Paradox Park - The Command Point Issue
| This article is non-canon. | ||
|---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
| This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki. | ||
|---|---|---|
When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
| | |
| Paradox Park - The Command Point Issue | |
|---|---|
| Designer(s) |
|
| Game(s) | |
| Game mode(s) |
Command Point |
| Filename(s) |
|
Paradox Park - The Command Point Issue is a map in the multiplayer mode of Half-Life: Opposing Force. It is a command point version of Paradox Park, and is the only map made for the Command Point game mode. It was added in patch version 1.1.0.8.[2]
Overview[edit]
The map takes place in an industrial-looking park during the nighttime. The park has been split into four distinctly-themed areas, those being the Badlands, the Jungle, the Desert, and the Arctic, with a command point in each. Both teams must fight for control over the command points in these areas to get points, with five points needed for a team to win the match.
This map, alongside The Wonderland and HairBall, is one of only three Opposing Force maps to use Penguins. Here, they are located in the Arctic command point.
Behind the scenes[edit]
The map is internally known as Paradox Park - Ground Control.[3]
Gallery[edit]
References[edit]
- ↑ Opposing Force CTF credits (
op4ctf_credits.txt) - ↑ Opposing Force & Blue Shift Patches on Planet Half-Life (March 11, 2002) (archived)
- ↑ Map entity data.