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Azure Sheep

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The subject matter of this article is an unofficial production that has been created by third-party developers.

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Azure Sheep
Developer(s)

Azure Sheep Team

Release date(s)

August 25, 2001[1]

Genre(s)

First-person shooter

Mode(s)

Single-player

Engine

GoldSrc

Azure Sheep is a single-player modification for Half-Life, developed by Davide Cintrao and several contributors. It was released on August 25, 2001[1] after being in development for more than a year.[2] It is set in the Half-Life universe, taking place alongside the events of the main game.

Overview[edit]

In Azure Sheep, the player takes the role of one of the generic security guards dubbed "Just Barney". When the Black Mesa incident strikes, Barney realizes that his colleague and love interest Kate, codenamed "Azure Sheep", is in danger, and he must venture into the facility to rescue her. Eventually, the two join up and work together to escape the danger. Kate, voiced by Guzel Allaire, can help the player battle enemies and open doors. She is stronger than regular security guards and can perform melee attacks. She can be healed using a special medical kit item.

The mod features new weapons, allies, and enemies. The most notable new enemies are the special forces who work for the G-Man. At first, the player has no armor protection and is much more vulnerable to damage, but eventually a blue HEV Suit used by the security guards is acquired.

Behind the scenes[edit]

Azure Sheep features many familiar locations from both Half-Life and Half-Life: Opposing Force. The player also meets and interacts with Gordon Freeman and Adrian Shephard briefly on several occasions. In the "Going for a walk" mode, the player can explore the facility before the incident, meet Kate, and thwart a group of terrorists who attack the facility, or go through the Hazard Course for training. Like many fan creations, the mod implements cut materials from Half-Life, ranging from models to animations. Some sections of the game appear to be inspired by Cintrao's previous work. While the entire game is seen from the player's perspective, there are number of cutscenes to show the key parts of the storyline.

The lab with a floating Alien Craft under examination is based on the design of the Area 51 hangar from the movie Independence Day, where an extraterrestrial vehicle recovered from the Roswell incident of 1947 is housed. There is also a large room with metal detectors and destructible columns that resembles the lobby scene from the movie The Matrix.[2]

The more powerful Submachine Gun wielded by the special forces and usable by Just Barney is directly based off of the M41A from the movie Aliens, with the gun even being called the 9mmM41A internally.

According to Cintrao, Andrea Butti, one of the other developers, wanted to the player to briefly transform into a Vortigaunt and then return to his original form again during the course of the story. Cintrao didn't like the idea as the project was already becoming complicated enough. This led to creation of Point of View,[3] a semi-sequel developed by the same team that features many familiar characters and locations from Azure Sheep. On January 4, 2005, Cintrao announced that he was working on Azure Stand, a planned sequel to Azure Sheep and Point of View for Half-Life 2. The player was to be able to play as Barney, Kate, and Xonxt during the Seven Hour War. However, nothing else was said after this announcement.

Gallery[edit]

See also[edit]

External links[edit]

References[edit]

Azure Sheep
Combine OverWiki has more images related to Azure Sheep.
  1. 1.0 1.1 Azure Sheep
  2. 2.0 2.1 Interview with Davide Cintrao and Andrea Butti on Portugual Arena (December 9, 2001) (archived)
  3. Interview with Davide Cintrao on OzCounterStrike (May 13, 2003) (archived)