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Run Off

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This subject is related to a real-world perspective.
This subject is related to the Combine era.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Dm runoff.jpg
Run Off
Designer(s)

Valve[1]

Game(s)

Half-Life 2: Deathmatch

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

dm_runoff

Run Off is a multiplayer map in Half-Life 2: Deathmatch. It was added to the game in the April 25, 2005 update.[1]

Overview[edit]

Based on the Half-Life 2 maps d1_canals_07 (the APC garage) and d1_canals_08 (the drainage ditch area). Run Off's layout is a simple U-shape with a pier, drainage ditch, and the landmark bunker in its center.

Much like Crossfire, this bunker contains many supplies, physics props and a control panel to launch an airstrike to the map. After the control panel is interacted with, an alarm is sound and the bunker's doors begin to close.

Behind the scenes[edit]

Run Off was inspired by the original Half-Life multiplayer map Crossfire.[1]

Using the "noclip" cheat reveals an otherwise inaccessible sewer tunnel between the pier and the drainage ditch. It was likely supposed to connect both areas for a better gameplay flow, as the drainage ditch is a dead end, but was left blocked off for unknown reasons.

It was initially possible to get out of bounds at several spots in the map, these areas being safe from airstrikes, but these were blocked off by invisible walls in the game's 20th Anniversary Update.[2]

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 News entry on Steam (April 22, 2005) (archived)
  2. Half-Life 2 20th Anniversary Update on Official Half-Life website (November 15, 2024)