This subject is related to the Combine era.
This is a safe article. Click for more information.

Shake Trap

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This subject is related to the Combine era.
This is a safe article. Click for more information.

Frohmansquare.jpg This article is non-canon.

The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

Wheatley transparent.png The title of this article was translated for the wiki.

The name of this subject in the original language, Japanese, is "シェークトラップ".

Shake Trap.png
Shake Trap
Production information


Technical specifications
Max ammo



Throw to install

Used by
Game information
  • weapon_shake_mp (weapon entity)
  • item_ammo_shaketrap (ammo entity)
  • grenade_shake (dropped)

The Shake Trap is a weapon in the Battle Mode of Half-Life 2: Survivor, included with the game on release. It is a part of standard equipment for the Combine Engineer, and can be unlocked for the Resistance Engineer by reaching D-Class.


The primary attack can be used to throw the Shake Trap for a short distance, like the secondary mode of the S.L.A.M. After the thrown Shake Trap falls on a surface and stops moving, it becomes immune to all forms of damage and can not be moved unless it's pushed by physics objects. After that, the trap becomes invisible, but its position is indicated to teammates by a flashing "TRAP!" text with an arrow pointing towards it.

When an enemy player steps on the placed Shake Trap, the trap explodes, creating a pink colored spherical energy field, which rapidly grows and then contracts and disappears in about 2 seconds. The explosion causes no damage. Players who come in contact with the field, regardless of the team, will have the capture status effect applied to them.

While captured, the player is unable to move and attack, and can only look around and switch weapons. The effect lasts for a maximum of 10 seconds, but the captured player may escape faster by attempting to move in alternating opposite directions (left-right or forwards-backwards), which is indicated on the screen. Capture is one of the few status effects that can not be cured with the Recovery Injection.


The Shake Trap can be bypassed by jumping over it. This will set off the trap without affecting the player, although it still may affect other nearby players.


List of appearances[edit]

External links[edit]