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Halls3

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

Halls3 blueinside.jpg
Halls3
Designer(s)

Chris Ashton[1]

Game(s)

Half-Life 2: Deathmatch

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

halls3

Halls3 is a multiplayer map in Half-Life 2: Deathmatch. It was added in the April 3, 2013 update which transitioned the game to Steam's SteamPipe content distribution system.

Overview[edit]

Halls3 takes place in a series of connected buildings on the outskirts of City 17. The Citadel can be seen in the distance. There are three main buildings in the map: the red and blue buildings placed on the lower level and the center building containing Health and HEV Chargers on the upper level. Each building is open to a small outer enclosure with a highway along one perimeter.

The red and blue buildings are connected by five separate hallways, giving the map its name, each with a teleport that leads directly to a different weapon. The type of ammo located in front of the teleport gives a clue as to what weapon lies on the other side. Raised walkways overlook the interiors of the red and blue buildings.

Behind the scenes[edit]

The map is internally known as GreatHalls.[1] Halls3 was created by Chris Ashton, co-founder of Turtle Rock Studios, during his time at Valve. However, the map itself was not publicly released in the game until 2013.[2] The level is a remake of one of his earlier Half-Life multiplayer map works from 1998, Halls2, developed while he was a member of Presto Studios. In turn, Halls2 was based on a 1995 netmap made for the game Marathon known as Halls of death, described by Ashton to be one of his favorites.[3]

Gallery[edit]

References[edit]

  1. 1.0 1.1 Map entity data.
  2. TIL: MacMan went full Laz mode on HL2DM on the Turtle Rock Forums (October 8, 2015) (archived)
  3. halls2.txt