Paradox Park - The Command Point Issue
This article is non-canon. | ||
---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki. | ||
---|---|---|
When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
Paradox Park - The Command Point Issue | |
---|---|
Designer(s) |
|
Game(s) | |
Game mode(s) |
Command Point |
Filename(s) |
|
Paradox Park - The Command Point Issue is a map in the multiplayer mode of Half-Life: Opposing Force. It is a command point version of Paradox Park. It was added in patch version 1.1.0.8.[2]
Overview[edit]
The map takes place in an industrial-looking park during the nighttime. The park has been split into four themed areas being the badlands, the jungle, the desert, and the arctic, with a command point in each. Both teams must fight for control over the command points in these areas to get points, with five points needed for a team to win the match.
Behind the scenes[edit]
The map is internally known as Paradox Park - Ground Control.[3]
Gallery[edit]
References[edit]
- ↑ Opposing Force CTF credits (
op4ctf_credits.txt
) - ↑ Opposing Force & Blue Shift Patches on Planet Half-Life (March 11, 2002) (archived)
- ↑ Map entity data.