Portal: Still Alive

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This article is within the scope of the Portal OverWiki Project, an attempt to improve articles related to Portal, Portal 2 and Lego Dimensions.

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Please see the project page for more details about the current article status.

This article is about the game. For the song, see Still Alive.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

Portal Still Alive cover.jpg
Developer(s)

Valve

Release date(s)

October 22, 2008

Genre(s)

First-person shooter, Puzzle video game

Mode(s)

Single-player

Platform(s)

Xbox 360

Rating(s)
Distribution

Electronic Arts (retail)

Input

Xbox 360 Controller

Engine

Source

Series

Portal

Writer(s)
Composer(s)

Portal: Still Alive is an Xbox 360 Live Arcade exclusive edition of Portal released on October 22, 2008. It features the original game, with various new levels and 9 new Achievements.

The additional content was modified from and based on the levels from the Portal: The Flash Version MapPack created by We Create Stuff[1] and contains no additional story-related levels. There was a slight change in the campaign, which included avoiding being crushed whilst going through a series of engines.

[edit] Achievements

The game has 12 Achievements worth 200 Gamerscore points. All descriptions are official; only capitalization has been changed when needed for consistency throughout the wiki.

Achievement Official description Score Test Chamber How-to
Goforthegold.jpg Go for the Gold Win a gold medal on a challenge map. 15G Any challenge chamber Self-explanatory.
Outoftheblue.jpg Out of the Blue Once you have control of both portals, only enter the orange portal. 25G Cumulative Once the full portal gun is obtained, the player must only enter through orange portals.
Ratmanstale.jpg Rat's Tale Find all the Rat Man dens. 15G Chambers 16, 17, 18, 19 Find all behind-the-scenes rooms.
Isanyonethere.jpg Is Anyone There? Complete the game without ever taking a bullet. 20G Cumulative The player needs to avoid getting shot by turrets throughout the game.
Sawthatonecoming.jpg Saw That One Coming Cause a Rocket Sentry to destroy its own rocket when the rocket has been redirected back towards it. 5G Test Chamber 19 The player needs to open a portal ahead and behind the Rocket Turret and then align the laser at the portal.
Cameraaddstenpounds.jpg The Camera Adds 10 Pounds Knock a turret over with a Security Camera. 10G Test Chamber 16 First, the player must shoot a portal at a camera ("vital testing apparatus"); it will fall on the floor. Then he must put a portal above the turret sentry and another below the camera. The camera will fall on the turret knocking it over.
Likearat.jpg Like a Rat Trap yourself in a test chamber so that GLaDOS has to help you continue. 20G Test Chamber 04, Test Chamber 11, Test Chamber 15, Test Chamber 17 Test Chamber 04: In the beginning, lock the door with 2 cameras and the cube. GLaDOS will open the door.

Test Chamber 11: After getting the fully-powered portal gun, the player needs to enter the room with the energy ball launcher. Fire both portals inside the room, and let the door close.

Test Chamber 13: The player needs to get both cubes into the small starting room, and then move into the main chamber and place both portals in there.

Test Chamber 15: Once the player reaches the room with the slow moving lifts and the energy pellet, hit both buttons to reveal the ball receiver and travel there. The doors will close automatically.

Test Chamber 17: After the player places the companion cube on the switch closest to the incinerator, he needs to go back in the level and find a few cameras. Then he brings them back to the small room with the switch that activates the incinerator and carefully place them inside the doors. Remove the cube from the switch, and the cameras should keep the door propped open. (He should try again if the cameras fall out). If he squeezes through the opening of the doors with the cube and remove the cameras while he is still inside, the doors will close, locking the player in until GLaDOS opens them.

Feelinglikefloating.jpg A Feeling Like Floating Dissolve a turret. 5G Test Chamber 16 The player needs to take a turret, especially the last one, through the Material Emancipation Grill before the elevator.
Testslikechicken.jpg Tests Like Chicken Find the chicken's test results. 15G Offices after escape The player needs to find a clipboard with a red "Failed" stamp on it; when looked at closely, an icon on the clipboard features the chicken.
Portal beat 2advancedmaps.png Cupcake Beat 5 advanced chambers 10G Any 5 advanced chambers Self-explanatory.
Portal beat 4advancedmaps.png Fruitcake Beat 10 advanced chambers 25G Any 10 advanced chambers Self-explanatory.
Portal beat 6advancedmaps.png Vanilla Crazy Cake Beat all advanced chambers 35G All advanced chambers Self-explanatory.

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