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Gravity Gloves (Half-Life: Alyx)

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This article is about the tool used by Alyx Vance. For the cut Half-Life 2: Survivor weapon, see Gravity Gloves (Half-Life 2: Survivor).

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GRAVITY GLOVES 4K.png
Gravity Gloves
Production information
Faction

Resistance

Usage
Maker(s)

Russell

Used by

Alyx Vance

Game information
Designer(s)

The Gravity Gloves, named Russells after their inventor, are a Gravity Manipulator Tool used by Alyx Vance in Half-Life: Alyx and the technological precursor to Half-Life 2's Gravity Gun.[1]

Overview[edit]

The Gravity Gloves function similarly to the Gravity Gun's secondary mode, allowing to pull distant objects closer to the player, but are significantly weaker and can only pull objects light enough to be easily carried in a single hand. They also replace the HUD used in previous installments by displaying the player's health, amount of ammunition and resin.

The Gravity Gloves can also carry Vortigaunt energy that can be pulled from the walls of Combine corridors in the Vault. The energy can then be launched from the gloves in form of a beam that kills any Combine soldier that gets hit. As she lost her weapons when she entered the Vault, Alyx Vance used this ability, and grenades, to defeat the Combine guards in the Vault.

Related Achievements[edit]

Half-Life: Alyx
Achievement Combine Harvester.jpg Combine Harvester
Use the gravity gloves to loot an item off a living Combine soldier.
Achievement Deadliest Catch.jpg Deadliest Catch
Use the gravity gloves to intercept an incoming enemy grenade in mid-flight.

Behind the scenes[edit]

In early leaked Half-Life: Alyx strings, the Gravity Gloves were instead referred to by the codename "Grabbity Gloves".[2] This name can also be seen on a whiteboard in Russell's Lab, crossed out and mostly erased, implying it to also be an early name in-universe.

The control scheme of the Gravity Gloves went through several iterations in order to make them easier to use for the players. The developers initially believed that some way to toggle the gloves was necessary in order to prevent interference with the regular item pick up action. A separate controller button proved to be ineffective, as the added inconvenience caused the playtesters to use the gloves far less often. Some other solutions were found to work well with the Valve Index Controllers, but would be impossible to implement with other devices. In the end, further testing showed that having similar controls for grabbing and pulling was actually the most intuitive input method.[3]

In an early design the health and ammunition indicators were housed in a wristwatch, separate from the Gravity Gloves. That made little sense in the game, since wrists are not rendered, so the watch was moved to the hand and eventually removed completely, leaving behind just the indicators themselves. In reference to that stage of development, watchcase pieces can be seen attached to both gloves.[1] An unfinished model of the wristwatch with indicators can be found in the game files.

The idea of using hearts for the health display was inspired by The Legend of Zelda game series.[1]

Gallery[edit]

Pre-release[edit]

Retail[edit]

List of appearances[edit]

References[edit]