Half-Life 2: Survivor (Battle Mode)/List of weapons and items
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The Battle Mode of Half-Life 2: Survivor features all 12 weapons from the Half-Life 2: Deathmatch, and adds another 38 new and unique only to the Battle Mode, making it a total of 50 weapons and usable items available to the players. Additional 4 are also present in the game files, but appear to be cut, as no information about them is present on the official website or any other resources prior to the public availability of the game's content dump in 2013.
Overview[edit]
The equipment of each Half-Life 2: Survivor's playable character can be divided in three groups based on the method of acquisition:
IE | — | Initial Equipment includes items that are available to all players when they first start the game. |
CU | — | Unlockable additional equipment or Class Up equipment is given when a player reaches a higher class, which is done by acquiring the Battle Points (BP) awarded for playing the national submode of the Battle Mode. Classes from D to AA each unlock one additional item and one additional slot to equip that weapon, thus a player of AA-Class or higher will have 8 item slots. The Class Up equipment may also be taken away if the player's class is lowered due to the poor performance, but will be given back if the player reaches the required class again. |
IS | — | Purchasable additional equipment or Item Shop equipment can be purchased in the Item Shop. This requires the in-game currency — Survivor Gold (SG), which is earned by playing any of the Survivor's game modes. Purchased items, however, do not add additional item slots, which means that to use them the player will have to unequip some of the initial or unlocked items. |
Each playable character has 3 initial equipment items, 5 unlockable items and 5 purchasable, making it a total of 13 weapons for each character, although only 8 can be equipped at the same time. Each item can only be acquired in a single way: it is not possible to purchase an unlockable item and vice versa. Many items are available to multiple characters, acquisition method, however, may be different. The items are acquired separately for each character, getting an item for one character does not make it available for another, even if the associated NESYS cards are all connected to the same Survivor camp account.
Characters of different factions will have different initial equipment: the Crowbar and the SMG for Resistance, the Stunstick α with the Pulse Rifle for Combine. The third weapon from the initial equipment is also different, but each faction can obtain the other faction's one by reaching the D-Class.
Resistance | Dual Enhanced Pistols | Gatling Gun | Sniper Rifle | Gravity Gun | Poison Crossbow |
---|---|---|---|---|---|
Combine | Shotgun | RPG | Laser Rifle | Shake Trap | Recovery Injection |
Some of additional equipment items, however, are unique to a single faction, with Resistance characters using mostly defensive items, while the Combine prefer more offensive ones:
Melee weapons[edit]
Picture | HUD icon | Name | Used by | Base damage | Attack speed |
---|---|---|---|---|---|
Crowbar | Resistance Ranger (IE) | 34.5 | Fast | ||
Resistance Soldier (IE) | 48 | ||||
Resistance Sniper (IE) Resistance Medic (IE) |
30 | ||||
Resistance Engineer (IE) | 36 | ||||
Standard melee weapon for Resistance characters. Deals less damage than the Stunstick, but has higher attack speed. | |||||
Stunstick α | Combine Ranger (IE) | 46–64.4 | Medium | ||
Combine Soldier (IE) | 64–89.6 | ||||
Combine Sniper (IE) Combine Medic (IE) |
40–56 | ||||
Resistance Engineer (IE) | 48–67.2 | ||||
Standard melee weapon for Combine characters. Lower attack speed compared to the Crowbar, but higher damage, which can be increased even more at the expense of the suit charge. | |||||
Gravity Gun | Resistance Engineer (CU) Combine Engineer (IE) |
Depends on the thrown object |
Medium | ||
Used for picking up various objects and throwing them. | |||||
Stungun | Resistance Engineer (IS) Combine Engineer (IS) Resistance Medic (CU) Combine Medic (CU) |
25 | Slow | ||
Paralyzes enemies on hit, temporarily reducing their movement speed. | |||||
Pulse Knife | Resistance Ranger (IS) Combine Ranger (IS) |
24 | Medium | ||
Penetrates suit and deals direct damage. Can be thrown with the secondary attack, instantly killing the hit player, but can not be used after that. |
Ranged weapons[edit]
Almost all ranged weapons will reveal the position of the player that fires them, marking the exact position of the player on the enemy radar for a short amount of time.
Pistols[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage | Radar |
---|---|---|---|---|---|---|
Enhanced Pistol | Resistance Engineer (CU) Combine Engineer (CU) Resistance Medic (CU) Combine Medic (CU) |
15/45 | 6 | Yes | ||
Penetrates the suit, dealing direct damage. | ||||||
Dual Enhanced Pistols | Resistance Ranger (CU) | 24/48 | 5 | Yes | ||
Combine Ranger (IE) | 24/72 | |||||
Lower damage, but higher bullet capacity. Also penetrates suit. | ||||||
Silenced Enhanced Pistol | Resistance Sniper (IS) Combine Sniper (IS) |
10/40 | 7 | No | ||
Lower ammo capacity and slower firing speed, but deals slightly more damage. Penetrates suit. | ||||||
.357 Magnum | Resistance Soldier (CU) Combine Soldier (CU) |
6/12 | 50 | Yes | ||
Slow firing speed and low ammo capacity, but highest damage of all pistols. |
Automatic[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage (primary attack) |
Base damage (secondary attack) |
Radar |
---|---|---|---|---|---|---|---|
Submachine Gun | Resistance Ranger (IE) | 45/180/2 | 4 | 50 | Yes | ||
Resistance Soldier (IE) Resistance Medic(IE) |
45/225/2 | ||||||
Resistance Sniper (IE) Resistance Engineer (IE) |
45/135/2 | ||||||
Combine Soldier (IS) | 45/90/0 | ||||||
High rate of fire, but low accuracy makes it mostly useful for close ranges. Secondary attack launches a grenade. | |||||||
Pulse Rifle | Combine Ranger (IE) | 35/175/2 | 5 | 35 | Yes | ||
Combine Soldier (IE) Combine Medic(IE) |
35/210/2 | ||||||
Combine Sniper (IE) Combine Engineer (IE) |
35/140/2 | ||||||
Resistance Soldier (IS) | 35/70/0 | ||||||
Higher damage and better accuracy, but lower firing speed and ammo capacity. Secondary attack launches an Energy Ball. | |||||||
Gatling Gun | Resistance Soldier (CU) Combine Soldier (IE) |
1000 | 5 | 4 | Yes (primary attack only) | ||
Very high ammo capacity and rate of fire with a strong knockback, but high recoil, which also hurts the user. Secondary mode performs a melee attack. |
Shotguns[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage per pellet |
Number of pellets |
Radar |
---|---|---|---|---|---|---|---|
Shotgun | Resistance Ranger (IE) | 6/30 | 6 | 6 | Yes | ||
Combine Ranger (CU) | 6/24 | ||||||
A standard shotgun which can only fire from a single barrel. | |||||||
Double-barreled shotgun | Resistance Engineer (IS) Combine Engineer (IS) |
6/15 | 6 | 6 | Yes | ||
Has the ability to fire from two barrels, but needs to be used more carefully due to the significantly lower ammo capacity. | |||||||
Paint Gun | Resistance Ranger (CU) Combine Ranger (CU) |
3/9 | 1 | 3 | Yes | ||
Resistance Sniper (CU) Combine Sniper (CU) Resistance Medic (IS) Combine Medic (IS) |
3/6 | ||||||
Covers enemies with paint, blocking their view and marking them on the radar. |
Crossbows and bows[edit]
Crossbows and bows use physical projectiles instead of normal bullets. They will also not reveal the player's position when used.
Picture | HUD icon | Name | Used by | Ammo | Base damage | Scoped | Radar |
---|---|---|---|---|---|---|---|
Crossbow | Resistance Ranger (IS) Combine Ranger (IS) |
1/10 | 33 | Yes | No | ||
Launches a heated rebar projectiles which deal medium damage, suitable for long distances. | |||||||
Poison Crossbow | Resistance Medic (IE) | 1/8 | 40 | Yes | No | ||
Combine Medic (CU) | 1/5 | ||||||
Higher damage than the regular crossbow, hit players also become poisoned, causing them to lose health over time. | |||||||
Charge Bow | Resistance Ranger (IS) Combine Ranger (IS) |
1/7 | 60 | No | No | ||
Damage and bolt velocity depends on how long the string was pulled. |
Sniper rifles[edit]
All of the sniper rifles feature a scope with two selectable zoom modes. They also offer high accuracy when scoped, but without the scope the accuracy significantly decreases, making only the closest targets possible to reliably hit.
Picture | HUD icon | Name | Used by | Ammo | Base damage | Laser guide | Radar |
---|---|---|---|---|---|---|---|
Sniper Rifle | Resistance Sniper (IE) | 2/16 | 60 | Yes | Yes | ||
Combine Sniper (CU) | 2/12 | ||||||
High damage, lethal on headshots. | |||||||
Laser Rifle | Resistance Sniper (CU) | 99/99 | 5 | Yes | Yes | ||
Combine Sniper (IE) | 99/198 | ||||||
Low base damage, but fires in a continuous beam and also has strong knockback. | |||||||
Stun Sniper Rifle | Resistance Sniper (IS) Combine Sniper (IS) |
1/4 | 1 | No | Yes | ||
Resistance Medic (CU) Combine Medic (CU) |
1/7 | ||||||
Paralyzes hit enemies, temporarily reducing their movement speed. | |||||||
Marking Sniper Rifle | Combine Soldier (IS) Combine Sniper (IS) |
1/7 | 1 | No | Yes | ||
Marks the hit enemies, causing them to be visible on the radar and even through walls at close range. |
Rocket Launchers[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage | Laser guide | Radar |
---|---|---|---|---|---|---|---|
RPG | Resistance Soldier (IE) Combine Soldier (CU) |
1/7 | 75 | Yes | Yes | ||
A standard rocket-propelled grenade launcher. | |||||||
Dual RPG | Resistance Soldier (IS) Combine Soldier (IS) |
2/14 | 65 | No | Yes | ||
Allows 2 rockets to be fired before reloading, but has slightly lower damage. Secondary attack launches both rockets simultaneously. |
Special items[edit]
Grenades[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage | Area of effect |
---|---|---|---|---|---|---|
HE Grenade | Combine Ranger (CU) | 10 | 90 | Medium | ||
Combine Soldier (CU) | 8 | |||||
Combine Sniper (IS) | 5 | |||||
A standard high explosive grenade. | ||||||
Smoke Grenade | Resistance Ranger (CU) | 9 | N/A | Medium | ||
Resistance Soldier (CU) Resistance Sniper (IS) |
6 | |||||
Creates smoke screen and blocks visibility of covered areas. | ||||||
Fire Grenade | Combine Ranger (CU) | 6 | 0–87 | Small | ||
Combine Soldier (CU) Combine Engineer (CU) |
4 | |||||
Covers small areas with fire that deals high damage to anyone walking through. | ||||||
Whiteout Grenade | Resistance Soldier (CU) | 5 | N/A | Large | ||
Blinds nearby players. | ||||||
Poison Grenade | Combine Ranger (IS) Combine Medic (CU) |
5 | 0–39 | Medium | ||
Poisons players, making them lose health over time. | ||||||
Capture Grenade | Resistance Ranger (IS) | 5 | N/A | Medium | ||
Resistance Medic (CU) | 6 | |||||
Captures players, making them temporarily unable to move and attack. | ||||||
Timer Grenade | Combine Ranger (IS) Combine Engineer (IS) |
6 | 120 | Medium | ||
Allows detonation time to be changed, creates powerful explosions that damage players even through walls. |
Traps[edit]
The traps are items which can be placed and will set off when an enemy steps on them or walks through a laser (if available).
Picture | HUD icon | Name | Used by | Ammo | Base damage |
---|---|---|---|---|---|
S.L.A.M | Resistance Ranger (CU) | 8 | 80 (dropped) 90 (tripmine) | ||
Resistance Soldier (CU) | 4 | ||||
Resistance Engineer (CU) | 5 | ||||
Can be set to detonate from being stepped on or when an enemy walks through a laser. | |||||
Tornado Trap | Combine Soldier (CU) | 3 | 20-100 | ||
Launches players high in the air, making them suffer from fall damage. | |||||
Shake Trap | Resistance Engineer (CU) Combine Engineer (IE) |
6 | N/A | ||
Captures players, making them temporarily unable to move and attack. | |||||
Powershake | Resistance Engineer (IS) Combine Engineer (IS) |
5 | N/A | ||
Captures players, making them temporarily unable to move and attack.
Can be set to detonate from being stepped on or when an enemy walks through a laser. |
Injections[edit]
Injections are Medic's items that allow to restore player health or suit charge.
Picture | HUD icon | Name | Used by | Ammo | Restores |
---|---|---|---|---|---|
Recovery Injection | Resistance Medic (CU) | 1/7 |
| ||
Combine Medic (IE) | 1/8 | ||||
Recovers health and removes status effects. Can be used on teammates, enemies and self. | |||||
Energy Injection | Resistance Medic (IS) Combine Medic (IS) |
300 |
| ||
Drains enemy suit charge and uses it to charge teammate suits. |
Supplies[edit]
Various items that can be dropped or placed for other players to pick up.
Picture | HUD icon | Name | Used by | Ammo | Provides |
---|---|---|---|---|---|
Energy Battery | Resistance Engineer (CU) | 5 |
| ||
Resistance Medic (IS) | 8 | ||||
Can be picked up to recover some of the suit charge.. | |||||
Special Magazine | Combine Engineer (CU) Combine Medic (IS) |
5 |
| ||
Contains ammunition for many of the Battle Mode's weapons. | |||||
Health Charge Disk | Resistance Medic (CU) Combine Medic (CU) |
6 |
| ||
Recovers player's health, also charges suit if the health is already full. | |||||
Surprise Box | Resistance Soldier (IS) Resistance Sniper (IS) |
5 |
| ||
Placeable box that can be broken to reveal its contents. |
Drinks[edit]
The drinks are special items that temporarily boost the player's stats. The players can use the drinks on themselves by drinking them with the secondary attack, while the primary attack throws them for other players to pick up, which also immediately applies their effect.
Picture | HUD icon | Name | Used by | Ammo | Affected stats | Duration |
---|---|---|---|---|---|---|
Jump Drink | Resistance Ranger (IS) Resistance Engineer (IS) |
5 |
|
15 seconds | ||
Grants the jump boost status effect. | ||||||
Power Drink | Resistance Medic (IS) | 5 |
|
10 seconds | ||
Grants the power-up status effect. | ||||||
Mind Drink | Combine Medic (IS) | 5 |
|
13 seconds | ||
Grants the concentration status effect. |
Shields[edit]
The shield items create floating shields that protect players from a certain amount enemy fire, and then break. Shields can be reinforced by holding the secondary attach before placing, doing so will consume suit charge.
Picture | HUD icon | Name | Used by | Ammo | Health | Duration |
---|---|---|---|---|---|---|
Provisional Shield | Resistance Sniper (CU) Resistance Engineer (CU) |
5 | 100–200 |
| ||
Resistance Engineer (CU) Combine Engineer (CU) |
7 | |||||
Creates a stationary shield. | ||||||
Hand Shield | Resistance Ranger (CU) Combine Ranger (CU) |
5 | 100–200 |
| ||
Resistance Soldier (IS) Combine Soldier (IS) |
4 | |||||
Creates shield that stays in front of the player as long as the item is selected. |
Other items[edit]
Picture | HUD icon | Name | Used by | Ammo | Base damage | Health |
---|---|---|---|---|---|---|
Decoy Bomb | Resistance Sniper (IS) Combine Sniper (IS) |
3 | 50 | 5 | ||
Creates holographic image of the Sniper, can be remotely detonated. Always shown on the enemy radar. | ||||||
Spark Generator | Resistance Soldier (IS) Combine Soldier (IS) |
4 | 5 | 10 | ||
Resistance Sniper CU) Combine Sniper (CU) |
6 | |||||
Drains enemy suit charge and explodes after that. | ||||||
Sentry Gun | Resistance Sniper (CU) Combine Sniper (CU) |
3 | 4 | N/A | ||
Attacks enemies in sight, enemy Sentries can be reprogrammed by picking them up with the Gravity Gun. | ||||||
Wave Canceller | Resistance Engineer (IS) Combine Engineer (IS) |
3 | N/A | 1 | ||
Enemies within range are marked on the radar, and can not see anything on their own radars. |
Cut items[edit]
These items appear to be cut, as no information about them can be found on the official website or any other resources prior to the public availability of the game's content dump in 2013. These are only obtainable on the PC version by using the debug_equip_weapon 1
console command. Some of these items may function incorrectly or not function at all.
Picture | HUD icon | Name | Used by | Ammo | Base damage |
---|---|---|---|---|---|
Gravity Gloves | Unknown | 6 | 15 | ||
Primary attack launches Combine Energy Balls, secondary attack functions similarly to the Gravity Gun's push mode, but can also push away players. | |||||
Invisible Suit | Resistance Engineer Combine Engineer |
3 | N/A | ||
Unknown | 6 | ||||
Allows user to temporarily become invisible. Players can move and attack while invisible, but getting hit by an enemy removes the effect. | |||||
Manhack | Unknown | 3 | 50[1] | ||
Was supposed to spawn team-colored Manhacks, which could also be remotely detonated. Does not work. | |||||
Pheropod | Unknown | 3 | 30[1] | ||
Was supposed to spawn team-colored Antlions. Does not work. |
List of appearances[edit]
- Half-Life 2: Survivor (First appearance) (Non-canonical appearance)
References[edit]
External links[edit]
- Weapon and item list on the official Survivor website (archived)
- Weapon data on the Survivor wiki
- Weapon data (advanced) on the Survivor wiki