The Final Hours of Portal 2
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| The Final Hours of Portal 2 | |
|---|---|
| Author | |
| Language |
English |
| Subject(s) |
Video game design |
| Publisher |
Ola Balola LLC |
| Publication date |
April 21st, 2011[1] |
The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a PC, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21st, 2011 on iPad and May 17th, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.
The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.
[edit] Contents
[edit] Introduction
[edit] Foreword by Geoff Keighley
[edit] About the author
[edit] About the game
[edit] About the developer
[edit] Chapter 1: Let the Games Begin!
Describes a typical day at Valve.
[edit] Chapter 2: Prince Squid and Judge Dredd
Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.
[edit] Chapter 3: A Triumph, Huge Success
Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.
[edit] Chapter 4: Two Bots, One Wrench
Talks about the Two Bots, One Wrench design experiment as part of the "Directed Design Experiments".
[edit] Chapter 5: Eccentric Dead Billionaire
Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.
[edit] Chapter 6: The Aha Moment
Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.
[edit] Chapter 7: Just One Person
Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.
[edit] Chapter 8: The Power of Paint
Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.
[edit] Chapter 9: The Odd Couple
Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.
[edit] Chapter 10: Making Games is Hard
Summarizes the "surprise" Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.
[edit] Chapter 11: Used to Want You Dead
Describes how Jonathan Coulton worked with Valve on making "Want You Gone".
[edit] Chapter 12: The Final Hours
Talks about the last few steps before completing Portal 2, including details from inside the "test chamber", or playtesting area.
[edit] Chapter 13: The World is About to Change
Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.
[edit] Chapter 14: Unlikely Architects
Describes development on the Portal 2 DLC Peer Review and the Portal level editor.
[edit] Bonus: The Art of Rattmann
A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.