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Lamarr Goes to the Zoo

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Lamarr Goes to the Zoo
Developer(s)
  • Andrew Wilson
  • Chase Martin
  • Christine Phelan
  • Jeep Barnett
  • John McLaughlin
  • Justin Yorke
  • Jørgen Tjernø
Release date(s)

March 21, 2013

Genre(s)

Side-scrolling

Mode(s)

Single player

Platform(s)

Windows

Lamarr Goes to the Zoo (misspelled as "Lamar" on the title screen) is a side-scrolling platform game created by several Valve employees for a 48-hour game jam. It was developed in Construct 2, an HTML5-based game editor, on the weekend of March 16 to March 17, 2013 and released on March 21, 2013 by Jeep Barnett (aka PersonGuy) through a thread on the Facepunch forums.

Overview[edit]

The game consists of Kleiner's pet Headcrab Lamarr walking through platforms of the "Dam Zoo" and confronting zookeepers who use butterfly nets to catch her (they cannot be killed directly, and Lamarr will die upon contact), and eventually escaping the zoo. The game features only sprites.

Lamarr can collect hats (one with the Lambda logo) and Mohawks that can be exchanged in a small menu. She can also zombify crocodiles and a giraffe to proceed (despite being unable to harm the humans), walk on flying bald eagles, "charge" herself to make higher jumps, and coo to influence the behavior of some NPCs (for instance summon a buffalo to clear her path and dispatch the zookeepers or modify the flight directions of the bald eagles). Watermelons are used as checkpoints (walking through them will smash them), and green portals load the next map.

Gallery[edit]

Screenshots[edit]

NPCs[edit]

Hats and more[edit]

External links[edit]