|The contents of this article have been cut.|
The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.
A bat-like creature with six eyes, the Stukabat would have been met in open spaces and attack the player from the air with its claws. According to its animations and early gameplay footage, the Stukabat was able to hang itself on ceilings like a normal bat, walk on the ground after being forced on it aided by its single rear leg and its wings, and would not always attack the player. It would also emit bird of prey-like noises.
The Stukabats were to be found in the generator area of the chapter Blast Pit. They were to be roosted when the generator was turned on. Landing spots for the creatures can be found in the maps c1a4b and c1a4f. They were to be encountered in the rail tunnels in the map c2a2f of the chapter On A Rail. In the chapter Communications Center, the Stukabats were to swarm down from the sky when the ceiling hatch in the helipad was opened. The player was to use the blades of an Apache to kill them. They can be also seen in the level plans for Xen.
 Behind the scenes
There are two node hint types referenced in the code, "ceiling perch" (300) and "landing spot" (301). The Stukabat's name was derived from the German Junkers Ju 87 aircraft which was nicknamed the "Stuka" (from "Sturzkampfflugzeug", or "dive bomber").
 In modding
In On A Rail.
 List of appearances
- Half-Life (First appearance) (Game files only) (Non-canonical appearance)
- Half-Life 2: Raising the Bar (As "Stuka") (Non-canonical appearance)