Rapidcore
| This article is non-canon. | ||
|---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
Rapidcore is a map in the multiplayer mode of Half-Life. It was added to the game in a patch after winning the Planet Half-Life Mapping Contest in February 2001.[1][2]
Contents
Overview[edit]
Rapidcore is an original map set inside of a Black Mesa reactor facility. Similar to Datacore, the map is best suited for close-medium range fights, and it has some room for players to move around. Rapidcore is divided into three main rooms: the coolant system entryway, maintenance station, and the coolant tank area. Each of these areas have plenty of supplies for players.
The hallway leading to the coolant tank's entrance contains a hidden alcove with a Snark pickup that requires players to crouch on the Crossbow pickup and interact with the wall in front of them.
Rapidcore notably features two radioactive rooms. One contains a Medkit and a Suit Battery, while the other contains Shotgun and Crossbow ammo.
Half-Life Deathmatch: Source[edit]
Rapidcore was updated for Half-Life Deathmatch: Source, and includes some slight visual and geometry changes compared to the original. Outside of the Source Engine's improved lighting systems, the map's lighting was overhauled, with the coolant tank and radioactive rooms having their blue lighting swapped for a plainer-looking white. The textures were also updated in certain areas, notably, the Planet Half-Life logo seen in the coolant tank's entryway was replaced with generic signage for unknown reasons. The coolant tank itself was also updated, with the alcove having its bottom border removed.
Behind the scenes[edit]
Rapidcore is author Michael Schulz's first multiplayer map to be officially added to a Half-Life title after winning a mapping contest, the second being Powerhouse in Half-Life 2: Deathmatch.[1][2][3]
Trivia[edit]
Pressing the button near the coolant system's door causes the map credits to appear, along with two links to now-defunct German clan websites.
Gallery[edit]
Half-Life Deathmatch: Source[edit]
References[edit]
- ↑ 1.0 1.1 1.2 PHL Mapping Contest Results! on Planet Half-Life (February 28, 2001) (archived)
- ↑ 2.0 2.1 2.2 Get Your Map in the Next Half-Life Update on Planet Half-Life (February 2001) (archived)
- ↑ Interview mit Michael "Wolf" Schulz on Mappingbase.de (January 1, 2011) (archived)