Capture The Flag Power-Ups
This article is non-canon. | ||
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
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Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed. |
Power-Ups | |
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General information | |
Faction |
N/A |
Usage | |
Used by |
Any player |
Game information | |
Designer(s) |
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Half-Life: Opposing Force Capture The Flag includes five Power-Up[1] items that give the owner extra enhancements or abilities.
Overview[edit]
When a player is the owner of a Power-Up, a large icon will appear on the middle left side of their HUD showing what Power-Up they currently possess. In addition to this, all of the Power-Up items have audio cues that will play when the Power-Up is in use. These audio cues can be heard by all players, friend or foe, who are standing within earshot of the owner of the Power-Up.
To collect a Power-Up, a player has to simply touch it. If done so, the Power-Up will disappear from the ground and the HUD will update to display information about carrying the item. Only one Power-Up can be carried at a time.
If a player currently carrying a Power-Up runs across another one and wants to pick it up, he may throw the current one and then pick up a new one. After having thrown a Power-Up, the next ones are available after 5 seconds, unless they are picked up and thrown by another player. Once thrown, a Power-Up will remain at that spot for 30 seconds, after which tie it will disappear and reappear at a Power-Up spawn point, if not picked up. If a Power-Up is thrown or dropped into a skybrush or hostile environment, such as radioactive slime, it will reappear at a Power-Up spawn point in 5 seconds.
Information about which players are carrying what Power-Up can be seen by bringing up the score screen - a colored icon showing a certain item will be displayed near the player's nickname, or by positioning the crosshair over a target.
Power-Up spawn points[edit]
Power-Up spawn points may be "fixed", random, or "weighted". When fixed, the Power-Up will reappear at the same place every time it respawns; when random - in a different place. Power-Up spawn points may also be weighted. Weighted spawn points are designed to help a team that may be doing worse than the other team and are more likely to reappear near a losing team's base. If one team is 1 point (one flag capture) ahead of the other team, then any respawned Power-Up items will appear in either a common area or closer to the losing team's base - they will never appear in spawn points near the winning team's base unless a free spawn point is unavailable when the Power-Up is ready to reappear. If one team is 2 or more flag captures ahead of the other team, then any respawned Power-Up items will only appear closer to the losing team's base.
Power-Ups list[edit]
World model | HUD icon | Name | Description | ||
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Jump Pack | Works the same as the Long Jump Module. | ||||
Shield | Recharges the armor's battery by 1 unit every 0.5 second, and it will max out its power to 150 units instead of the standard 100.
If the Power-Up is thrown away when the player's armor's energy is greater than 100 units, it will decrease over time at the same rate until the energy level is at 100 units. | ||||
Health | Works the same as the previous Power-Up, except it regenerates health. | ||||
Accelerator (death) | Increases all damage inflicted with any weapon used by the owner, including self-damage. | ||||
Backpack (ammo) | Gives a standard ammo box for every ammunition type in the game upon picking up; regenerates ammunition for the currently selected weapon at a rate of 1 bullet every 0.5 seconds (except in the case of Submachine Gun grenades where the rate is 1 grenade every 10 seconds); doubles the clip size of the currently active weapon as long as that weapon can regenerate ammo, or isn't a single shot weapon, such as the RPG.
The Backpack Power-Up will not regenerate Satchel Charges, Laser Trip Mines, or Snarks. |
List of appearances[edit]
- Half-Life: Opposing Force (Non-canonical appearance)