This subject is related to a real world perspective.
This subject is related to the Combine era.

Run Off

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This subject is related to a real world perspective.
This subject is related to the Combine era.

Frohmansquare.jpg This article is non-canon.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Dm runoff.jpg
Run Off
Designer(s)

Valve[1]

Game(s)

Half-Life 2: Deathmatch

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

dm_runoff

Run Off is a multiplayer map in Half-Life 2: Deathmatch. It was added to the game in the April 25, 2005 update.[1]

Overview[edit]

Behind the scenes[edit]

Run Off was inspired by the original Half-Life multiplayer map Crossfire.[1] It is based on the Half-Life 2 map d1_canals_07, particularly the APC garage, and also reuses the drainage ditch area from d1_canals_08.

Trivia[edit]

  • Stacking a few props on top of the blue dumpster near the Combine side bunker entrance makes it possible to go out of bounds on the bunker's roof. In addition to providing a good vantage point, this allows one to survive the airstrike while being outside.
  • Using the "noclip" cheat reveals an otherwise inaccessible sewer tunnel between the pier and the drainage ditch. It was likely supposed to connect both areas for a better gameplay flow, as the drainage ditch is a dead end, but was left blocked off for unknown reasons.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 News entry on Steam (April 22, 2005) (archived)