This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Rapidcore

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Frohmansquare.jpg This article is non-canon.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Rapidcore06.jpg
Rapidcore
Designer(s)

Michael "Wolf" Schulz[1]

Game(s)
Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

rapidcore

Rapidcore is a map in the multiplayer mode of Half-Life as well as Half-Life Deathmatch: Source. It was added to Half-Life in a patch after winning the Planet Half-Life Mapping Contest in February 2001.[1]

Overview[edit]

Behind the scenes[edit]

Rapidcore is author Michael Schulz's first multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the second being Powerhouse in Half-Life 2: Deathmatch.[1][2]

Gallery[edit]

Half-Life Deathmatch: Source[edit]

References[edit]

  1. 1.0 1.1 1.2 PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001) (archived)
  2. Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011) (archived)