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David Speyrer

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David Speyrer
Speyrer.jpg
Biographical information
Born

1970

Title(s)
  • Software developer[1]
  • Programmer[1]
  • Designer[1]
Time period

1999 - Present[2]

David Speyrer is a video game designer who has been working at Valve since March 1999.[2]

Biography[edit]

Speyrer developed telecommunications software in Boulder, Colorado before joining Valve. He studied at University of Louisiana at Lafayette and graduated with a degree in Electrical Engineering.[3]

Work[edit]

At Valve, Speyrer was a programmer, designer and cabal leader on Half-Life 2 and Half-Life 2: Episode Two.[1] During the development of Half-Life 2, he worked on the Airboat, the Poison Zombie and other things related to the Canals and the Citadel;[4] he also implemented the first version of the crow AI.[5] For Episode Two, he did specific work on the Hunter AI and the Muscle Car.[4] He has also worked on the Hammer level editor over the years.[1]

From 2013-2014, Speyrer led a team at Valve to create a version of Half-Life 3 on the Source 2 engine that would have featured procedural generation alongside a "crafted experience" to ensure that no two playthroughs would be exactly the same. The game was cancelled when it became clear that more work needed to be done on the engine before it could be ready to support full-scale game development.[6]

Trivia[edit]

Speyrer's face was one of several to be used for the head model of Gordon Freeman.[7] His wife Kanisha Patel Speyrer also gave her likeness to the female Citizen 2.

Selected gameography[edit]

Company biographies[edit]

David Speyrer
David developed telecommunications software in Boulder, Colorado before he came to Valve. During his time here he's been a programmer/designer and cabal lead on Half-Life 2 and Half-Life 2: Episode Two. He has also worked quite a lot on our Hammer level editor over the years. A fan of recreational physical suffering, David goes rock climbing in his spare time. He has dragged many a pale and shaking Valve employee along on adventures in vertiginous terror.
David Speyrer - Software Developer
Prior to joining Valve in 1999, David developed telecommunications software in Boulder, Colorado. During his time at Valve he has been a programmer/designer and cabal lead on Half-Life 2 and Episode Two. He has also worked quite a lot on the dreaded Hammer level editor over the years. A fan of recreational physical suffering, David goes rock climbing in his spare time and has dragged many a pale and shaking Valve employee on adventures in vertiginous terror.
David Speyrer - Software Developer
David has a BSEE from Louisiana and six years of experience in network and serial communications software development and project management. PC games have been David's passion since he started programming at the age of 11. David was living and working in Boulder, Colorado, when he played through Half-Life: Day One. Soon he was packing his belongings and putting his house up for sale. David now says that Valve was about the only thing capable of compelling him to leave Boulder's rock climbing and 300 days of sun per year. An eternal optimist, David is convinced that the sun will come out "any day now" so that he can go climbing.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Valve - Our people
  2. 2.0 2.1 Li icon.png David Speyrer on LinkedIn
  3. Biography on Valve's official website (April 18, 1999) (archived)
  4. 4.0 4.1 RPS Interview: Episode Two's David Speyrer on Rock, Paper, Shotgun
  5. David Speyrer on the Sackticks (July 20, 2016)
  6. The Final Hours of Half-Life: Alyx, Chapter 3
  7. Half-Life 2: Raising the Bar, page 145