Rubble
This article is non-canon. | ||
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki. | ||
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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
Rubble | |
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Designer(s) |
Tom "Paradox" Mustaine |
Game(s) | |
Game mode(s) |
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Filename(s) |
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Rubble is a map in the multiplayer mode of Half-Life: Opposing Force. It was included with the game on release.
Overview[edit]
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Behind the scenes[edit]
Rubble is part of the All-Star Deathmatch maps shipped with Opposing Force, a collection of multiplayer levels created by well-known designers in the industry contracted by Gearbox Software.[1]
Gallery[edit]
A small corner filled with Race X moss and Spore Launcher ammo.
References[edit]
- ↑ An Interview With Randy Pitchford of Gearbox Software on Planet Half-Life (March 20, 2000) (archived)