This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Mortar (multiplayer map)

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

For other uses, see Mortar (disambiguation).

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Mortar.jpg
Mortar
Designer(s)

Mike Wardwell[1]

Game(s)

Half-Life: Opposing Force

Game mode(s)

Capture The Flag

Power-Up spawns

Random

Filename(s)

op4ctf_mortar

Mortar is a map in the multiplayer mode of Half-Life: Opposing Force. It was added in the Opposing Force CTF update.

Overview[edit]

Based on a level from "The Package" (map of6a2) from Half-Life: Opposing Force. It features two bases seperated between desert terrain. Players can enter the bases through the front doors or through a bunker door in the back. There are also two warehouses containing supplies. Each team has a mortar at their base to aim and fire at players.

Backstory[edit]

“As part of the initial assault, the military carefully placed mounted guns with crossing fields of fire to support the invading troops. In the confusion of battle, Black Mesa civilians managed to capture a powerful mortar cannon. The soldiers quickly responded to the counterassault but not before the civilians had gained complete control of one of the soldier's fortifications. Now, the civilians and soldiers must decide between controlling sniper points or the mounted guns in order to win the battle.”
Opposing Force CTF Description

Gallery[edit]

References[edit]

  1. Opposing Force CTF credits (op4ctf_credits.txt)