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Kingpin

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This subject is related to the Black Mesa Incident era.
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Cut.png The contents of this article have been cut.
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

Kingpin-model.jpg
Kingpin
General information
Faction

Xen

Type

Wildlife

Individual information
Weapon(s)

Psionic attack/defense

Game information
Designer(s)

Ted Backman[1]

The Kingpin[1][2] is an alien enemy cut from Half-Life. While it lacked convincing AI and gameplay goals, it was scripted nevertheless. It can be found in the game files.

Overview[edit]

Twice the height of an average person, it was to have a massive brain filling its entire body, with four eyestalks spaced evenly around it. An early version was to walk on three chitinous legs with a clicking sound; a later version, called Sactildiae Nefariousium,[3] traded the rear leg for a thick, worm-like "tail".[1] Its psionic attacks and psionic defenses would have made it immune to missile weapons.

It was to be found at least on Xen, in some caves.[4] Additionally, as stated by Marc Laidlaw, the Kingpin appeared in several concept art pieces of the Topside Motorpool area. It was to break free from a squad of soldiers tormenting it, and destroy them with the player's help.[5]

In modding[edit]

Its second version appears in the Half-Life mods Redemption, USS Darkstar, and as a functioning enemy in Sweet Half-Life and Sven Co-op. It is also a featured character in Half-Life: Echoes.

Gallery[edit]

List of appearances[edit]

Main games[edit]

Other[edit]

References[edit]