The Final Hours of Portal 2
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|The Final Hours of Portal 2|
Video game design
Ola Balola LLC
April 21st, 2011
The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21st, 2011 on iPad and May 17th, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.
The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.
- 1 Contents
- 1.1 Introduction
- 1.2 Chapter 1: Let the Games Begin!
- 1.3 Chapter 2: Prince Squid and Judge Dredd
- 1.4 Chapter 3: A Triumph, Huge Success
- 1.5 Chapter 4: Two Bots, One Wrench
- 1.6 Chapter 5: Eccentric Dead Billionaire
- 1.7 Chapter 6: The Aha Moment
- 1.8 Chapter 7: Just One Person
- 1.9 Chapter 8: The Power of Paint
- 1.10 Chapter 9: The Odd Couple
- 1.11 Chapter 10: Making Games is Hard
- 1.12 Chapter 11: Used to Want You Dead
- 1.13 Chapter 12: The Final Hours
- 1.14 Chapter 13: The World is About to Change
- 1.15 Chapter 14: Unlikely Architects
- 1.16 Bonus: The Art of Rattmann
- 1.17 Credits
- 2 See also
- 3 References
- 4 External links
Foreword by Geoff Keighley
About the game
About the developer
Chapter 1: Let the Games Begin!
Describes a typical day at Valve.
Chapter 2: Prince Squid and Judge Dredd
Chapter 3: A Triumph, Huge Success
Chapter 4: Two Bots, One Wrench
Talks about the Two Bots, One Wrench design experiment as part of the "Directed Design Experiments".
Chapter 5: Eccentric Dead Billionaire
Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.
Chapter 6: The Aha Moment
Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.
Chapter 7: Just One Person
Chapter 8: The Power of Paint
Chapter 9: The Odd Couple
Chapter 10: Making Games is Hard
Summarizes the "surprise" Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.
Chapter 11: Used to Want You Dead
Chapter 12: The Final Hours
Talks about the last few steps before completing Portal 2, including details from inside the "test chamber", or playtesting area.
Chapter 13: The World is About to Change
Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.
Chapter 14: Unlikely Architects
Describes development on the Portal 2 DLC Peer Review and the Portal level editor.