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Combine Grunt/Quotes

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This subject is related to the Combine era.

Commentary node transparent.png This is a quote article.

This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

The following is a list of quotes from the Combine Grunt.

Half-Life: Alyx[edit]

Location: sounds\vo\combine\grunt

Filename(s) Quote Play
advancing_on_target_01 Moving.
advancing_on_target_02 Moving now.
advancing_on_target_03 Pressing.
advancing_on_target_04 Approaching target.
advancing_on_target_05 Pressure.
advancing_on_target_06 Proceeding on infected.
advancing_on_target_07 Forward steady.
advancing_on_target_08 Pushing forward.
advancing_on_target_10 Moving on contaminant.
advancing_on_target_11 Pressure on.
advancing_on_target_12 Echo One is forward pressure.
advancing_on_target_13 Closing on Infected.
advancing_on_target_14 Pushing.
advancing_on_target_15 Echo One has sector ID and is moving on infected.
advancing_on_target_16 Pushing sector.
advancing_on_target_17 Approaching contaminant.
announceattack_01 Going sharp.
announceattack_02 Engaging.
announceattack_03 Target engaged.
announceattack_04 Prosecuting.
announceattack_05 Responding with full active.
announceattack_06 Taking the shot.
announceattack_07 Attacking with advantage.
announceattack_08 Taking advantage.
announceattack_09 Target locked. Daggers on.
announceattack_11 Weapons free.
announceattack_alyx_01 Target one in sightlines.
announceattack_alyx_02 Stop now.
announceattack_alyx_03 Jackpot confirmed.
announceattack_alyx_04 Target one is life limited.
announceattack_alyx_05 I have her.
announceattack_alyx_06 Alyx confirmed.
announceattack_alyx_07 Open echo on Alyx.
announceattack_alyx_08 Weapons free on Alyx.
announceattack_alyx_09 Firing on Alyx.
announceattack_alyx_10 Primary target. Echo One engage.
announceattack_alyx_11 It's her.
announceattack_cover_01 Breaking cover.
announceattack_cover_02 Changing target. Code Breakdown.
announceattack_cover_03 Designate target as shadow.
announceattack_cover_04 Exposing hostile in three.
announceattack_cover_05 Target is protected. Rectifying.
announceattack_cover_06 Echo One. Removing support.
announceattack_cover_07 Echo One. Daggers on cover.
announceattack_cover_08 Full active on target cover.
announceattack_cover_09 Echo One. Going sharp on cover.
announceattack_cover_10 Code breakdown.
announceattack_grenade_01 Bouncer out.
announceattack_grenade_02 Grenade out.
announceattack_grenade_03 And... extractor away.
announceattack_grenade_04 Bouncer bouncer.
announceattack_grenade_05 Get down!
announceattack_grenade_06 Extractor in 3.
announceattack_grenade_07 And... extracting.
announceattack_grenade_08 Deploying grenade.
announceattack_grenade_09 Standing back.
announceattack_grenade_10 Bouncer free.
announceenemy_antlion_01 Antlion.
announceenemy_antlion_02 Target antlion.
announceenemy_antlion_03 Contact. Antlion.
announceenemy_antlion_04 Antlion incoming.
announceenemy_antlion_05 Contact. Antlion.
announceenemy_antlion_06 Viscon. Antlion.
announceenemy_antlion_07 Antlion. Echo One engaging.
announceenemy_antlion_08 Echo One contact. Antlion.
announceenemy_antlion_10 Antlion here.
announceenemy_headcrabs_01 Parasitics.
announceenemy_headcrabs_02 Parasitics at sector
announceenemy_headcrabs_03 Ugh... Free parasitics inbound.
announceenemy_headcrabs_04 Echo One. Visual on parasitics.
announceenemy_headcrabs_05 Contact. Parasitics.
announceenemy_headcrabs_06 I hate these things.
announceenemy_headcrabs_07 We've got parasitics over here.
announceenemy_headcrabs_08 Live parasitics. Echo One.
announceenemy_headcrabs_09 Parasitics here.
announceenemy_headcrabs_10 Parasitic infestation confirmed.
announceenemy_zombie_01 Necrotics.
announceenemy_zombie_02 Necrotics inbound.
announceenemy_zombie_03 Infestation alert.
announceenemy_zombie_04 Echo One, visual on necrotics.
announceenemy_zombie_05 Contact. Necrotics.
announceenemy_zombie_06 I see necrotics.
announceenemy_zombie_07 We've got necrotics.
announceenemy_zombie_08 Necrotics active.
announceenemy_zombie_09 Contact on necrotics.
announceenemy_zombie_10 Necrotics here.
announcekill_01 Hostile down.
announcekill_02 Target down.
announcekill_03 Kill confirmed.
announcekill_04 Clean kill.
announcekill_05 Another one down.
announcekill_06 Ended.
announcekill_07 Dead.
announcekill_08 Clean kill.
announcekill_09 Contact down.
announcekill_11 They're dead.
announcekill_12 Echo One. Kill confirmed.
announcekill_13 Hostile neutralized.
announcekill_14 It's done.
announcekill_15 Hostile is over.
announcekill_antlion_01 Virome down.
announcekill_antlion_02 Cleaned.
announcekill_antlion_03 Target sterilized.
announcekill_antlion_04 Cleansed.
announcekill_antlion_05 Parasitics contained.
announcekill_headcrab_01 Clean.
announcekill_headcrab_02 Sector clean.
announcekill_headcrab_03 That's one.
announcekill_headcrab_04 Contaminant contained.
announcekill_headcrab_05 Cleaned.
announcekill_headcrab_06 Gross.
announcekill_headcrab_07 Outbreak ineffective.
announcekill_headcrab_08 Outbreak contained.
announcekill_headcrab_09 One parasitic vacated.
announcekill_player_01 High value target is contained.
announcekill_player_02 Target one is quiet.
announcekill_player_03 She's quiet.
announcekill_player_04 Alyx is over.
announcekill_player_05 Alyx secure.
announcekill_player_06 Alyx delivered.
announcekill_player_07 Dead.
announcekill_player_08 And... primary hostile eliminated.
announcekill_player_09 Alyx has been ended.
announcekill_zombie_01 Necro contained.
announcekill_zombie_02 Necrotic contained.
announcekill_zombie_03 Stay dead.
announcekill_zombie_04 Contaminant eliminated.
announcekill_zombie_05 Back to sleep.
announcekill_zombie_06 It's dead.
announcekill_zombie_07 Cleanse successful.
avoids_rollerball_01 [Grunts]
avoids_rollerball_03 [Grunts]
avoids_rollerball_04 [Grunts]
avoids_rollerball_05 [Grunts]
avoids_rollerball_06 [Grunts]
avoids_rollerball_07 [Grunts]
breathing_01 [Breathing Laboriously]
breathing_02 [Breathing Laboriously]
breathing_03 [Breathing Laboriously]
breathing_04 [Breathing Laboriously]
breathing_05 [Coughing and Wheezing]
calloutcode_alpha_01 alpha
calloutcode_and_01 and
calloutcode_bravo_01 bravo
calloutcode_charlie_01 charlie
calloutcode_dash_01 dash
calloutcode_delta_01 delta
calloutcode_echo_01 echo
calloutcode_eight_01 eight
calloutcode_eleven_01 eleven
calloutcode_fifty_01 fifty
calloutcode_five_01 five
calloutcode_forty_01 forty
calloutcode_four_01 four
calloutcode_hundred_01 hundred
calloutcode_niner_01 niner
calloutcode_null_01 null
calloutcode_one_01 one
calloutcode_seventy_01 seventy
calloutcode_seven_01 seven
calloutcode_sixty_01 sixty
calloutcode_six_01 six
calloutcode_ten_01 ten
calloutcode_thirty_01 thirty
calloutcode_thousand_01 thousand
calloutcode_three_01 three
calloutcode_twelve_01 twelve
calloutcode_twenty_01 twenty
calloutcode_two_01 two
calloutentity_alyx_01 Alyx
calloutentity_anticitizens_01 Anti-Citizens
calloutentity_antlion_01 antlion
calloutentity_apf_01 APF
calloutentity_aps_01 APS
calloutentity_bladewall_01 Blade-Wall
calloutentity_cowall_01 Co-Wall
calloutentity_echoone_01 Echo One
calloutentity_friendly_01 friendly
calloutentity_hammerwall_01 Hammer-Wall
calloutentity_hostiles_01 hostiles
calloutentity_manyparasitics_01 free parasitics
calloutentity_necrotic_01 necrotic
calloutentity_overwatch_01 Overwatch
calloutentity_parasitic_01 parasitic
calloutentity_safeman_01 Safeman
calloutentity_wallhammer_01 Wallhammer
calloutlocation_above_01 Above.
calloutlocation_apartment_01 Apartment.
calloutlocation_barrells_01 Barrels.
calloutlocation_behind_01 Behind.
calloutlocation_below_01 Below.
calloutlocation_bricks_01 Bricks.
calloutlocation_bridge_01 Bridge.
calloutlocation_building_01 Building.
calloutlocation_car_01 Car.
calloutlocation_crane_01 Crane.
calloutlocation_door_01 Door.
calloutlocation_elevator_01 Elevator.
calloutlocation_front_01 Front.
calloutlocation_hut_01 Hut.
calloutlocation_pipes_01 Pipes.
calloutlocation_shack_01 Shack.
calloutlocation_toilet_01 Toilet.
calloutlocation_traincar_01 Train car.
calloutlocation_trash_01 Trash.
calloutlocation_truck_01 Truck.
calloutlocation_tunnel_01 Tunnel.
calloutlocation_van_01 Van.
calloutlocation_wheels_01 Wheels.
calloutlocation_woodpile_01 Woodpile.
coverme_01 Cover me.
coverme_02 Cover.
coverme_03 Echo One requesting cover.
coverme_04 Need covering fire.
coverme_05 Echo One requesting shadow.
coverme_06 Prepare stimdose.
coverme_07 Requesting cover at
danger_grenade_01 Evading.
danger_grenade_02 Grenade.
danger_grenade_03 Taking cover.
danger_grenade_04 Live grenade.
danger_grenade_05 Possible extractor. Evading.
danger_grenade_06 Grenade. Move.
danger_grenade_07 Go cover.
danger_grenade_08 Audible bouncer at sector
danger_grenade_09 Get back.
danger_grenade_10 Live bouncer. Finding shade.
die_01 [Combine Death]
die_02 [Combine Death]
die_03 [Combine Death]
die_04 [Combine Death]
die_05 [Combine Death]
die_06 [Combine Death]
die_07 [Combine Death]
die_08 [Combine Death]
die_09 [Combine Death]
die_10 [Combine Death]
die_by_player_18 Over.
die_by_player_19 Alyx...
die_by_player_20 Help us!
die_by_player_21 I'm sor—
die_by_player_22 Overwa—
die_by_player_23 End.
establishinglof_01 Closing in.
establishinglof_02 Echo One switching position.
establishinglof_03 Fixing visuals.
establishinglof_04 Honing sightlines.
establishinglof_05 Realigning to hostile.
establishinglof_06 Forming visual confirmation.
establishinglof_07 Clearing blocker.
establishinglof_08 Echo One no visual on target. Moving.
establishinglof_09 Realigning target delta.
establishinglof_10 Stay there.
establishinglof_11 Changing position.
establishinglof_12 Optimizing location.
establishinglof_13 Amending sightlines on hostile.
establishinglof_14 Viscon interrupted. Moving.
establishinglof_15 Clearing sightlines.
establishinglof_17 Contact in three.
establishinglof_18 Exposing primary.
establishinglof_19 Don't move.
fakeout_calltoalyx_01 Alyx...
fakeout_calltoalyx_02 Hey Alyx!
fakeout_calltoalyx_03 Hey Alyx, it's us!
fakeout_calltoalyx_04 Alyx! You there?
fakeout_calltoalyx_05 Psst. Alyx!
fakeout_responseceasefire_01 Cease Fire! Target is friendly!
fakeout_responseceasefire_02 Weapons down! Echo One! Weapons down.
fakeout_responseceasefire_03 Ceasing fire! Daggers down.
fakeout_responseceasefire_04 Alyx is friendly! Hostile is friendly!
fakeout_responseceasefire_05 Alyx is friendly! Stop fire! Stop fire!
fakeout_success_01 [Laughs]
fakeout_success_02 [Laughs] Friendgame effective.
fakeout_success_03 [Laughs] Hostile is scrambled.
firing_01 Firing.
firing_02 Engaging target.
firing_03 Open daggers on hostile.
firing_04 Weapons free.
firing_05 Echo One at primary set point.
firing_06 Open form. Weapons free.
firing_07 Open oppression on hostile.
firing_08 Cleaning sector.
firing_09 Committed.
firing_10 Prosecuting sector.
firing_player_01 Opening fire at priority one.
firing_player_02 Opening fire on Alyx.
firing_player_03 Targeting Vance.
firing_player_04 Opening fire at target one.
firing_player_05 Primary spikes incoming. Deafen response.
firing_player_06 Alyx is time limited.
firing_player_07 Animal is in the pit.
firing_player_08 Jackpot confirmed. Firing.
flushing_01 Clearing last known.
flushing_02 Distribution on three.
flushing_03 Flushing sector
flushing_04 Extracting at last known.
flushing_05 Applying pressure on last known. Flare down.
flushing_06 Flushing hostile.
flushing_07 Bouncer. Bouncer on last known.
getback_01 Disposing.
getback_02 Releasing with cover.
getback_03 Extractor down.
getback_04 Bouncer Bouncer.
getback_05 Releasing.
hear_suspicious_01 Audible at sector
hear_suspicious_02 Possible contaminant.
hear_suspicious_03 Possible hostile active.
hear_suspicious_04 Movement.
hear_suspicious_05 Sound on.
hear_suspicious_06 Echo One is sound on. Reporting all suspects.
injured_01 Medic.
injured_02 I'm hit. Requesting stimdose.
injured_03 Taking damage.
injured_04 Requesting additional bodypacks.
injured_05 Bodypacks holding.
injured_06 Echo One is time limited.
injured_07 Shit.
laugh_01 [Gloating Chuckle]
laugh_02 [Gloating Chuckle]
laugh_03 [Gloating Chuckle]
laugh_04 [Gloating Chuckle]
laugh_05 [Gloating Chuckle]
lostenemy_01 Contaminant not visible.
lostenemy_02 Goddamnit.
lostenemy_03 Echo One, requesting location.
lostenemy_04 Target lost. Requesting location assist.
lostenemy_05 Location assist.
lostenemy_06 Viscon negative on hostile.
lostenemy_07 Lost sightlines on contaminant.
lostenemy_08 No visual. Responder.
lostvisual_01 Missing hostile. Sector unknown.
lostvisual_02 Requesting hostile location.
lostvisual_03 Requesting location.
lostvisual_04 Lost sight of hostile.
lostvisual_05 Location assist for Echo One.
lostvisual_06 assist with location.
lostvisual_07 Need location assistance on sector
lostvisual_08 No visual. Overwatch, assist.
lostvisual_09 Echo One is negative on visual.
lostvisual_10 Possible evasion. Requesting location.
lostvisual_player_01 Contaminant is quiet. Requesting last known sector.
lostvisual_player_02 We have total visual blackout on Target One.
lostvisual_player_03 Primary hostile is quiet.
lostvisual_player_04 Evasive contaminant. Ordinal, report.
lostvisual_player_05 Checking cover.
lostvisual_player_06 Checking for Target One at
lostvisual_player_07 Viscon lost. Eyes on.
lostvisual_player_08 All contact quiet. Requesting recon.
nearpanic_01 [Breathless Panicked Shouting]
nearpanic_02 Proximity!
nearpanic_03 Stohhhhhhhhp!
nearpanic_04 Assist. Assist. Assist.
nearpanic_05 Holy sh— !
nearpanic_06 Echo assist. Echo assist.
nearpanic_07 Back down. Back down.
nearpanic_08 Wheels down. Recall! Echo Seven. Recall. Echo Seven.
nearpanic_09 Proximity alert on Echo One! Responder assist!
nearpanic_10 Too close. Amending.
orderresponse_positive_01 Copy.
orderresponse_positive_02 Roger.
orderresponse_positive_03 Copy That.
orderresponse_positive_04 Can do.
orderresponse_positive_05 Proceeding.
orderresponse_positive_06 Affirmative.
overwatch_01 Holding position.
overwatch_02 Location locked.
overwatch_03 Daggers ready.
overwatch_04 Viscon on last known position.
overwatch_05 Eyes on last known.
overwatch_06 Observing.
overwatch_07 Echo One is in position.
overwatch_08 Holding focus.
overwatch_09 Stop sound. Stop sound.
overwatch_10 Hostile unwilling. Stand by.
overwatch_11 Holding.
overwatch_12 Waiting for contact.
overwatch_13 Evaluating.
overwatch_14 Awaiting problem.
overwatch_15 Ready for containment.
overwatch_16 Holding.
overwatch_17 Eyes on.
overwatch_18 And... contaminant is locked.
overwatch_19 Echo One. Securing edge.
overwatch_20 Checking all edges.
pain_01 [Pain]
pain_02 [Pain]
pain_03 [Pain]
pain_04 [Pain]
pain_05 [Pain]
pain_06 [Pain]
pain_07 [Pain]
pain_08 [Pain]
pain_09 [Pain]
pain_10 [Pain]
panting_01 [Panting]
panting_02 [Panting]
panting_03 [Panting]
panting_04 [Panting]
panting_05 [Panting]
playerishurt_01 And... hostile is vulnerable.
playerishurt_02 Target at odds.
playerishurt_03 Target compromised.
playerishurt_04 Move in. Move in.
playerishurt_05 Contaminant at low value.
playerishurt_06 Alyx is time limited.
playerishurt_07 Redrawing on hostile.
playerishurt_08 Requesting dagger amp against target one.
playerishurt_09 Red leak on hostile.
playerishurt_10 Possible tag on prime.
playerishurt_11 Daggers effective. Code zero niner.
playerishurt_12 Deny all stims on primary hostile.
playerishurt_13 Ending target one.
reconnoiter_finish_01 All sectors scanned.
reconnoiter_finish_02 Contact is silent.
reconnoiter_finish_03 Sector clear. Requesting standby.
reconnoiter_finish_04 Area clear.
reconnoiter_finish_05 Hostile is silent.
reconnoiter_finish_06 No contact.
reconnoiter_finish_07 Arena secure.
reconnoiter_finish_08 Looks clean.
reconnoiter_finish_09 Contact lost. Looks clear.
reconnoiter_finish_10 Nothing here.
reconnoiter_finish_11 Staying sharp.
reconnoiter_finish_12 No sector contaminants. Requesting stand down.
reconnoiter_finish_13 Stand by for code bravo.
reconnoiter_finish_14 Nothing.
reconnoiter_finish_15 Shadow clear.
reconnoiter_finish_16 Request end on condition shadow.
reconnoiter_finish_17 All units reporting. Silence in the pit.
reconnoiter_finish_18 Not here.
reconnoiter_finish_19 Location clear. Recall assistance.
reconnoiter_finish_20 All sectors clear. Recall.
reconnoiter_search_01 Viscon processing...
reconnoiter_search_02 Still searching...
reconnoiter_search_03 Still sweeping...
reconnoiter_search_04 Still scanning...
reconnoiter_search_05 Recon in progress.
reconnoiter_search_06 Condition: shadow active.
reconnoiter_search_07 Recon in progress.
reconnoiter_search_09 Target is still shadow.
reconnoiter_search_10 Sector clear. Advancing.
reconnoiter_search_11 Null sector. Proceed.
reconnoiter_search_12 Area clean. Moving.
reconnoiter_search_13 Eyes still active.
reconnoiter_search_14 Nothing here.
reconnoiter_search_15 Hostile is still quiet.
reconnoiter_search_16 Scan complete. Resuming.
reconnoiter_search_17 Still no visual.
reconnoiter_search_18 Radials clear. Resuming.
reconnoiter_start_01 Spreading out.
reconnoiter_start_02 Setting condition alpha.
reconnoiter_start_03 Distributing.
reconnoiter_start_04 Echo Unit out.
reconnoiter_start_05 Eyes on.
reconnoiter_start_06 Deployed and scanning.
reconnoiter_start_07 Commencing cleanup.
reconnoiter_start_08 Reporting sightlines.
reconnoiter_start_09 Sweeping for hostiles.
reconnoiter_start_10 Sweeping for contaminant.
reconnoiter_start_11 Searching.
reconnoiter_start_12 Closing arena.
reconnoiter_start_13 Containment proceeding.
reconnoiter_start_14 Roger. Viscon. All Units.
reconnoiter_start_15 Formation on target in three.
reconnoiter_start_16 Disperse and scan.
reconnoiter_start_17 Initiate condition shadow.
refindenemy_01 Going sharp on target. Delta
refindenemy_02 Target contact at
refindenemy_03 Viscon! Viscon!
refindenemy_04 Target found.
refindenemy_05 Viscon! Hostile found.
refindenemy_06 Over there.
refindenemy_07 Movement.
refindenemy_08 Animal is in the pit.
refindenemy_09 Hostile contact.
refindenemy_10 Go go go.
refindenemy_11 Echo One. Contact on sector niner four.
refindenemy_12 Hostile live. Check radials.
refindenemy_13 Slightline confirmed.
refindenemy_14 Sightline confirmed on prime.
refindenemy_15 Echo One, intercepting.
refindenemy_16 Location confirmed. Imposing stability.
refindenemy_17 Visual confirmation on three.
refindenemy_18 Active visual. Hostile refound.
reload_01 Reloading.
reload_02 Refilling daggers.
reload_03 Echo low for three... two... one...
reload_04 Requesting suppression for reload.
reload_05 Recharging.
reload_06 Empty.
reload_07 Empty dagger on Echo One.
reload_08 Provisions low. Reloading.
reload_09 Weapon renew.
retreat_01 Ripcord.
retreat_02 Ripcord ripcord.
retreat_03 Ripcord on Echo One.
retreat_04 Retreating.
retreat_05 Falling back.
retreat_06 Sector is too hot.
retreat_07 Finding cover.
retreat_08 Regrouping.
retreat_09 Withdrawing.
retreat_10 Condition volatile. Finding shade.
sees_company_01 Secondaries identified.
sees_company_02 Viscon on multiple unknowns.
sees_company_03 We have viscon on secondaries.
sees_company_04 Checking silhouettes. Possible multipliers.
sees_company_05 We have multiple contaminants.
sees_grenades_01 Target one has bouncers.
sees_grenades_02 Hostile has bouncers. Be alert.
sees_grenades_03 Contaminant has grenades. Disperse.
sees_grenades_04 Ground team alert. Target one has extractors.
sees_reloading_01 Hostile reloading. Dagger advantage.
sees_reloading_02 Target is regen. Open fire.
sees_reloading_03 Taking advantage.
sees_reloading_04 Contaminant is vulnerable.
sees_reloading_05 Alyx reloading. Full response active.
sees_rollerball_01 We have rollermines. Daggers on.
sees_rollerball_03 Viscon! Rollermines!
sees_rollerball_04 Rollermines.
sees_rollerball_05 Subacute rollermines. Full active responder.
sees_rollerball_06 Changing target to rollermines.
sees_rollerball_07 Rollermines. Inbound.
sees_upgrades_01 Spikes boosted on target one.
sees_upgrades_02 Overwatch. Target one has boosters.
sees_upgrades_03 Ground team alert. Hostile has boosted spikes.
sees_upgrades_04 Viscon. Illegal spikes.
sees_upgrades_05 Boosters identified. Respond with caution.
squadmemberlost_01 Overwatch. Requesting reserve action.
squadmemberlost_02 Overwatch. Sector is not secure!
squadmemberlost_03 Outbreak, outbreak, outbreak!
squadmemberlost_04 has expired.
squadmemberlost_05 Overwatch. Ground Unit is down. Sector not controlled.
squadmemberlost_06 Overwatch. Sector overrun! Repeat. Sector overrun!
squadmemberlost_07 Overwatch. Requesting skyshield.
squadmemberlost_08 Advantage lost. Problems incoming.
squadmemberlost_09 Overwatch. Recommend new formation.
squadmemberlost_10 Friendly is down.
squadmemberlost_11 is quiet. Requesting replacement.
squadmemberlost_lastman_01 Echo One is solo active.
squadmemberlost_lastman_02 Overwatch! Echo One is last unit! Requesting assist.
squadmemberlost_lastman_03 Ugh. Requesting immediate shadow!
squadmemberlost_lastman_04 Overwatch! Outbreak is uncontained!
squadmemberlost_lastman_05 Echo One reporting excessive hostile.
squadmemberlost_lastman_06 Overwatch! No Ground Team remaining.
squadmemberlost_lastman_07 Survival mark deployed.
squadmemberlost_lastman_08 Overwatch! Requesting extraction on Echo One.
squadmemberlost_lastman_09 Overwatch. Echo One is last responder.
squadmemberlost_leader_01 Overwatch! Ordinal is down!
squadmemberlost_leader_02 Ordinal is quiet! Requesting assist!
squadmemberlost_leader_03 Overwatch! Ordinal is condition sundown! Acknowledge!
squadmemberlost_leader_04 Ordinal is ended.
squadmemberlost_leader_05 Overwatch. Ordinal inhibited. Responding...
squadmemberlost_leader_06 Ordinal is silent. Administer full response!
squadmemberlost_leader_07 Ordinal is flat line.
stunned_rollerball_01 [Screaming]
stunned_rollerball_03 [Screaming]
stunned_rollerball_04 [Screaming]
stunned_rollerball_05 [Screaming]
stunned_rollerball_06 [Screaming]
stunned_rollerball_07 [Screaming]
suppressing_01 Suppressing.
suppressing_02 Suppressing fire.
suppressing_03 Suppressing at
suppressing_04 Echo One is forcing compliance.
suppressing_05 Barrage on last known.
suppressing_06 Sustaining daggers on last known.
suppressing_07 And... hostile is pinned.
takingfire_01 Spikes close. No damage.
takingfire_02 Missed.
takingfire_03 Target error. Taking advantage.
takingfire_04 Hostile is inaccurate.
takingfire_05 Almost.
takingfire_06 Exercising advantage on hostile error.
takingfire_07 Missed again. Taking advantage.
takingfire_08 Target has failed.
takingfire_09 Echo One is untouched.
takingfire_10 Hostile failed. Reforming.
takingfire_11 Spikes ineffective. Target is unskilled.
unabletocommence_01 Negative.
unabletocommence_02 Uhhh... no can do.
unabletocommence_03 Negatory.
unabletocommence_04 No.
unabletocommence_05 Deny.
unabletocommence_06 Can't comply.
unabletocommence_07 That's a negative.
underattack_01 Spikes confirmation. Form up.
underattack_02 Hostile is live.
underattack_03 Contact. Hostile at
underattack_04 Echo One opening oppression.
underattack_05 This is Echo One. We have loud contaminants.
underattack_06 Distribute.
underattack_07 Target is hostile. Daggers free.
underattack_08 Hostile is oppressing.
underattack_09 Overwatch. We have spikes.
underattack_10 Ugh. Preparing condition delta.
underattack_11 Taking fire.
underattack_12 Executing full response.
choreo_22_2002 Copy that. Echo One is sound on, reporting all suspects.
choreo_22_2003 Audible at sector Alpha niner Delta. Exposing hostile in three...
choreo_22_2004 Overwatch. Echo One has sector ID and is moving on infected. Anti-citizen 7-1-3.
choreo_22_2005 Contaminant is vulnerable. Taking advantage.
choreo_22_2006 Echo One. Contact on sector niner four. Hostile live. Check radials.
choreo_22_2007 Checking for target one at Building Eleven. Primary hostile is quiet. Recon in progress.
choreo_22_2008 Setting condition alpha. And... Contaminant is locked. Checking all edges.
choreo_22_2009 Jackpot confirmed. Realigning to hostile. Alyx is time limited.
idle_01 Uhh... yeah... nothing to report. Over.
idle_02 1, 14, 3, 6, 11, Check. And... all clear on Echo Four. Your turn. Over.
idle_03 Copy that. Sustaining viscon at sector nomad kilo three dash six.
idle_04 Echo One has negative movement. Grid: seven dash two.
idle_05 Tuning in... Affirmative... Echo One reporting low light, low sound. Standing by for opportunities.
idle_06 Transmission clear... Negative on condition quicksand. Uhh... wait... No. Radials clear. Over.
idle_07 Overwatch. This is Echo Four requesting proximity data on hostiles. Holding for transmission.
idle_08 Sector is tracking at 43%. Stable. And... still holding for transmission. Over.
idle_09 Overwatch is confirming sector lockdown. Anti-Citizen one is uhh, displaced and activated. Keep sightlines open and sound on.
idle_10 Affirmative... Outbreak status is code delta seven. Team Sundown is on contact overrun... Uhhh... Copy that.
idle_11 Negative. Copy that. No sector containment. No confirmation on target one vector. Waiting for secondary parameter codes.
idle_12 Updating biodat... Stimdose: 32. Dagger: 78. Shield: 100. Biprox: 73. Audibles: 3. Lightvis: 15. Echo Out.
idle_13 Roger that. Setting viscerators in apex five. We have biotics at the perimeter. Uhhh... Waiting for contact. Over.
idle_14 Overwatch confirms uhh... non-tagged viromes inbound. All units advisory: prepare for contact.
idle_15 Callout Code: Delta Echo seven niner alpha two winder zero... . Confirmed. Echo Out.
idle_16 Roger that. Still here.
idle_17 Copy that.
idle_18 Copy. Accepted. Updating cognitive suppression biodats. Update complete in T minus three seconds... Dissonance resolved.
idle_19 Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative... Memories included. Update is live. Acceptance is mandatory.
idle_20 Stabilization team holding position. Lightviz at 73. Audibles at... 15. Overwatch confirms HVT is perimeter inbound. Stay alert.
combat_idle_010 Overwatch. We have active hostiles. Advise preparations.
combat_idle_012 Overwatch. We have active hostiles. Advise preparations.
combat_idle_020 Negative. Target is still active.
combat_idle_021 Negative. Target is still active.
combat_idle_022 Negative. Target is still active.
combat_idle_030 Copy that. Forming condition Alpha.
combat_idle_031 Copy that. Forming condition Alpha.
combat_idle_032 Copy that. Forming condition Alpha at grid niner dash three seven.
combat_idle_040 Holding for advance directive. Over.
combat_idle_041 Holding for advance directive. Over.
combat_idle_042 Holding for advance directive. Over.
combat_idle_050 Confirmed. Recalibrating.
combat_idle_051 Confirmed. Recalibrating.
combat_idle_052 Confirmed. Recalibrating.
combat_idle_060 Copy. Setting up position.
combat_idle_061 Copy. Setting up position.
combat_idle_062 Copy. Setting up position.
combat_idle_070 They're still alive.
combat_idle_071 They're still alive.
combat_idle_072 They're still alive.
combat_idle_080 Copy that. Contain and control is underway.
combat_idle_081 Copy that. Contain and control is underway.
combat_idle_082 Copy that. Contain and control is underway.
combat_idle_090 Resolving.
combat_idle_091 Resolving.
combat_idle_092 Resolving.
combat_idle_100 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_101 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_102 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_110 Forming tactical advantage.
combat_idle_111 Forming tactical advantage.
combat_idle_112 Forming tactical advantage.
combat_idle_120 Still holding.
combat_idle_121 Still holding.
combat_idle_122 Still holding.
combat_idle_130 Holding for biodat upload.
combat_idle_131 Holding for biodat upload.
combat_idle_132 Holding for biodat upload.
combat_idle_140 Preparing for sundown.
combat_idle_141 Preparing for sundown.
combat_idle_142 Preparing for sundown.
combat_idle_150 Preparing coms for extended conflict.
combat_idle_151 Preparing coms for extended conflict.
combat_idle_152 Preparing coms for extended conflict.
combat_idle_160 Negative. No daggers needed.
combat_idle_161 Negative. No daggers needed.
combat_idle_162 Negative. No daggers needed.
combat_idle_170 Extending conflict duration.
combat_idle_171 Extending conflict duration.
combat_idle_172 Extending conflict duration.
combat_idle_180 Scanning hostile biodats.
combat_idle_181 Scanning hostile biodats.
combat_idle_182 Scanning hostile biodats.
combat_idle_190 Disregarding last call.
combat_idle_191 Disregarding last call.
combat_idle_192 Disregarding last call.
combat_idle_200 Overwatch. Ten niner.
combat_idle_201 Overwatch. Ten niner.
combat_idle_202 Overwatch. Ten niner.
firing_110 Echo One is engaged and firing.
firing_111 Echo One is engaged and firing.
firing_112 Echo One is engaged and firing.
firing_120 Enforcing stability on primary target.
firing_121 Enforcing stability on primary target.
firing_122 Enforcing stability on primary target in sector
firing_130 Target is in line.
firing_131 Target is in line and receiving spikes.
firing_132 Target is in line and receiving spikes.
firing_140 Escalating force on primary target.
firing_141 Escalating force on primary target.
firing_142 Escalating force on primary target.
firing_150 They're going down.
firing_151 They're going down.
firing_152 They're going down.
firing_160 Almost over.
firing_161 It's almost over.
firing_162 It's almost over.
firing_170 Sending spikes.
firing_171 Sending spikes.
firing_172 Sending spikes.
firing_180 Sending all spikes to primary target.
firing_181 Sending all spikes to primary target.
firing_182 Sending all spikes to primary target.
firing_190 Echo One sending all spikes.
firing_191 Echo One sending all spikes.
firing_192 Echo One sending all spikes.
firing_200 Don't resist.
firing_201 Don't resist.
firing_202 Don't resist.
firing_210 Wallhammer is engaged and firing.
firing_211 Wallhammer is engaged and firing.
firing_212 Wallhammer is engaged and firing.
firing_220 Ordinal is engaged and firing.
firing_221 Ordinal is engaged and firing.
firing_222 Ordinal is engaged and firing.
firing_230 APF is engaged and firing.
firing_231 APF is engaged and firing.
firing_232 APF is engaged and firing.
onfire_010 Arrrgh! Heat leak on bodypack! Assist. Assist me—
onfire_011 Arrrgh! Heat leak on bodypack! Assist. Assis— [Garbled Shouting]
onfire_020 Echo One requesting immediate containment! [Panicked Screaming]
onfire_021 Echo One requesting immediate containment. [Panicked Screaming]
onfire_030 Aaah! Thermal limit exceeded! Gahhh!
onfire_031 Aaah! Thermal limit exceeded! Gahhh!
onfire_050 Ugh! Biodat critical. Expiration on 4... 3... 2—
onfire_051 Ugh! Biodat critical. Expiration on 4... 3—
onfire_060 Arrrgh! Heat leak on bodypack! Gahhh!
onfire_061 Arrrgh! Heat leak on bodypack! [Garbled Shouting]
onfire_070 [Panicked Screaming]
onfire_080 [Panicked Screaming]
onfire_081 [Panicked Screaming]
onfire_090 [Panicked Screaming]
onfire_091 [Panicked Screaming]
onfire_100 [Panicked Screaming]
onfire_101 [Panicked Screaming]
taunt_010 Hostile is experiencing extreme panic.
taunt_011 Hostile is experiencing extreme panic.
taunt_012 Hostile is experiencing extreme panic.
taunt_020 Hostile is overwhelmed.
taunt_021 Hostile is overwhelmed.
taunt_022 Hostile is overwhelmed.
taunt_030 Target is at low motivation. Take advantage.
taunt_031 Target is at low motivation.
taunt_032 Target is at low motivation. Take advantage.
taunt_040 You can come out now.
taunt_041 You can come out now.
taunt_042 You can come out now.
taunt_050 Attention hostile target. We can help you. It is safe.
taunt_051 We can help you. It is safe.
taunt_052 Attention hostile target. We can help you. It is safe.
taunt_060 Suspect is above legal aggression threshold. Taking advantage.
taunt_061 Suspect is above legal aggression threshold.
taunt_062 Suspect is above legal aggression threshold. Taking advantage.
taunt_070 Proceeding with escalation.
taunt_071 Code 10-307. Proceeding with escalation.
taunt_072 Suspect is non-compliant with code 10-307. Proceeding with escalation
taunt_080 Hostile is hesitating.
taunt_081 Hostile is hesitating.
taunt_082 Hostile is hesitating.
taunt_090 Hostile attacks are ineffective. Proceed with containment.
taunt_091 Hostile attacks are ineffective. Proceed with containment.
taunt_092 Hostile attacks are ineffective. Proceed with containment.
taunt_100 Activating code 10-108. Standing down.
taunt_101 Activating code 10-108. Standing down.
taunt_102 Activating code 10-108. Standing down.
taunt_110 Suspending fire. Target is friendly.
taunt_111 Suspending fire. Target is friendly.
taunt_112 Suspending fire. Target is friendly.
taunt_120 Standing down. Code 10-40.
taunt_121 Standing down. Code 10-40.
taunt_122 Standing down. Code 10-40.
taunt_130 Ceasing fire! Target is non-hostile.
taunt_131 Ceasing fire! Target is non-hostile.
taunt_132 Ceasing fire! Target is non-hostile.
taunt_140 Copy. Do not shoot. Compliance confirmed.
taunt_141 Do not shoot. Compliance confirmed.
taunt_142 Copy. Do not shoot. Compliance confirmed.
taunt_150 Target is friendly.
taunt_151 Stand down. Target is friendly.
taunt_152 All units stand down. Target is friendly.
taunt_160 Friendly confirmed. Cease fire!
taunt_161 Friendly confirmed. Cease fire!
taunt_162 Friendly confirmed. Cease fire!
taunt_170 Overwatch. We have a wait-and-see at grid niner dash five.
taunt_171 Overwatch. We have a wait-and-see.
taunt_172 Overwatch. We have a wait-and-see.
taunt_180 Affirmative. Target is low value.
taunt_181 Affirmative. Target is low value.
taunt_182 Affirmative. Target is low value.
taunt_190 Copy that. Hostile is unaware and ready for containment.
taunt_191 Copy that. Hostile is unaware and ready for containment.
taunt_192 Copy that. Hostile is unaware and ready for containment.
taunt_200 Hostile is showing fatigue. Prepare containment.
taunt_201 Hostile is showing fatigue. Prepare containment.
taunt_202 Hostile is showing fatigue. Prepare containment.

Location: sounds\vo\combine\choreo\grunt1

Filename(s) Quote Play
29_0001 Hands up! Don't move!
29_0002 Get BACK!
29_0003 Stop! Get BACK!
29_00033 Hands off the button!
29_0004 Do not touch the button!
29_0005 Overwatch, we have taken heavy casualties from primary one objective.
29_0006 Target engaged, fall back and reinforce.
29_0007 Hey! Watch it. I don't want to get any of this crap on me.
29_0008 We're not dumping it in a pit because it's safe. Keep moving.
29_0009 Command requesting damage assessment.
29_0010 Command requesting damage assessment.
29_0011 Total?
29_0012 Incoming reinforcements.
29_0013 Taking fire!
29_0014 Target acquired. Target acquired.
29_0015 It's Alyx Vance.
29_0016 It's Alyx Vance.
29_0017 Of course it's Alyx Vance.
29_0018 Keep 'em up!
29_0019 Keep those hands up!
29_0020 Put your hands up!
29_0021 Get those hands up!
29_0022 She's clean.
29_0023 Get back!
29_00500 Move.
29_00501 Go!
29_00502 You. Move.
29_00503 Move along.
29_00504 You. Keep it moving.
29_00505 Get off the street NOW.
29_00506 Return to your housing block. NOW.
29_00507 Come on through.
29_00508 Go on through.
29_00509 You're clear. Come on through.
29_00510 Get in.
29_00511 Get in the van.
29_00512 You. Move.
29_00513 We got 'em.
29_00524 Probable Anti-Citizen. Get a scan.

Location: sounds\vo\combine\choreo\grunt2

Filename(s) Quote Play
30_0001 Stop! STOP!
30_0002 Back! BACK!
30_0003 Hands off the button!
30_0004 Overwatch, this is five-six-zero actual. Seismic activity in region detected in Sector zero two, confirm.
30_0005 Containment proceeding, redirecting five-six-zero to subway station. Going sharp.
30_0006 Why, is it dangerous?
30_0007 Damage: 70%... 80%... 90%... Total.
30_0008 Total.
30_0009 Repair or extraction needed.
30_0010 I don't know.
30_0011 I don't know.
30_0012 He's kicking it.
30_0013 Overwatch says stop kicking it.
30_0014 He stopped kicking it.
30_0015 Get down! She's here!
30_0016 Target identification unknown.
30_0017 No visual on Alyx Vance.
30_0018 It's Alyx Vance!
30_0019 Deliver damage assessment to Overwatch.
30_0020 Copy?
30_0021 Repeat. Deliver damage assessment to Overwatch.
30_0022 Engaging!
30_0023 Keep 'em up!
30_0024 Keep those hands up!
30_0025 Put your hands up!
30_0026 Get those hands up!
30_0027 She's clean.
30_00500 Move.
30_00501 Go! Go!
30_00503 Move along.
30_00504 You. Keep it moving.
30_00505 Get off the street NOW.
30_00506 Return to your housing block NOW.
30_00507 Come on through.
30_00508 Go on through.
30_00509 You're clear. Come on through.
30_00510 Get in.
30_00511 Get in the van.
30_00517 Behind you!
30_00524 Probable Anti-Citizen. Get a scan.