Aperture Robot Repair
|This article is non-canon.|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.
|Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
This article is a stub. Maybe you can help by .
|Aperture Robot Repair|
February 22, 2016
HTC Vive headset, Valve's Lighthouse
Aperture Robot Repair is a technology demo that was made by Valve to promote their virtual reality technology. It was shown at the Game Developers Conference on March 4, 2015 during the Advanced VR Rendering session by Alex Vlachos. It was confirmed to be running on a special version (engine branch) of Source 2. The game was released along with SteamVR Performance Test on February 22, 2016. and as part of The Lab.
The demo, set in the Aperture Science Enrichment Center, begins with the player finding himself in a maintenance room. He is commanded by the Announcer to open a drawer. No matter the choice, be it a case containing blueprints and tools, a moldy cake, or miniature, sentient cutout figures at equally small desks, he will fail to complete the task.
The Announcer then tells the player to walk across the room and pull a lever, resulting in him meeting ATLAS and P-body in a state of disrepair. As ATLAS approaches, the player is told to press a button to expand the robot's countless components in order to repair them. Due to the limited time and complexity of the task, he fails again as ATLAS breaks down and collapses along with the whole room. The Announcer is dissatisfied with the player's performance and says that he's now not qualified to do anything.
The player then hears GLaDOS wondering out loud how a robot could fail such a simple mission. With the help of a Security Camera, she discovers that it wasn't a machine's fault. As the room around the player is rebuilt, GLaDOS says that he has done well as far as humans go, and that he was relieved of his duties. The demo then fades out.
- Advanced VR Rendering slides on Valve's official website (March 2015)