Rapidcore
This article is non-canon. | ||
---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki. | ||
---|---|---|
When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements. |
Rapidcore | |
---|---|
Designer(s) |
Michael "Wolf" Schulz[1] |
Game(s) | |
Game mode(s) |
|
Filename(s) |
|
Rapidcore is a map in the multiplayer mode of Half-Life as well as Half-Life Deathmatch: Source. It was added to Half-Life in a patch after winning the Planet Half-Life Mapping Contest in February 2001.[1]
Overview[edit]
|
Behind the scenes[edit]
Rapidcore is author Michael Schulz's first multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the second being Powerhouse in Half-Life 2: Deathmatch.[1][2]
Gallery[edit]
Half-Life Deathmatch: Source[edit]
References[edit]
- ↑ 1.0 1.1 1.2 PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001) (archived)
- ↑ Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011) (archived)