This subject is related to a real world perspective.
This is a safe article. Click for more information.

John Guthrie

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

For other uses, see Guthrie (disambiguation).

John Guthrie
Guthrie.jpg
Biographical information
Born

October 15, 1973[1]

Title(s)
  • Game Designer
  • Level Designer
Time period

1997 – June 2017

Nickname(s)

Choryoth[2]

John Guthrie was a level designer at Valve.

Biography[edit]

Guthrie started working with Steve Bond at the age of 16. While working towards a college degree in computer science, he earned money by delivering pizzas. Guthrie also worked full time providing technical support and web design for an Internet service provider called Nucleus Communications.[3] Before joining Valve, he helped design the website "Blue's News".[4]

Both he and Steve Bond were hired by Valve after Gabe Newell and Mike Harrington obtained from Id Software a list of developers working with the Quake technology. After receing an e-mail from Newell, Bond chose to join Valve. Guthrie followed, and decided to drop out of school.[5] The whole story can be read on their page.

Work[edit]

Half-Life (1998)[edit]

He constructed the chambers and corridors of the Black Mesa Research Facility and the underground train system.[6] Along with Kelly Bailey, he built the test chamber disaster sequence featured at the beginning of Half-Life.[7]

Half-Life 2 (2004)[edit]

He created several AI test maps, and took part in developing the following locations of the game:

He also worked on the Combine Launcher,[8] the Desert Launcher,[8] and the Ravenholm traps.[8]

Other[edit]

Along with Tom Leonard and Steve Bond, he demonstrated their idea of modular artificial intelligence, where creatures could be assembled from components at runtime and exhibit novel emergent behaviors.[10]

Trivia[edit]

John's surname appears in Half-Life as an Easter egg on a Sector C locker and on a soda can. It can be heard in announcements as well.

Selected gameography[edit]

Official biographies[edit]

John Guthrie
Along with his buddy Steve Bond, John started Quake Command, the influential and popular Internet gaming site. John was also the co-creator of “Quake Airplane” and “Quake Kart,” and has constructed many of the chambers and corridors in Half-Life’s Black Mesa Research Center. Since joining Valve in 1997, John has designed levels for Half-Life, Half-Life 2, Team Fortress, Portal: Still Alive, and Portal 2.

References[edit]

External links[edit]