Boot Camp (multiplayer map)
For other uses, see Boot Camp (disambiguation). |
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Boot Camp | |
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Boot Camp is a map in the multiplayer modes of Half-Life and Half-Life: Opposing Force as well as Half-Life Deathmatch: Source. It was included with all three games on their releases.
Contents
Overview[edit]
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Behind the scenes[edit]
Singleplayer[edit]
Boot Camp was originally created as a singleplayer map, but was cut following the game's significant reworking in late 1997. It was to be used as a military camp by the HECU Marines in the map c2a5.[2] Although cut from the game, some of the set pieces are still featured in the chapter Surface Tension in the final game. The exterior of the Santego Military Base featured in Opposing Force appears to be based on the multiplayer version of the map.
Multiplayer[edit]
The multiplayer version of the map was originally designed for a game mode called Loot, that was cut from the game. The mode needed a large map and different areas to fight in and explore. It started with teams of two people shared items and damage, and they had to hunt around the level for a bag of loot, as well as weapons. The players could only carry one weapon. When the loot is found, the players had to bring it back to the flag pole area to win the round. Killed players had to wait for the next round to spawn again. Since the company didn't have enough time to code multiplayer game modes, the level was converted to a regular deathmatch level.[3]
The name of the map in the leaked Half-Life: Source map pack (hl-wc-maps) is "hlmp4
".
Dario Casali's signature can be found in the map using the noclip mode. Unlike his other maps, this signature is not lit up with blue lights.
Gallery[edit]
Pre-release[edit]
Retail[edit]
Half-Life Deathmatch: Source[edit]
References[edit]
- ↑ Interview with Dario Casali on Planet Half-Life (July 15, 2004) (archived)
- ↑ Early screenshot of the map
- ↑ Interview with Dario Casali on Voltron's Map Workshop (May 1, 2000) (archived)