The Final Hours of Portal 2

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The Final Hours of Portal 2

Geoff Keighley




Video game design


Ola Balola LLC

Publication date

April 21st, 2011[1]

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21st, 2011 on iPad and May 17th, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.


[edit] Contents

[edit] Introduction

[edit] Foreword by Geoff Keighley

[edit] About the author

[edit] About the game

[edit] About the developer

[edit] Chapter 1: Let the Games Begin!

Describes a typical day at Valve.

[edit] Chapter 2: Prince Squid and Judge Dredd

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

[edit] Chapter 3: A Triumph, Huge Success

Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

[edit] Chapter 4: Two Bots, One Wrench

Talks about the Two Bots, One Wrench design experiment as part of the "Directed Design Experiments".

[edit] Chapter 5: Eccentric Dead Billionaire

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

[edit] Chapter 6: The Aha Moment

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

[edit] Chapter 7: Just One Person

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

[edit] Chapter 8: The Power of Paint

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

[edit] Chapter 9: The Odd Couple

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

[edit] Chapter 10: Making Games is Hard

Summarizes the "surprise" Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

[edit] Chapter 11: Used to Want You Dead

Describes how Jonathan Coulton worked with Valve on making "Want You Gone".

[edit] Chapter 12: The Final Hours

Talks about the last few steps before completing Portal 2, including details from inside the "test chamber", or playtesting area.

[edit] Chapter 13: The World is About to Change

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

[edit] Chapter 14: Unlikely Architects

Describes development on the Portal 2 DLC Peer Review and the Portal level editor.

[edit] Bonus: The Art of Rattmann

A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.

[edit] Gallery

[edit] Credits

[edit] See also

[edit] References

[edit] External links

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