This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Paradox Park

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

ParadoxPark.jpg
Paradox Park
Designer(s)
  • Tom "Paradox" Mustaine
Game(s)

Half-Life: Opposing Force

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)
  • op4_park

Paradox Park is a map in the multiplayer mode of Half-Life: Opposing Force. The standard deathmatch version was included with the game on release. A command point version was later added in patch version 1.1.0.8.[1]

Overview[edit]

The map takes place in an industrial-looking park during the nighttime. There is an indoor, outdoor, and small underwater area. There is also a small carriage that travels around the map. If the player enters it, they can change its speed and direction.

Behind the scenes[edit]

Paradox Park is part of the All-Star Deathmatch maps shipped with Opposing Force, a collection of multiplayer levels created by well-known designers in the industry contracted by Gearbox Software.[2]

Gallery[edit]

References[edit]