Run Off
This article is non-canon. | ||
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki. | ||
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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
Run Off is a multiplayer map in Half-Life 2: Deathmatch. It was added to the game in the April 25, 2005 update.[1]
Overview[edit]
|
Behind the scenes[edit]
Run Off was inspired by the original Half-Life multiplayer map Crossfire.[1] It is based on the Half-Life 2 map d1_canals_07
, particularly the APC garage, and also reuses the drainage ditch area from d1_canals_08
.
Trivia[edit]
- Stacking a few props on top of the blue dumpster near the Combine side bunker entrance makes it possible to go out of bounds on the bunker's roof. In addition to providing a good vantage point, this allows one to survive the airstrike while being outside.
- Using the "noclip" cheat reveals an otherwise inaccessible sewer tunnel between the pier and the drainage ditch. It was likely supposed to connect both areas for a better gameplay flow, as the drainage ditch is a dead end, but was left blocked off for unknown reasons.
Gallery[edit]
The Combine control panel used to call in airstrikes.
References[edit]
- ↑ 1.0 1.1 1.2 News entry on Steam (April 22, 2005) (archived)