Powerhouse
This article is non-canon. | ||
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
Powerhouse | |
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Designer(s) |
Michael "Wolf" Schulz[1] |
Game(s) | |
Game mode(s) |
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Filename(s) |
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Powerhouse is a multiplayer map in Half-Life 2: Deathmatch. It was added to the game after being awarded second runner-up in the Valve Half-Life 2: Deathmatch Map Contest.[1]
Overview[edit]
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Behind the scenes[edit]
Powerhouse is author Michael Schulz's second multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the first being Rapidcore in Half-Life.[2][3]
Gallery[edit]
RPG on top of the crane bridge.
Health Charger in a lower level hallway.
Suit Charger in an upper level hallway.
References[edit]
- ↑ 1.0 1.1 Steam - Update Friday, March 18 2005 on Steam (March 18, 2005) (archived)
- ↑ PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001) (archived)
- ↑ Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011) (archived)