Half-Life 2: Survivor (Battle Mode)
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The Battle Mode is one of the three game modes of Half-Life 2: Survivor. It is the main Survivor's game mode, featuring most of the custom made content, which includes 5 playable characters with a total of 50 various weapons and items available to them, as well as 14 maps to play on.
Players are divided in two teams, red and blue, with four players in each. The main objective is either to earn more points than the enemy team within the 5 minute time limit, or to earn a total of 25,000 points. Team points are awarded for dealing damage to enemy players. Players drop dog tags upon death, enemy dog tags can be picked up to recover 25 points of both health and suit charge, a certain amount of team points is also given depending on the submode and the killed player. Friendly fire is disabled, but explosions and some of the weapons deal damage to both teams.
Five playable characters with different stats and equipment are available: Ranger, Soldier, Sniper, Engineer and Medic. Each character can be either male or female and belong to Combine or Resistance faction, however unlike the Half-Life 2: Deathmatch, in which Combine and Resistance forces are matched against each other, Survivor allows both teams to have players of any faction.
Each player can only use the weapons they start with, no other weapons can be picked up during the game. Available weapons depend on the character and faction, additional equipment can be obtained by leveling up or through the in-game shop. Each map contains several resupply cabinets which provide infinite supply of primary ammunition (bullets for the SMG and Pulse Rifle). Ammunition is not replenished on respawn and is therefore limited for most of the game's weapons, additional ammunition for many weapons can be obtained from the Special Magazine, which is itself also limited.
Four submodes are available in the Battle Mode:
- In the Tutorial submode the player is guided through the game's basics and then enters a match against four computer-controlled enemies. All dog tags award 200 team points, team points can also be earned by completing the tutorial's objectives.
- The Single submode allows a single player to battle against a team of zero to four computer-controlled enemies of selectable difficulty. No bots are present in the player's team. The amount of team points awarded for the enemy dog tags depends on the number of enemy bots:
Number of bots 1 2 3 4 Points 500 1000 1500 2000
- The National submode allowed eight players to play against each other in two teams of four, empty slots would be filled with bots if there were not enough players. This is also the only submode in which Battle Points could be earned to advance the player's class, which granted additional equipment and was used to match together the players based on their skill. As of the network service shutdown it is only playable with bots. The amount of team points awarded for the enemy dog tags depends on the killed player's class and is cut in half for bots:
Class E D C B A AA AAA S SS SSS Points Human 600 1000 500 900 900 1000 700 800 900 1000 Bot 300 500 250 450 450 500 350 400 450 500
- The Local submode allowed the players from the same store to play together. As of the network service shutdown this submode can no longer be selected. The amount of team points awarded for the enemy dog tags depends on the killed player's class and is cut in half for bots:
Class E D C B A AA AAA S SS SSS Points Human 500 600 700 800 900 1000 1000 1000 1000 1000 Bot 250 300 350 400 450 500 500 500 500 500
The Battle Mode includes several status effects — special conditions that can be applied to the players, usually by special weapons or items, that affect their performance in a positive or negative way. These conditions are temporary and will be removed after a certain amount of time or player's death. Many of these effects may also be cured by water or the Recovery Injection, an item used by the Medic.
The radar is a circled area located in the middle of the screen, around the crosshair. The radar's border shows approximate positions of the enemies. It is divided in four segments, each representing a direction. Each segment's color will increase its brightness based on the number of enemies in that direction, or will stay transparent if there are none. If the enemies are near the player, the inner part of the radar will begin to glow, but no further information about their position will be provided.
Different icons marking exact positions of the players from both teams may also appear on the radar:
- — Enemies
- Most of the ranged weapons cause players to become visible on the enemy radar for a short amount of time after firing.
- This includes all weapons that use bullets (with the only exception of the Silenced Enhanced Pistol) and rockets as ammunition.
- SMG grenades and Energy Balls also reveal the user's position, including the Energy Balls fired from the cut Gravity Gloves, but not thrown with the Gravity Gun.
- Crossbows and Charge Bow, however, do not appear on the radar.
- Players affected by the paint and marking status effects, as well as the players standing close to an enemy Wave Canceller, will have their position constantly visible on the enemy radar,
- Decoy Bombs are also visible on the enemy radar, but only the bombs themselves, not the player that threw them.
- Most of the ranged weapons cause players to become visible on the enemy radar for a short amount of time after firing.
- — Teammates
- Teammate positions are always visible on the radar, with the arrows pointing in directions they are looking.
- — Players using certain radio commands
- Some radio commands allow players to mark their position on their or enemy team's radar for a short amount of time. They will be indicated by their corresponding icons with animated waves coming off them.
- Unlike all the other icons, these do not use the normal team colors, but instead appear in green for teammates and pink for enemies.
- — Dog tags
- Dog tags are always shown on both team's radars.
The Battle Mode offers five different playable characters with their own unique appearance, stats and available equipment:
- The Ranger is a general-purpose combat character with the highest movement speed, who mostly specializes in close range combat, but also has some long range weapons available.
- The Soldier has access to the most powerful weapons, such as rocket launchers and minigun, the suit also offers better protection.
- The Sniper uses sniper rifles to take out enemies from a long distance.
- The Engineer is a support character who mostly uses special items to help the team, and also possesses the Gravity Gun, which can be useful in several ways.
- The Medic offers additional ways to recover the health and suit charge of the players, and also has multiple weapons that inflict negative status effects to the enemies.
All characters have male and female variants, which differ only by appearance, and can also be of Combine or Resistance faction. The Combine characters have higher firing accuracy, but the Resistance characters have a slightly higher ammo capacity for their weapons. They also use different melee (Crowbar and Stunstick α) and primary (SMG and Pulse Rifle) weapons. The third weapon from the initial equipment is also different, but each faction can obtain the other faction's one by reaching the D-Class. Some of the additional equipment items are also unique to a single faction, with Resistance characters using mostly defensive items, while the Combine prefer more offensive ones.
The stats of all the characters are following:
Note: these are the stats that are displayed in the menu and on the official website, not the ones used in the game. They do not precisely indicate how much a certain character is better than another, they are mostly used to indicate just who is better.
Weapons and items
The Battle Mode features all 12 weapons from the Half-Life 2: Deathmatch, and adds another 38 new and unique only to the Battle Mode, making it a total of 50 weapons and usable items available to the players.
The Battle Mode features 14 playable maps, two of which are modified Half-Life 2: Deathmatch maps and 12 were created specially for the Half-Life 2: Survivor. Most maps are based on the different locations visited during the Half-Life 2 storyline.
Unlike Half-Life 2: Deathmatch or Half-Life with its expansions, all Half-Life 2: Survivor's online servers were always running the same map, which was changed once per week. Occasionally random map weeks were announced, usually on holidays or other special events; during a random map week the map changed every day. Map schedules for both normal and random map weeks were decided based on map popularity votes.
|Water Gate||Based on the Gate 5.|
|Lockdown||Modified Deathmatch map, based on the Nova Prospekt map "d2_prison_03", where the Antlion Guard attack occurs in the showers and bathrooms.|
|Truss Bridge||Based on the railroad bridge in the Highway 17.|
|Collapse City||Based on the last map from Follow Freeman!.|
|Sunset Coast||Based on the area between the Ravenholm and Shorepoint Base, where the snipers are encountered for the first time.|
|Grit Lake||Original map using assets from various Highway 17 and Sandtraps levels. Visibility is severely limited due to a sandstorm.|
|Lost Town||Original map using assets from various Ravenholm maps.|
|Dark Fortress||Based on the entrance to the Nova Prospekt, where the player fights two Combine Gunships.|
|Station C17||Based on the City 17 Trainstation.|
|Nexus Building||Original map inspired by the Citadel.|
|Silent Sanctuary||Original map set in the overgrown ruins of an ancient temple.|
|Steam Lab||Modified Deathmatch map, inspired by the Kleiner's Lab and Black Mesa East.|
|Combine's Nest||Based on the Overwatch Nexus (interior).|
|Last Garden||Based on the Overwatch Nexus (outside).|
When maps were to be updated, new revisions were added instead of rewriting the existing files. As a result, the final version contains 68 Battle Mode map files comprised of 14 maps with 8 revisions.
|File name||Map||Revision||Last modified|
|battle_01||Water Gate||1.0||July 28, 2006|
|battle_02||Lockdown||1.0||May 29, 2006|
|battle_03||Truss Bridge||1.0||October 3, 2006|
|battle_04||Collapse City||1.0||October 3, 2006|
|battle_05||Sunset Coast||1.0||October 16, 2006|
|battle_06||Water Gate||1.1||October 13, 2006|
|battle_07||Lockdown||1.1||October 20, 2006|
|battle_08||Truss Bridge||1.1||October 19, 2006|
|battle_09||Collapse City||1.1||October 19, 2006|
|battle_10||Sunset Coast||1.1||October 20, 2006|
|battle_11||Grit Lake||1.11||January 16, 2007|
|battle_12||LostTown||1.11||February 1, 2007|
|battle_16||Water Gate||1.11||January 10, 2007|
|battle_17||Lockdown||1.11||January 13, 2007|
|battle_18||Truss Bridge||1.11||January 10, 2007|
|battle_19||Collapse City||1.11||January 10, 2007|
|battle_20||Sunset Coast||1.11||January 10, 2007|
|battle_21||Water Gate||1.2||August 5, 2008|
|battle_22||Lockdown||1.2||August 5, 2008|
|battle_23||Truss Bridge||1.2||August 5, 2008|
|battle_24||Collapse City||1.2||April 14, 2007|
|battle_25||Sunset Coast||1.2||March 20, 2008|
|battle_26||Grit Lake||1.2||August 5, 2008|
|battle_27||LostTown||1.2||August 5, 2008|
|battle_28||Dark Fortress||1.2||August 5, 2008|
|battle_31||Water Gate||2.1||February 13, 2008|
|battle_32||Lockdown||2.1||February 13, 2008|
|battle_33||Truss Bridge||2.1||February 13, 2008|
|battle_34||Collapse City||2.1||February 13, 2008|
|battle_35||Sunset Coast||2.1||August 5, 2008|
|battle_36||Grit Lake||2.1||February 13, 2008|
|battle_37||LostTown||2.1||February 13, 2008|
|battle_38||Dark Fortress||2.1||February 13, 2008|
|battle_50||Station C17||2.0||August 24, 2007|
|battle_51||Nexus Building||2.0||September 19, 2007|
|battle_52||Silent Sanctuary||2.0||September 1, 2007|
|battle_53||SteamLab||2.1||February 13, 2008|
|battle_54||Combine's Nest||2.1||February 13, 2008|
|battle_60||Station C17||2.1||August 5, 2008|
|battle_61||Nexus Building||2.1||February 13, 2008|
|battle_62||Silent Sanctuary||2.1||February 13, 2008|
|battle_71||Water Gate||2.11||August 5, 2008|
|battle_72||Lockdown||2.11||August 5, 2008|
|battle_73||Truss Bridge||2.11||August 5, 2008|
|battle_74||Collapse City||2.11||December 17, 2008|
|battle_75||Sunset Coast||2.11||August 5, 2008|
|battle_76||Grit Lake||2.11||August 5, 2008|
|battle_77||LostTown||2.11||August 5, 2008|
|battle_78||Dark Fortress||2.11||August 5, 2008|
|battle_79||Station C17||2.11||August 5, 2008|
|battle_80||Nexus Building||2.11||December 17, 2008|
|battle_81||Silent Sanctuary||2.11||August 5, 2008|
|battle_82||SteamLab||2.11||August 5, 2008|
|battle_83||Combine's Nest||2.11||August 5, 2008|
|battle_91||Water Gate||2.2||April 7, 2009|
|battle_92||Lockdown||2.2||April 7, 2009|
|battle_93||Truss Bridge||2.2||April 7, 2009|
|battle_94||Collapse City||2.2||April 7, 2009|
|battle_95||Sunset Coast||2.2||April 7, 2009|
|battle_96||Grit Lake||2.2||April 7, 2009|
|battle_97||LostTown||2.2||April 7, 2009|
|battle_98||Dark Fortress||2.2||April 7, 2009|
|battle_99||Station C17||2.2||April 7, 2009|
|battle_100||Nexus Building||2.2||April 7, 2009|
|battle_101||Silent Sanctuary||2.2||April 7, 2009|
|battle_102||SteamLab||2.2||April 7, 2009|
|battle_103||Combine's Nest||2.2||April 7, 2009|
|battle_104||Last Garden||2.2||April 7, 2009|
On release, the available inventory consisted of the weapons already seen in Half-Life 2: Deathmatch and 7 new weapons: Smoke Grenade, Sniper Rifle, Fire Grenade, Paint Gun, Shake Trap, Provisional Shield and Spark Generator. Water Gate and Lockdown were the first playable maps included in the game.
Battle Mode's first updates focused solely on the maps. First, Collapsed City, Truss Bridge and Sunset Coast were added. Several updates were made to the maps, each time a new revision number was added and all of the existing maps were updated to that revision, in some revisions new ones were also added: revision 1.1 did not introduce any new maps, Grit Lake and LostTown were added in revision 1.11, and revision 1.2 added Dark Fortress.
Survivor 2.0 update was released on November 29, 2007, introducing significant gameplay changes. A new Medic playable character was added, all of the existing characters had their equipment reorganized, Survivor Gold in-game currency was introduced. A total of 22 new weapons became available: Poison Crossbow, Recovery Injection, Stun Sniper Rifle, Dual Enhanced Pistols, Silenced Enhanced Pistol, Gatling Gun, Laser Rifle, Double-barreled shotgun, Energy Battery, Capture Grenade, Poison Grenade, Whiteout Grenade, Mind Drink, Power Drink, Special Magazine, Health Charge Disk, Hand Shield, Tornado Trap, Sentry Gun, Wave Canceller, Stungun and Pulse Knife. Finally, three new maps were added: Station C17, Silent Sanctuary and Nexus Building. Update 2.0 and all the further updates also featured various balance adjustments.
Update 2.02 was released on February 13 of 2008, it updated the game's maps to revision 2.1 and added two new maps: Steam Lab and Combine's Nest. Update 2.04, released on August 5 of 2008, updated all maps to revision 2.11. Update 2.05 was released on December 17, 2008 all of the existing purchasable weapons had their price reduced and 9 new were added to the item store: Jump Drink, Charge Bow, Dual RPG, Surprise Box, Decoy Bomb, Powershake, Energy Injection, Timer Grenade and Marking Sniper Rifle. Update 2.07 was released on April 7, 2009, it updated the maps to revision 2.2 and added Last Garden.
The explosive barrels encountered in the Battle Mode: normal, high-power (deals twice the damage) and poison gas barrel.
The Health Machine.
- Status effects on the official Survivor website (archived)
- Playable characters on the official Survivor website (archived)
- Weapon and item list on the official Survivor website (archived)
- Battle map introduction on the official Survivor website (archived)
- Version history on the official Survivor website (archived)