This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Chasm (multiplayer map)

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

For other uses, see Chasm (disambiguation).

Frohmansquare.jpg This article is non-canon.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Chasm.jpg
Chasm
Designer(s)

Matthew Armstrong[1]

Game(s)

Half-Life: Opposing Force

Game mode(s)

Capture The Flag

Power-Up spawns

Weighted

Filename(s)

op4ctf_chasm

Chasm is a map in the multiplayer mode of Half-Life: Opposing Force. It was added in the Opposing Force CTF update.

Overview[edit]

Backstory[edit]

“Nearby the rear entrance to the Black Mesa facility, a deep chasm rips between abandoned missile bunkers from the old base. When the soldiers attacked, a group of civilians holed up in the West bunker helping themselves to the arms and supplies there. Unfortunately, the soldiers had been using the East bunker as a command post. During the unavoidable battle, the soldiers (intent on eradicating the civilians who knew too much) were in danger of being eradicated themselves by the newly armed Black Mesa refugees.”
Opposing Force CTF Description

Behind the scenes[edit]

This map shares the same skybox (called "sky_blu" in the game files[2]) with two "winter" maps of CTF mode (HairBall and The Wonderland) and the maps from Captive Freight chapter of Half-Life: Blue Shift. It has the same sky textures as the standard desert skybox, but without mountains and with black ground, which imitates the endless pit.

Gallery[edit]

References[edit]

  1. Opposing Force CTF credits (op4ctf_credits.txt)
  2. Opposing Force and Blue Shift game files (gearbox\gfx\env, bshift\gfx\env)