Halls3
This article is non-canon. | ||
---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
Halls3 | |
---|---|
Designer(s) |
Chris Ashton[1] |
Game(s) | |
Game mode(s) |
|
Filename(s) |
|
Halls3 is a multiplayer map in Half-Life 2: Deathmatch. It was added in the April 3, 2013 update which transitioned the game to Steam's SteamPipe content distribution system.
Overview[edit]
Halls3 takes place in a series of connected buildings on the outskirts of City 17. The Citadel can be seen in the distance. There are three main buildings in the map: the red and blue buildings placed on the lower level and the center building containing Health and HEV Chargers on the upper level. Each building is open to a small outer enclosure with a highway along one perimeter.
The red and blue buildings are connected by five separate hallways, giving the map its name, each with a teleport that leads directly to a different weapon. The type of ammo located in front of the teleport gives a clue as to what weapon lies on the other side. Raised walkways overlook the interiors of the red and blue buildings.
Behind the scenes[edit]
The map is internally known as GreatHalls.[1] Halls3 was created by Chris Ashton, co-founder of Turtle Rock Studios, during his time at Valve. However, the map itself was not publicly released in the game until 2013.[2] The level is a remake of one of his earlier Half-Life multiplayer map works from 1998, Halls2, developed while he was a member of Presto Studios. In turn, Halls2 was based on a 1995 netmap made for the game Marathon known as Halls of death, described by Ashton to be one of his favorites.[3]
Gallery[edit]
Hallway with a teleport leading to a Shotgun, hinted at by the Shotgun ammo.
References[edit]
- ↑ 1.0 1.1 Map entity data.
- ↑ TIL: MacMan went full Laz mode on HL2DM on the Turtle Rock Forums (October 8, 2015) (archived)
- ↑ halls2.txt