This subject is related to a real world perspective.
This subject is related to the Combine era.
This is a good article. Click for more information.

Warren Spector's Half-Life 2 episode

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

Cut.png The contents of this article have been cut.
Space.png

The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

Questionmark.svg The title of this article is unofficial.
Space.png

Although this article is based on official information, the actual name of this subject was created for the wiki.

Warren Spector's Half-Life 2 episode
Developer(s)
Release date(s)

Cancelled

Genre(s)

First-person shooter

Engine

Source

Series

Half-Life

An unnamed Half-Life 2 episode designed by Warren Spector was in development by Junction Point Studios in late 2005. It was cancelled when the company was acquired by Disney Interactive Studios.[1]

Overview[edit]

Junction Point Studios was an independent studio established in November of 2004 by Warren Spector and Art Min,[2] the latter of whom had previously worked at Valve.[3] The studio spent much of their time creating concept ideas and attempting to find funding partners.[4] In December of 2005, the company announced that it was working with Valve on a new video game project using the Source engine to be delivered via Steam.[5] This was later revealed to be a Half-Life 2 episode that went unfinished.[4][1]

In an interview with Warren Spector in April of 2015, he revealed that after several failed deals, Valve had stepped in and saved the company from going out of business. The company did concept development for Valve for about two years while they were doing contract work for Disney Interactive Studios on another project at the same time, later becoming Epic Mickey. This led to the acquisition of the company by Disney in July of 2007 and the cancellation of the Half-Life title and their other projects.[1]

In the same interview, Spector explained that they were working on an episode that would fill in one of the gaps in the Half-Life universe. He described that they were trying to flesh out a specific part of the world of Half-Life. They had created a new tool called the Magnet Gun and came up with several ways to use it, but this work was never completed.[1] Moreover, in his AMA session on Reddit, Spector said that the weapon was "entirely different than the Gravity Gun" and that both "would have been super complementary".[6]

See also[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 Abandoned Half-Life episode featured Magnet Gun, Warren Spector says on Game Informer (April 24, 2015)
  2. Front page on Junction Point Studios' official website (July 16, 2005) (archived)
  3. Art Min's resume on his personal website
  4. 4.0 4.1 Gamers at Work: Stories Behind the Games People Play by Morgan Ramsay (2012)
  5. Jobs page on Junction Point Studios' official website (November 25, 2005) (archived)
  6. Warren Spector's AMA on Reddit (April 30, 2015)