Polyrobo

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search
This subject is related to the Black Mesa Incident era. This subject is related to a real world perspective. This is a safe article. Click for more information.
Frohmansquare.jpg This article is non-canon.
Space.png

The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

Clipboard sheet2.png

This article is a stub. Maybe you can help by expanding it.

Space.png
Walking mech.jpg
Polyrobo
General information
Type

Walking mech

Game information
Entity

monster_polyrobo[1]

Designer(s)

Ken Birdwell[2]

The Polyrobo[3] is a robot used in a GoldSrc skeletal animation demonstration, designed to stress the engine.

Contents

[edit] Overview

The demonstration was presented to Next Generation in August 1997. It was intended to show the comparative processor requirements between standard vertex and skeletal animation, the latter being massively less processor-heavy, as demonstrated by Valve.

The robot, based off the Zentraedi Tactical Battle Pod from the Robotech anime, having 6000 polygons, chrome textures and only 20 bones,[4] danced in a small room.

[edit] Gallery

[edit] References

  1. Half-Life Alpha
  2. Quake derivatives at The Gamer's Guide
  3. Its entity name
  4. Next Generation, August 1997 issue, page 107.

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network
Donate to OverWiki