This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Lambda Bunker

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

For other uses, see Lambda (disambiguation).

This article is about the multiplayer map. For the equivalent section in singleplayer, see Sector F.

Frohmansquare.jpg This article is non-canon.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

LambdaBunker.jpg
Lambda Bunker
Designer(s)

Dave Riller

Game(s)
Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)
  • lambda_bunker
  • hldm5 (Pre-release)

Lambda Bunker is a map in the multiplayer mode of Half-Life as well as Half-Life Deathmatch: Source. It was included with both games on release.

Overview[edit]

Based on the underground bunker from "Forget About Freeman!" (map c3a1) in Half-Life.

Behind the scenes[edit]

Due to the fact that the map lambda_bunker was made from c3a1, there is actually a trigger_changelevel as well as the corresponding landmark entities allowing one to warp to the map c3a1b like in the original c3a1.[1] This is the only instance of such among the deathmatch maps.

Gallery[edit]

Half-Life Deathmatch: Source[edit]

References[edit]

  1. This was made public by hlstuff and the SourceRuns speedrun team in their attempt to utilize a save-warp technique to speedrun the game. The complete map transition plot can be found on imgur.