This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Paradox Park - The Command Point Issue

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

ParadoxParkCP.jpg
Paradox Park - The Command Point Issue
Designer(s)
Game(s)

Half-Life: Opposing Force

Game mode(s)

Command Point

Filename(s)

op4cp_park

Paradox Park - The Command Point Issue is a map in the multiplayer mode of Half-Life: Opposing Force. It is a command point version of Paradox Park. It was added in patch version 1.1.0.8.[2]

Overview[edit]

The map takes place in an industrial-looking park during the nighttime. The park has been split into four themed areas being the badlands, the jungle, the desert, and the arctic, with a command point in each. Both teams must fight for control over the command points in these areas to get points, with five points needed for a team to win the match.

Behind the scenes[edit]

The map is internally known as Paradox Park - Ground Control.[3]

Gallery[edit]

References[edit]

  1. Opposing Force CTF credits (op4ctf_credits.txt)
  2. Opposing Force & Blue Shift Patches on Planet Half-Life (March 11, 2002) (archived)
  3. Map entity data.