Aperture Robot Repair
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|Aperture Robot Repair|
February 22, 2016
HTC Vive headset, Valve's Lighthouse
Aperture Robot Repair is a technology demo that was made by Valve to promote their virtual reality technology. It was shown at the Game Developers Conference on March 4, 2015 during the Advanced VR Rendering session by Alex Vlachos. It was confirmed to be running on a special version (engine branch) of Source 2. The game was finally released along with SteamVR Performance Test on February 22, 2016.
The demo, set in the Aperture Science Enrichment Center, begins with the player finding himself in a maintenance room. He is commanded by the Announcer to open a drawer. No matter the choice, be it a case containing blueprints and tools, a moldy cake, or miniature, sentient cutout figures at equally small desks, he will fail to complete the task.
The Announcer then tells the player to walk across the room and pull a lever, resulting in him meeting ATLAS and P-body in a state of disrepair. As ATLAS approaches, the player is told to press a button to expand the robot's countless components in order to repair them. Due to the limited time and complexity of the task, he fails again as ATLAS breaks down and collapses along with the whole room. The Announcer is dissatisfied with the player's performance and says that he's now not qualified to do anything.
The player then hears GLaDOS wondering out loud how a robot could fail such a simple mission. With the help of a Security Camera, she discovers that it wasn't a machine's fault. As the room around the player is rebuilt, GLaDOS says that he has done well as far as humans go, and that he was relieved of his duties. The demo then fades out.
- Advanced VR Rendering slides on Valve's official website (March 2015)