This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Xen Dance

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

For other uses, see Xen (disambiguation).

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Xen Dance Thumbnail.jpg
Xen Dance
Designer(s)
Game(s)

Half-Life: Opposing Force

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)
  • op4_xendance

Xen Dance[1] is a map in the multiplayer mode of Half-Life: Opposing Force. It was included with the game on release. A Capture The Flag version was later added in the Opposing Force CTF update.

Overview[edit]

The map appears to be several floating islands in the border world "Xen". There are many jump pads used for launching the player on these islands and many Xen spires coming off of the island used for grappling on to via the Barnacle Grapple.

Backstory[edit]

“The battle for Black Mesa has taken a turn for the worse as the unstable dimentional rifts become more and more dramatic. Now entire groups locked in battle are finding themselves suddenly and unexpectedly teleported across space to the border world known as "Xen". But even in the strange new surroundings, the battle rages on.”
Opposing Force CTF Description

Behind the scenes[edit]

Xen Dance is part of the All-Star Deathmatch maps shipped with Opposing Force, a collection of multiplayer levels created by well-known designers in the industry contracted by Gearbox Software.[2] It was among author David Kelvin's first attempts at Half-Life editing along with Waste Disposal.[3] Xen Dance was originally designed with the intention that the Barnacle Grapple could attach to any solid surface.[3] This was changed in the final release so that the weapon could only cling to specific Xen growths.

Gallery[edit]

References[edit]