1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button
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Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button | |
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General information | |
Faction | |
Type |
Heavyweight receptacle |
Usage | |
Used by | |
Game information | |
Entity |
prop_floor_button (Portal 2) |
Designer(s) |
Scott Klintworth |
The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a common cube-and-button testing element in Portal and Portal 2, used in many testing courses of the Aperture Science Enrichment Center.
Contents
Overview[edit]
- Used in a series of triggers with other buttons (Super and/or small) or High Energy Pellet receivers, these Super Buttons commonly seen on floors must be activated by a Test Subject in order to receive other testing elements, open up wall panels, or most commonly, to unlock the chamberlock doors.
- Various testing elements such as Weighted Storage Cubes, Discouragement Redirection Cubes, Frankenturrets, and rarely Edgeless Safety Cubes are acceptable calibrations for the Super Button, if a Test Subject themselves aren't needed for the calibration in the testing.
- The Edgeless Safety Cube Receptacle in Portal 2 serves the same purpose as the Super Buttons, but only for the Edgeless Safety Cubes instead. Edgeless Cubes are applicable on Super Buttons, but may roll off of it when not properly positioned.
- In the Portal 2 cooperative campaign, the Super Buttons are occasionally replaced by Cube Buttons for placing Storage Cubes. This is most likely to prevent one co-op partner activating a switch and trapping the other player in the next area.
- With the Sixense DLC for Portal 2 installed, the lights on the base unit of the Super Button will turn yellow if a cube is floating above it. This feature is designed to aid in depth perception when using the extended reach granted by the Razer Hydra controller.
- An earlier prototype of the Super Buttons can be seen in the old condemned parts of the facility. Serving the same purpose as the later iterations, the old buttons are simplistic in design, made from a simple metal frame with spring wires under the red-painted metal sheet.
Related Achievements[edit]
Portal 2 | |
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Drop Box (20G) | |
Place a cube on a button without touching the cube. |
Behind the scenes[edit]
As seen in the earliest known Portal screenshot and the original Portal trailer, the Super Button may have been originally white-colored. Although this is more likely due to the fact that the Super Buttons were yet to be textured, as the white colors of the model are typical to that of models that have just received a UV map.
Gallery[edit]
Portal[edit]
Pre-release[edit]
Early Test Chamber 13, showing an untextured Super Button on the left.
Retail[edit]
Super Button as seen in Portal.
Super Buttons in Test Chamber 05.
Cube on a Super Button in Test Chamber 12.
Super Buttons in Test Chamber 13.
Super Button in Test Chamber 14.
Super Button in Test Chamber 18.
Aperture Science logo featured on the Aperture Science Switch, also featured as more faded on the Super Button.
Portal 2[edit]
Pre-release[edit]
Concept art of a Super Button, revealed during the PotatoFoolsDay ARG.
Screenshot of the Portal 2 Super Button, seen in an early version of Test Chamber 02 through a portal placed in concept art of a decaying area.
Retail[edit]
Early 50s to 80s prototype, used throughout Enrichment Shafts.
1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button icon in Perpetual Testing Initiative.
Robot Repair[edit]
A Super Button about to be destroyed by a Crusher.
List of appearances[edit]
Main games[edit]
- Portal (First appearance)
- Portal 2
- Peer Review
- Perpetual Testing Initiative
- Robot Repair
- The Lab
Other[edit]
- Portal: First Slice
- Portal: Still Alive (Non-canonical appearance)
- Portal ARG
- PotatoFoolsDay ARG
- Portal 2: Lab Rat
- The Final Hours of Portal 2
- Portal Pinball (Non-canonical appearance)
- Lego Dimensions (Non-canonical appearance)