Combine Soldier/Quotes
This is a quote article. | |
---|---|
This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes. |
Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | ||
---|---|---|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
The following is a list of quotes from the Combine Soldier.
Contents
Half-Life 2 leak[edit]
Location: sound/npc/combine_soldier
(No text data)
Filename(s) | Quote |
---|---|
announce1
|
Got you! |
announce2
|
Got you now! |
announce3
|
Take this! |
assault1
|
|
assault2
|
|
assault3
|
You there! |
clear_mine1
|
Good to go! (same as the one in /test/near) |
clear_mine2
|
Okay, we're clear. (same as the one in /test/near) |
clear_mine3
|
No signature. (same as the one in /test/near) |
cs_aroundhere
|
Around here somewhere. |
cs_backitup
|
Back it up. |
cs_backitup_loud
|
Back it up! |
cs_boxaintempty
|
The box ain't empty, folks. |
cs_breakitdown
|
Break it down! |
cs_breakthebox
|
Break the box! |
cs_bugs
|
Bugs! |
cs_bumperinnotch
|
Bumper in the notch. |
cs_bumperslap
|
Bumper slap! |
cs_cracks
|
Cracks! |
cs_cracksinhardpack
|
We got cracks in the hard pack. |
cs_dontmove
|
Don't move. |
cs_downthere
|
Down there. |
cs_emptybox
|
Empty box. |
cs_eyesonprize
|
Eyes on the prize. |
cs_fire
|
Fire. |
cs_freeze
|
Freeze! |
cs_getitoffme
|
Get it off! Get it off me! |
cs_go
|
Go! |
cs_gothim
|
Got him! |
cs_gotsomeonme
|
Got some on me! |
cs_halt
|
Halt. |
cs_halt_loud
|
Halt! |
cs_hesinthebox
|
He's in the box. |
cs_hesinthere
|
He's in there. |
cs_hesmine
|
He's mine. |
cs_hesupthere
|
He's up there. |
cs_holdit
|
Hold it. |
cs_holdit_loud
|
Hold it! |
cs_holditthere
|
Hold it there! |
cs_hotrags
|
Hot rags. |
cs_hotspew
|
Hot spew. |
cs_itsonme
|
It's on me! |
cs_jackinthebox
|
Jack in the box. |
cs_lookout
|
Look out. |
cs_lookout_loud
|
Look out! |
cs_losthim
|
Lost him. |
cs_manwithrags
|
They're the man in with the rags. |
cs_morties
|
Morties. |
cs_morties_loud
|
Morties! |
cs_mortinbox
|
Mort in the box. |
cs_mortonslap
|
Morton's slap. |
cs_mortsinnotch
|
Mort's in the notch. |
cs_mortsonparade
|
Mort's on parade. |
cs_mortyparade
|
Morty parade. |
cs_movement
|
Movement. |
cs_nonono
|
No! No! No! |
cs_now
|
Now. |
cs_outoftheway
|
Out of the way. |
cs_outoftheway_loud
|
Out of the way! |
cs_overthere
|
Over there. |
cs_pain01 to cs_pain13
|
*pain* |
cs_prizeismine
|
Prize is mine. |
cs_prizeonhigh
|
Prize on high. |
cs_quiet
|
Quiet. |
cs_rags
|
Rags. |
cs_ragsinnotch
|
Rags in the notch! |
cs_scratcher
|
Scratcher. |
cs_scratchermob
|
Scratcher mob. |
cs_scratcherparade
|
Scratcher parade. |
cs_scratchers
|
Scratchers. |
cs_screamlong to cs_screamlong05
|
*scream* |
cs_shititsonme
|
Oh, shit! It's on me. |
cs_someoneinthere
|
Someone in there. |
cs_spew
|
Spew! |
cs_standback
|
Stand back. |
cs_steady
|
Steady! |
cs_stillhere
|
He's still here. |
cs_target
|
Target! |
cs_there
|
There! |
cs_thereheis
|
There he is. |
cs_toomany
|
Too many! |
cs_waitforhim
|
Wait for him. |
cs_waitforit
|
Wait for it. |
cs_wecantholdem
|
We can't hold 'em. |
cs_wegotabumper
|
We got a bumper. |
cs_whatisthisshit
|
What is this shit? |
cs_whatsthatshit
|
What's that shit? |
cs_whereprize
|
Where's the prize? |
cs_whosthat
|
Who's that? |
detect_mine1
|
Hold back! (same as the one in /test/near) |
detect_mine2
|
Look at this! (same as the one in /test/near) |
die1 to die3
|
*dies* |
e3_lookout
|
Look out! |
e3_run
|
Run! |
e3_takecover
|
Take cover! |
e3_watchout
|
Watch out! |
flank1
|
Close the flank! |
flank2
|
Get around there! |
flank3
|
Surround him! |
go_alert1
|
Alert! |
go_alert2
|
Holy! |
go_alert3
|
Oh! |
kick1 to kick2
|
*grunt* |
lost_long1
|
Getting a reading. |
lost_long2
|
Lost the signal. |
lost_long3
|
They're gone. |
lost_long4
|
... We lost him. (same as the one in /test/near) |
lost_long5
|
Okay, let's find him. (same as the one in /test/near) |
lost_long6
|
Scanning. (same as the one in /test/near) |
lost_long7
|
(same as the one in /test/near) |
lost_short1
|
|
lost_short2
|
Just wanna talk! |
lost_short3
|
You can't hide! |
man_down1
|
Man down! |
man_down2
|
It's one of ours! |
man_down3
|
You're gonna pay for that! |
pain1 to pain3
|
*pain* |
player_dead1
|
Got him! |
player_dead2
|
Okay, we're done here. |
player_dead3
|
That's one down. |
refind_enemy1
|
There! |
refind_enemy2
|
There he is! |
refind_enemy3
|
I see him again! |
refind_enemy4
|
I see him! (same as the one in /test/near) |
spot_grenade1
|
Take cover! |
spot_grenade2
|
Oh, shit! |
spot_grenade3
|
Whoa, get back, UXO! |
throw_grenade1
|
This is for you! |
throw_grenade2
|
Stand clear! |
throw_grenade3
|
Fire in the hole! |
Vocoded HECU Grunt quotes[edit]
Location: sound/npc/combine_soldier
(No text data)
Filename(s) | Quote |
---|---|
affirmative
|
Affirmative. |
area
|
Area. |
backup!
|
Backup! |
check
|
Check. |
cover!
|
Cover! |
fire!
|
Fire! |
fire
|
Fire. |
go!
|
Go! |
gr_idle1
|
*unintelligible chatter* |
grenade!
|
Grenade! |
hole
|
Hole. |
in
|
In. |
lookout
|
Lookout. |
maintain
|
Maintain. |
movement!
|
Movement! |
request!
|
Request! |
target
|
Target. |
the
|
The. |
Near / far[edit]
Location: sound/npc/combine_soldier/test/near
(No text data)
Folder test
also contains a far
subfolder containing the same sounds to be heard from afar.
Filename(s) | Quote |
---|---|
announce1
|
Got you! |
announce2
|
Got you now! |
announce3
|
Take this! |
assault1
|
Go! |
assault2
|
Go, go, go! |
assault3
|
You there! |
clear_mine1
|
Good to go! |
clear_mine2
|
Okay, we're clear. |
clear_mine3
|
No signature. |
detect_mine1
|
Hold back! |
detect_mine2
|
Look at this! |
die1 to die3
|
*dies* |
flank1
|
Close the flank! |
flank2
|
Get around there! |
flank3
|
Surround him! |
go_alert1
|
Alert! |
go_alert2
|
Holy! |
go_alert3
|
Oh! |
kick1 to kick2
|
*grunt* |
lost_long1
|
Getting a reading. |
lost_long2
|
Lost the signal. |
lost_long3
|
They're gone. |
lost_long4
|
... We lost him. |
lost_long5
|
Okay, let's find him. |
lost_long6
|
Scanning. |
lost_long7
|
|
lost_short1
|
Turn yourself in! |
lost_short2
|
Just wanna talk! |
lost_short3
|
You can't hide! |
man_down1
|
Man down! |
man_down2
|
It's one of ours! |
man_down3
|
You're gonna pay for that! |
pain1 to pain3
|
*pain* |
player_dead1
|
Got him! |
player_dead2
|
Okay, we're done here. |
player_dead3
|
That's one down. |
refind_enemy1
|
There! |
refind_enemy2
|
There he is! |
refind_enemy3
|
I see him again! |
refind_enemy4
|
I see him! |
spot_grenade1
|
Take cover! |
spot_grenade2
|
Oh, shit! |
spot_grenade3
|
Whoa, get back, UXO! |
throw_grenade1
|
This is for you! |
throw_grenade2
|
Stand clear! |
throw_grenade3
|
Fire in the hole! |
Outpost[edit]
Location: sound/vo/e3_drive
(No text data)
Filename(s) | Quote |
---|---|
halt
|
Halt! |
Strider[edit]
Location: sound/vo/e3_hydra
(No text data)
Filename(s) | Quote |
---|---|
holditthere_sfx
|
Hold it there! (Vocoded version of cs_holditthere) |
hydra_scream_sfx
|
*scream* |
hydra_skewer_sfx
|
*scream* |
Traptown[edit]
Location: sound/vo/e3_town
(No text data)
Filename(s) | Quote |
---|---|
cs_everybodyback
|
Everybody, back! |
cs_fallback
|
Fall back! |
cs_lookout (2)
|
Look out! |
cs_lookout
|
Look out! |
cs_mandown2
|
Man down, man down! |
Skyscraper[edit]
Location: sound/vo/sky
(No text data)
Dialogue between two Combine Soldiers in the Skyscraper, after Alyx and Gordon crash into it. Consists of orders from the squad leader and dialogue between the two soldiers until they come across Freeman.
Leader introduction:
Filename(s) | Quote |
---|---|
sky_drop1
|
We're taking this one back! You two, search and secure the upper decks! Work your way down to the floors below! |
Temporary dialogue:
Filename(s) | Quote |
---|---|
sky_temp
|
- Keep your eyes open. There's supposed to be supply caches in some of these old buildings. |
18sky_sol2t
|
Looks like a room back there, if we can get through this wall. |
19sky_sol1t
|
Let me blow it open. |
23sky_sol1t
|
Setting the charge. |
24sky_sol2t
|
I'm clear. |
Final dialogue:
Filename(s) | Quote |
---|---|
1sky_sol1
|
Look for a way down. Careful where you step. |
2sky_sol2
|
Just waiting for the smoke to clear. Okay, let's go. |
3sky_sol1
|
Did you see that girl before they took her? Looks like she was talking to someone down below. |
4sky_sol2
|
What are the odds two people survive this crash? |
5sky_sol1
|
She didn't fly in it alone, you know. |
6sky_sol2
|
No, but I don't have any trouble believing the others are in little burned pieces right now. |
7sky_sol1
|
Don't get cocky. Little burned pieces have a way of biting you in the ass. |
8sky_sol2
|
Shh! You hear that? Something down there? |
9sky_sol1
|
I don't see anything. But let's not take any chances. |
10sky_sol2
|
Okay. Found some stairs. Let's head down. |
11sky_sol1
|
Nothing, nothing, and more nothing. I don't know what they expect to find up here. Down lower, maybe. I heard reports this place is being used as a supply cache for the Underground. But no Citizen is gonna waste time climbing all the way up here, I don't care how disgruntled they are. |
12sky_sol2
|
Nothing ever came of those reports. But look at it this way: that was a rebel chopper just crashed up there. |
13sky_sol1
|
Yeah, and? |
14sky_sol2
|
You ever had your hands on any of the weapons these guys are supposedly armed with? Suddenly it's not just rocks and bottles and Molotovs. They've tapped into some old ammo dump or something. They're turning up with contraband we'll never get permission to carry. |
15sky_sol1
|
You mean we might find some of that stuff up here? We'd have to turn it in, though. |
16sky_sol2
|
I won't tell if you won't. You wanna go up against these mobs with a stunstick and a truncheon, be my guest. If I find a rocket launcher, I'm keeping it, with or without the Consul's blessing. |
17sky_sol1
|
What we really need is some of the Combine tech. |
18sky_sol2
|
Forget about that. It won't even respond unless you've got some kind of messed up nervous system. No, thanks. Here, let's check out this room. Stuff could have fallen down from the upper deck. |
19sky_sol1
|
This wall's sealed off pretty good by rubble. Let me blow it open. |
22sky_sol2
|
Go for it. |
23asky_sol1
|
Okay, get back. This is gonna be a big one. |
23sky_sol1
|
Setting the charge. |
24sky_sol2
|
I'm clear. |
25sky_sol1
|
Here goes. |
26sky_sol1
|
[Chuckle] That never gets old. |
27sky_sol2
|
Look out! Someone's in there! |
28sky_sol1
|
Shit! |
Half-Life 2[edit]
In-game sentences[edit]
Location: sound/sentences.txt
(speech system sentences), sound/npc/combine_soldier/vo
(filenames)
Like their Half-Life counterparts, Combine soldiers use combinations of pre-recorded statements when speaking. It is worth noting that some sentences are context sensitive, and have variables in the sentence text. This is sometimes used just to pick a random sound, but other times it is used to give each soldier a unique name and accurately call out an opponent's bearing and grid. For the sake of this article, the quote will have names/numbers substituted in.
Sentence Text file on the Valve Developer Community
When about to start shooting:
Sentence name | Filename(s) | Example Quote |
---|---|---|
COMBINE_ANNOUNCE0
|
on1 V_MYNAMES V_MYNUMS suppressing off1
|
Leader One, suppressing. |
COMBINE_ANNOUNCE1
|
on1 V_MYNAMES V_MYNUMS gosharp off2
|
Flash Zero, go sharp. |
COMBINE_ANNOUNCE2
|
on2 V_MYNAMES V_MYNUMS prosecuting off1
|
Hammer Six, prosecuting. |
COMBINE_ANNOUNCE3
|
on2 V_MYNAMES V_MYNUMS engaging off1
|
Razor Niner, engaging. |
COMBINE_ANNOUNCE4
|
on2 cover off1
|
Blade One, cover. |
When the enemy is close and they can see him:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_ASSAULT0
|
on1 contact V_G0_PLAYERS off1
|
Contact, Target One. |
COMBINE_ASSAULT1
|
on1 contactconfirmprosecuting off1
|
Contact confirm, prosecuting. |
COMBINE_ASSAULT2
|
on2 contactconfim off1
|
Contact confirm. |
COMBINE_ASSAULT3
|
on2 targetmyradial V_DIRS degrees off3
|
Target my radial: ninety seven degrees. |
When moving in:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_FLANK0
|
on1 V_MYNAMES V_MYNUMS closing off1
|
Swift Four, closing. |
COMBINE_FLANK1
|
on2 V_MYNAMES V_MYNUMS inbound off1
|
Hammer Three, inbound |
COMBINE_FLANK2
|
on1 movein off2
|
Move in. |
COMBINE_FLANK3
|
on2 V_MYNAMES V_MYNUMS sweepingin off1
|
Ranger Seven, sweeping in. |
COMBINE_FLANK4
|
on1 coverme off1
|
Cover me. |
COMBINE_FLANK5
|
on1 V_MYNAMES unitisclosing off1
|
Striker unit is closing. |
COMBINE_FLANK6
|
on1 V_MYNAMES unitisinbound off1
|
Dagger unit is inbound. |
COMBINE_FLANK7
|
on1 V_MYNAMES unitismovingin off1
|
Fist unit is moving in. |
Going alert and pursuing:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_GO_ALERT_0
|
on1 alert1 off1
|
Alert one. |
COMBINE_GO_ALERT1
|
on1 V_MYNAMES V_MYNUMS executingfullresponse off1
|
Hunter Eight, executing full response. |
When nobody has seen the enemy in 10 seconds:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_LOST_LONG0
|
on1 targetblackout off1
|
Target black out, sweep and resume. |
COMBINE_LOST_LONG1
|
on1 V_MYNAMES V_MYNUMS lostcontact off1
|
Stab Five, lost contact. |
COMBINE_LOST_LONG2
|
on1 motioncheckallradials off1
|
Motion check, all radials. |
COMBINE_LOST_LONG3
|
on1 stayalertreportsightlines off1
|
Stay alert, report sight lines. |
COMBINE_LOST_LONG4
|
on1 overwatch, teamdeployedandscanning off1
|
Overwatch, team is deployed and scanning. |
COMBINE_LOST_LONG5
|
on1 overwatch, V_MYNAMES V_MYNUMS engagedincleanup off1
|
Overwatch, Spear Seven, engaged in clean up. |
COMBINE_LOST_LONG6
|
on1 readyweapons, stayalert off1
|
Ready weapons, stay alert. |
When nobody has seen the enemy in 5 seconds:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_LOST_SHORT0
|
on1 targetisat shaddow4 off1
|
Target is at shadow. |
COMBINE_LOST_SHORT1
|
on1 readyextractors off1
|
Ready extractors. |
COMBINE_LOST_SHORT2
|
on1 readycharges off1
|
Ready charges. |
COMBINE_LOST_SHORT3
|
on1 fixsightlinesmovein off1
|
Fix sight lines, move in. |
COMBINE_LOST_SHORT4
|
on1 on1 containmentproceeding off1
|
Containment proceeding. |
When a friendly dies:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MAN_DOWN0
|
on1 V_WHODIEDS onedown onedown off1
|
Striker one down, one down. |
COMBINE_MAN_DOWN1
|
on1 V_WHODIEDS onedutyvacated off11
|
Savage one, duty vacated. |
COMBINE_MAN_DOWN2
|
on2 heavyresistance off3
|
Overwatch, advised, we have heavy resistance. |
COMBINE_MAN_DOWN3
|
on1 overwatchrequestreinforcement off3
|
Overwatch, request reinforcement. |
COMBINE_MAN_DOWN4
|
on1 V_WHODIEDS onedown, hardenthatposition off3
|
Razor one down, harden that position. |
When finding an enemy after losing him:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_REFIND_ENEMY0
|
on1 target V_G0_PLAYERS, goactiveintercept off1
|
Target Ghost Two, go active intercept. |
COMBINE_REFIND_ENEMY1
|
on2 gosharp range V_DISTS off3
|
Go sharp, range three hundred. |
COMBINE_REFIND_ENEMY2
|
on2 targetcontactat V_GRIDXS dash V_GRIDYS off3
|
Target contact at twelve dash eight. |
COMBINE_REFIND_ENEMY3
|
on2 viscon viscon(p110), range V_DISTS, bearing V_DIRS off3
|
Viscon viscon, range fifty, bearing twelve. |
When throwing a grenade:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_THROW_GRENADE0
|
on1 V_MYNAMES V_MYNUMS extractoraway off1
|
Striker Zero, extractor away. |
COMBINE_THROW_GRENADE1
|
on1 V_MYNAMES V_MYNUMS extractorislive off1
|
Flash Four, extractor is live. |
COMBINE_THROW_GRENADE2
|
on1 V_MYNAMES V_MYNUMS flush sharpzone off1
|
Spear Niner, flush, sharp zone. |
COMBINE_THROW_GRENADE3
|
on1 V_MYNAMES V_MYNUMS extractoraway sharpzone off1
|
Razor Three, extractor away, sharp zone. |
COMBINE_THROW_GRENADE4
|
on1. six, five, four, three, two, one, flash flash(p105) flash(p110) off1
|
Six, five, four, three, two, one. Flash, flash, flash! |
When noticing a grenade:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_GREN0
|
on1(p120) bouncerbouncer off1
|
Bouncer! Bouncer! |
COMBINE_GREN1
|
on1(p120) flaredown off1
|
Flare down! |
When hearing something dangerous:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_DANGER0
|
on1(p120) displace off1
|
Displace. |
COMBINE_DANGER1
|
on1(p120) displace2 off3
|
Displace! |
COMBINE_DANGER2
|
on1(p120) ripcordripcord off1
|
Rip cord! Rip cord! |
When first seeing the player:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_ALERT0
|
on2(p110) contactconfim V_G0_PLAYERS, range V_DISTS meters, bearing V_DIRS degrees off1
|
Contact confirm Anticitizen One, range thirty meters, bearing twelve degrees. |
COMBINE_ALERT1
|
on1(p110) gosharpgosharp, V_DISTS meters off1
|
Go sharp, go sharp, 40 meters. |
COMBINE_ALERT2
|
on2(p110) callcontacttarget1, grid V_GRIDXS dash V_GRIDYS off1
|
Call contact suspect target one, grid twenty dash fifteen. |
COMBINE_ALERT3
|
on1(p110) targetisat V_DISTS meters bearing V_DIRS degrees off1
|
Target is at thirty meters, bearing twelve degrees. |
COMBINE_ALERT4
|
on1(p110) targetmyradial V_DIRS degrees off1
|
Target my radial, ten degrees. |
COMBINE_ALERT5
|
on2(p110) contact V_G0_PLAYERS off3
|
Contact Freeman. |
COMBINE_ALERT6
|
on1(p110) targetcontactat V_DISTS meters, bearing V_DIRS degrees off1
|
Target contact at ten meters, bearing eight degrees. |
COMBINE_ALERT7
|
on2(p110) designatetargetas V_G0_PLAYERS off1
|
Designate target as Anticitizen One. |
COMBINE_ALERT8
|
on1(p110) contactconfirmprosecuting off2
|
Contact confirm, prosecuting. |
COMBINE_ALERT9
|
on1(p110) contactconfim, designatetargetas V_G0_PLAYERS off1
|
Contact confirm, designate target as primary one objective. |
When noticing the player is hurt:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_PLAYERHIT0
|
targetcompromisedmovein off1
|
Target compromised: move in, move in. |
COMBINE_PLAYERHIT1
|
affirmativewegothimnow off1
|
Affirmative, we got him now. |
COMBINE_PLAYERHIT2
|
thatsitwrapitup off2
|
That's it, wrap it up. |
When first seeing an enemy:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST0
|
confirmsectornotsterile off1
|
Confirm sector not sterile. |
COMBINE_MONST1
|
visualonexogens off1
|
Visual on exogens. |
COMBINE_MONST2
|
overwatch sector V_SECTORS infected off1
|
Overwatch, sector eleven infected. |
When first seeing an Antlion:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST_BUGS0
|
confirmsectornotsterile off1
|
Confirm sector not sterile. |
COMBINE_MONST_BUGS1
|
swarmoutbreakinsector V_SECTORS off1
|
Swarm outbreak in sector five. |
COMBINE_MONST_BUGS2
|
overwatch, weareinaninfestationzone, sector V_SECTORS off2
|
Overwatch, we are in an infestation zone, sector niner. |
COMBINE_MONST_BUGS3
|
overwatch, wehavenontaggedviromes, grid V_GRIDXS dash V_GRIDYS off1
|
Overwatch, we have non-tagged viromes, grid eight dash two. |
When first seeing a Citizen:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST_CITIZENS0
|
outbreak off1
|
Outbreak. |
When first seeing Alyx or Barney:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST_CHARACTER0
|
target, prioritytwoescapee off1
|
Target: priority two escapee. |
COMBINE_MONST_CHARACTER1
|
outbreakstatusiscode hurricane off1
|
Outbreak status is code hurricane. |
When first seeing a Zombie:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST_ZOMBIES0
|
necrotics off3
|
Necrotics. |
COMBINE_MONST_ZOMBIES1
|
necroticsinbound off1
|
Necrotics inbound. |
COMBINE_MONST_ZOMBIES2
|
overwatch, weareinaninfestationzone, sector V_SECTORS off2
|
Overwatch, we are in an infestation zone, sector eleven. |
When first seeing a Barnacle or Headcrab:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_MONST_PARASITES0
|
callcontactparasitics off1
|
Call contact: parasitics. |
COMBINE_MONST_PARASITES1
|
overwatch, wehavefreeparasites, sector V_SECTORS off1
|
Overwatch, we have free parasites, sector thirteen. |
After killing an enemy (V_SEQGLOBNBRS is used to count the number of enemy kills):
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_KILL_MONST0
|
V_SEQGLOBNBRS cleaned off1
|
One cleaned. |
COMBINE_KILL_MONST1
|
V_SEQGLOBNBRS sterilized off3
|
Two sterilized. |
COMBINE_KILL_MONST2
|
V_SEQGLOBNBRS contained off1
|
Three contained. |
When hurt and taking cover (no longer used):
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_COVER0
|
on1 coverhurt off1
|
Cover! |
COMBINE_COVER1
|
on1 displace2 off1
|
Displace! |
COMBINE_COVER2
|
on2 V_MYNAMES V_MYNUMS requestmedical off1
|
Dagger Five request medical! |
COMBINE_COVER3
|
on1 V_MYNAMES V_MYNUMS requeststimdose off1
|
Blade Two request stimdose! |
When shot and it didn't hurt (no longer used):
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_TAUNT0
|
on1(p110) targetineffective off1(p120) on1
|
Target ineffective. |
COMBINE_TAUNT1
|
on2(p110) bodypackholding off2(p120) on1
|
Bodypack holding. |
COMBINE_TAUNT2
|
on1(p110) V_MYNAMES V_MYNUMS, fullactive off1(p120) on1
|
Hunter Eight full active. |
When the only member left in the squad:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_LAST_OF_SQUAD0
|
on2 overwatchrequestreserveactivation off1
|
Overwatch, request reserve activation. |
COMBINE_LAST_OF_SQUAD1
|
on1 overwatch, sectorisnotsecure off3
|
Overwatch, sector is not secure. |
COMBINE_LAST_OF_SQUAD2
|
on1 sector V_SECTORS, outbreak outbreak(p105) outbreak(p110) off1
|
Sector seven, outbreak, outbreak, outbreak! |
COMBINE_LAST_OF_SQUAD3
|
on1 V_MYNAMES V_MYNUMS isfinalteamunitbackup off1
|
Ranger Two is final team unit, request backup. |
COMBINE_LAST_OF_SQUAD4
|
on1 overwatchteamisdown off1
|
Overwatch, team is down, sector is not controlled. |
COMBINE_LAST_OF_SQUAD5
|
on2 overwatchsectoroverrun off2
|
Overwatch, sector overrun, repeat, sector overrun. |
COMBINE_LAST_OF_SQUAD6
|
on1 overwatchrequestskyshield off1
|
Overwatch, request skyshield. |
COMBINE_LAST_OF_SQUAD7
|
on1 overwatchrequestwinder off1
|
Overwatch, request winder dispatch. |
When killing the player:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_PLAYER_DEAD0
|
on1 overwatchconfirmhvtcontained off3
|
Overwatch confirms, helix vector tango (code for high value target) is contained. |
COMBINE_PLAYER_DEAD1
|
on1 overwatchtarget1sterilized off1
|
Overwatch, target one sterilized. |
COMBINE_PLAYER_DEAD2
|
on2 overwatchtargetcontained off2
|
Overwatch, target contained. |
COMBINE_PLAYER_DEAD3
|
on2 overwatch, stabilizationteamhassector off1
|
Overwatch, stabilization team has sector controlled. |
COMBINE_PLAYER_DEAD4
|
on2 overwatch, V_G0_PLAYERS secure off3
|
Overwatch, Freeman secure. |
COMBINE_PLAYER_DEAD5
|
on1 overwatch, V_G0_PLAYERS delivered off1
|
Overwatch, Freeman delivered. |
COMBINE_PLAYER_DEAD6
|
on1 overwatch, antiseptic administer off1
|
Overwatch, antiseptic administer. |
When idle, updating the squad:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_IDLE0
|
on1 V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1
|
Ghost Helix One dash niner. |
COMBINE_IDLE1
|
on1 overwatchreportspossiblehostiles off1
|
Overwatch reports possible hostiles inbound. |
COMBINE_IDLE2
|
on1 ovewatchorders3ccstimboost off2
|
Overwatch orders 3cc stim boost. |
COMBINE_IDLE3
|
on2 stabilizationteamholding off1
|
Stabilization team holding in position. |
COMBINE_IDLE4
|
on1 V_MYNAMES V_MYNUMS standingby off1
|
Sweeper Two standing by. |
COMBINE_QUEST0
|
on1 readyweaponshostilesinbound off1(p120)
|
Ready weapons, possible hostiles inbound. |
COMBINE_QUEST1
|
on1 prepforcontact off3(p120)
|
Prep for contact, report in. |
COMBINE_QUEST2
|
on2 skyshieldreportslostcontact, readyweapons off1(p120)
|
Skyshield reports lost contact, ready weapons. |
COMBINE_QUEST3
|
on2 stayalert off3(p120)
|
Stay alert. |
COMBINE_QUEST4
|
on2 weaponsoffsafeprepforcontact off2(p120)
|
Weapons off safe, prep for contact. |
COMBINE_QUEST5
|
on1 overwatch isatcode V_RNDCODES V_RNDNUMS off1(p120)
|
Overwatch is at code Echo Five. |
When answer affirmative:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_ANSWER0
|
on1 affirmative off1
|
Affirmative. |
COMBINE_ANSWER1
|
on1 copy off1
|
Copy. |
COMBINE_ANSWER2
|
on2 copythat off3
|
Copy that. |
COMBINE_ANSWER3
|
on1 affirmative2 off1
|
Affirmative. |
COMBINE_ANSWER4
|
on1 copythat, V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1
|
Copy that, Nomad Kilo three dash six. |
When answering all clear:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_CLEAR0
|
on1 V_MYNAMES V_MYNUMS hasnegativemovement grid V_GRIDXS dash V_GRIDYS on1 off2(p120)
|
Leader One has negative movement, grid seven dash two. |
COMBINE_CLEAR1
|
on1 V_MYNAMES V_MYNUMS isholdingatcode V_RNDCODES on1 off1(p120)
|
Tracker Eight is holding at code sundown. |
COMBINE_CLEAR2
|
on2 V_MYNAMES V_MYNUMS hasnegativemovement on1 off3(p120)
|
Sweeper Three has negative movement. |
COMBINE_CLEAR3
|
on1 affirmative, noviscon on1 off1(p120)
|
Affirmative, no viscon. |
COMBINE_CLEAR4
|
on1 sightlineisclear on1 off1(p120)
|
Sightline is clear. |
COMBINE_CLEAR5
|
on2 V_MYNAMES reportingclear on1 off3(p120)
|
Blade reporting clear. |
COMBINE_CLEAR6
|
on1 sectorissecurenovison on1 off1(p120)
|
Sector is secure, no viscon. |
When checking if clear:
Sentence name | Filename(s) | Quote |
---|---|---|
COMBINE_CHECK0
|
on1 stayalertreportsightlines off3
|
Stay alert, report sightlines. |
COMBINE_CHECK1
|
on2 reportallpositionsclear off3
|
Report all positions clear. |
COMBINE_CHECK2
|
on1 reportallradialsfree off3
|
Report all radials free. |
Words[edit]
Location: sound/npc/combine_soldier/vo
Filename(s) | Quote |
---|---|
administer
|
Administer. |
affirmative
|
Affirmative. |
affirmative2
|
Affirmative. |
affirmativewegothimnow
|
Affirmative we got him now. |
alert1
|
Alert 1. |
anticitizenone
|
Anticitizen one. |
antiseptic
|
Antiseptic |
apex
|
Apex. |
bearing
|
bearing |
blade
|
Blade. |
bodypackholding
|
bodypack holding |
Boomer
|
boomer |
Bouncerbouncer
|
bouncer bouncer |
callcontactparasitics
|
call contact parasitics. |
callcontacttarget1
|
call contact suspect target 1 |
cleaned
|
Cleaned. |
closing
|
Closing. |
confirmsectornotsterile
|
Confirm sector not sterile. |
contact
|
Contact. |
contactconfim
|
Contact confirmed. |
contactconfirmprosecuting
|
Contact confirmed, prosecuting. |
contained
|
Contained. |
containmentproceeding
|
Containment proceeding. |
copy
|
Copy. |
copythat
|
Copy that. |
cover
|
Cover. |
coverhurt
|
Cover hurt. |
coverme
|
Cover me. |
dagger
|
Dagger. |
dash
|
dash |
degrees
|
degrees |
delivered
|
Delivered. |
designatetargetas
|
Designate target as |
displace
|
Displace. |
displace2
|
Displace. |
echo
|
Echo. |
eight
|
Eight. |
eighteen
|
Eighteen. |
eighty
|
Eighty. |
eleven
|
Eleven. |
engagedincleanup
|
Engaged in cleanup. |
engaging
|
Engaging. |
executingfullresponse
|
Executing full response. |
extractoraway
|
Extractor away. |
extractorislive
|
Extractor is live. |
fifteen
|
Fifteen. |
fifty
|
Fifty. |
fist
|
Fist. |
five
|
Five. |
fixsightlinesmovein
|
Fix sightlines move in. |
flaredown
|
Flare down. |
flash
|
Flash. |
flatline
|
Flatline. |
flush
|
Flush. |
four
|
Four. |
fourteen
|
Fourteen. |
fourty
|
Forty. |
freeman3
|
Freeman. |
fullactive
|
Full active. |
ghost
|
Ghost. |
ghost2
|
Ghost 2. |
goactiveintercept
|
Go active intercept. |
gosharp
|
Go sharp. |
gosharpgosharp
|
Go sharp. Go sharp. |
grid
|
Grid. |
hammer
|
Hammer. |
hardenthatposition
|
Harden that position. |
hasnegativemovement
|
Has negative movement. |
heavyresistance
|
Overwatch advise, we have heavy resistance. |
helix
|
Helix. |
hunter
|
Hunter. |
hurricane
|
Hurricane. |
ice
|
Ice. |
inbound
|
Inbound. |
infected
|
Infected. |
ion
|
Ion. |
isatcode
|
Is at code |
isfinalteamunitbackup
|
is final team unit request backup. |
isholdingatcode
|
is holding at code |
jet
|
Jet. |
judge
|
Judge. |
kilo
|
Kilo. |
leader
|
Leader. |
lostcontact
|
Lost contact. |
mace
|
Mace. |
meters
|
Meters. |
motioncheckallradials
|
Motion check all radials. |
movein
|
Move in. |
necrotics
|
Necrotics. |
necroticsinbound
|
Necrotics inbound. |
niner
|
Niner. |
nineteen
|
Nineteen. |
ninety
|
Ninety. |
nomad
|
Nomad. |
nova
|
Nova. |
noviscon
|
No viscon. |
one
|
One. |
onedown
|
One down. |
onedutyvacated
|
One duty vacated. |
onehundred
|
One hundred. |
outbreak
|
Outbreak. |
outbreakstatusiscode
|
Outbreak status is code |
overwatch
|
Overwatch. |
overwatchconfirmhvtcontained
|
Overwatch confirm HVT contained. |
overwatchreportspossiblehostiles
|
Overwatch reports possible hostiles inbound. |
overwatchrequestreinforcement
|
Overwatch, request reinforcement. |
overwatchrequestreserveactivation
|
Overwatch, request reserve activation. |
overwatchrequestskyshield
|
Overwatch request sky shield. |
overwatchrequestwinder
|
Overwatch, request winder dispatch. |
overwatchsectoroverrun
|
Overwatch, sector overrun, repeat sector overrun. |
overwatchtarget1sterilized
|
Overwatch, Target 1 sterilized. |
overwatchtargetcontained
|
Overwatch, target contained. |
overwatchteamisdown
|
Overwatch, team is down, sector is not controlled. |
ovewatchorders3ccstimboost
|
Overwatch orders 3 cc stimboost. |
payback
|
Payback. |
phantom
|
Phantom. |
prepforcontact
|
Prepare for contact, report in. |
priority1objective
|
Priority 1 objective. |
prioritytwoescapee
|
Priority 2 escapee. |
prosecuting
|
Prosecuting. |
quicksand
|
Quicksand. |
range
|
Range. |
ranger
|
Ranger. |
razor
|
Razor. |
readycharges
|
Ready charges. |
readyextractors
|
Ready extractors. |
readyweapons
|
Ready weapons. |
readyweaponshostilesinbound
|
Ready weapons, possible hostiles inbound. |
reaper
|
Reaper. |
reportallpositionsclear
|
Report all positions clear. |
reportallradialsfree
|
Report all radials free. |
reportingclear
|
Reporting clear. |
requestmedical
|
Request medical. |
requeststimdose
|
Request stim dose. |
ripcord
|
Ripcord. |
ripcordripcord
|
Ripcord Ripcord |
savage
|
Savage. |
scar
|
Scar. |
sector
|
Sector. |
sectorisnotsecure
|
Sector is not secure. |
sectorissecurenovison
|
Sector is secure, no viscon. |
secure
|
Secure. |
seven
|
Seven. |
seventeen
|
Seventeen. |
seventy
|
Seventy. |
shadow
|
Shadow. |
sharpzone
|
Sharpzone. |
sightlineisclear
|
Sight line is clear. |
six
|
Six. |
sixteen
|
Sixteen. |
sixty
|
Sixty. |
skyshieldreportslostcontact
|
Skyshield reports lost contact. |
slam
|
Slam. |
slash
|
Slash. |
spear
|
Spear. |
stab
|
Stab. |
stabilizationteamhassector
|
Stabilization team has sector control. |
stabilizationteamholding
|
Stabilization team holding in position. |
standingby
|
Standing by. |
star
|
Star. |
stayalert
|
Stay alert. |
stayalertreportsightlines
|
Stay alert, report sightlines. |
stinger
|
Stinger. |
storm
|
Storm. |
striker
|
Striker. |
sundown
|
Sundown. |
suppressing
|
Suppressing. |
swarmoutbreakinsector
|
Swarm outbreak in sector |
sweeper
|
Sweeper. |
sweepingin
|
Sweeping in. |
swift
|
Swift. |
sword
|
Sword. |
target
|
Target. |
targetblackout
|
Target blackout sweep to resume. |
targetcompromisedmovein
|
Target compromised, move in. |
targetcontactat
|
Target contact at |
targetineffective
|
Target ineffective. |
targetisat
|
Target is at |
targetmyradial
|
Target my radial. |
targetone
|
Target One. |
teamdeployedandscanning
|
Team is deployed and scanning. |
ten
|
Ten. |
thatsitwrapitup
|
That's it, wrap it up. |
thirteen
|
Thirteen. |
thirty
|
Thirty. |
three
|
Three. |
threehundred
|
Three hundred. |
tracker
|
Tracker. |
twelve
|
Twelve. |
twenty
|
Twenty. |
two
|
Two. |
twohundred
|
Two hundred. |
uniform
|
Uniform. |
unitisclosing
|
Unit is closing. |
unitisinbound
|
Unit is inbound. |
unitismovingin
|
Unit is moving in. |
vamp
|
Vamp. |
viscon
|
Viscon. |
visualonexogens
|
Visual on exogens. |
weaponsoffsafeprepforcontact
|
Weapons off safe, prepare for contact. |
weareinaninfestationzone
|
We are in an infestation zone. |
wehavefreeparasites
|
We have free parasites. |
wehavenontaggedviromes
|
We have non-tagged viromes. |
winder
|
Winder. |
zero
|
Zero. |
Nova Prospekt radio chatter[edit]
Location: sound/npc/combine_soldier/vo
Filename(s) | Quote |
---|---|
prison_soldier_activatecentral
|
Overwatch activate Central transport Stabilization Teams. |
prison_soldier_boomersinbound
|
Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup. |
prison_soldier_bunker1
|
Hardpoint Nomad, reactivate perimeter restrictors and report. Hardpoint Nomad, reactivate your perimeter restrictors and report. Nomad, get those restrictors back on line, your sector shows active biotics. |
prison_soldier_bunker2
|
Hardpoint Shadow, report blackout status. Hardpoint Shadow, report blackout status. Hardpoint 139 is oneway. Hunter 6, detach, sweep and confirm. |
prison_soldier_bunker3
|
Leader 9 to Hardpoint Stinger report containment status. Post Stinger, do you read? Team 4, team 9 assemble and reinforce, leader 9 closing for local control. |
prison_soldier_containD8
|
Primary has moved to a containment zone. All remaining teams dispatch to Delta 8. We got him now. |
prison_soldier_fallback_b4
|
Fall back and reinforce sector Black 4, Overwatch requests skyshield sector reinforcement. Drop is inbound. |
prison_soldier_freeman_antlions
|
Warning, primary target is, uhh, engaged in, uhh command and control tactics with biotics. Repeat, primary target has tactical C&C of biotics. |
prison_soldier_fullbioticoverrun
|
Central transport facility, Nova Prospekt contact blackout, full biotic overrun. |
prison_soldier_leader9dead
|
Leader 9 deserviced, Judge 3 field promotion active. |
prison_soldier_negativecontainment
|
Uh, negative, no sector containment, no confirmation on target one vector. We have secondary perimeter overruns, what is ETA on skyshield drop? |
prison_soldier_prosecuteD7
|
Drop Reinforcement teams deploy and prosecute sector Delta 7, contact confirmed with primary target. Target is non-mobile, hunters, scan for possible accomplice. |
prison_soldier_sundown3dead
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out. |
prison_soldier_tohighpoints
|
All perimeter units, displace to internal highpoints and prepare for final prosecution. |
prison_soldier_visceratorsA5
|
Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter. |
Unused[edit]
Words[edit]
Location: sound/npc/combine_soldier/vo
Filename(s) | Quote |
---|---|
block31mace
|
block 31 mace. |
block64jet
|
block 64 jet. |
callhotpoint
|
call hot point. |
closing2
|
Closing. |
gridsundown46
|
Grid sundown 4-6. |
isfieldpromoted
|
is field promoted to leader 1 holding. |
onecontained
|
One contained. |
sectionlockupdash4
|
Section lockup dash 4. |
Nova Prospekt radio chatter[edit]
Location: N/A (text only)
Filename(s) | Quote |
---|---|
prison_soldier_antlionguardC1
|
[no transcript available] |
prison_soldier_black2ambush
|
[no transcript available] |
prison_soldier_freemancontact
|
[no transcript available] |
prison_soldier_perimeter_delta8
|
[no transcript available] |
Half-Life: Alyx[edit]
Unused Quotes[edit]
Location: sounds\npc\combine_soldier\vo
These voice lines are mostly re-recorded lines from Half-Life 2, albeit with minor alterations. However, they are not included in the sentences.txt file, and are probably early work in progress.
Quotes with * have inaccuracies or punctuation issues and require corrections.
Filename(s) | Quote | Play |
---|---|---|
combine_alert_01
|
Designate target as Freeman three. | |
combine_alert_02
|
Contact confirm, prosecuting. | |
combine_alert_03
|
Contact confirm, designate target as Freeman three. | |
combine_announce_01
|
Leader Zero, suppressing. | |
combine_announce_02
|
Leader Zero, go sharp. | |
combine_announce_03
|
Leader Zero, prosecuting. | |
combine_announce_04
|
Leader Zero, engaging. | |
combine_announce_05
|
Cover. | |
combine_answer_01
|
Affirmative. | |
combine_answer_02
|
Copy. | |
combine_answer_03
|
Copy that. | |
combine_answer_04
|
Affirmative 2. | |
combine_answer_05
|
Copy that, Ghost Apex zero dash zero. | |
combine_assault_01
|
Contact, Freeman three. | |
combine_assault_02
|
Contact confirm, prosecuting. | |
combine_assault_03
|
Contact confirm. | |
combine_check_01
|
Stay alert, report sightlines. | |
combine_check_02
|
Report all positions clear. | |
combine_check_03
|
Report all radials free. | |
combine_clear_01
|
Leader Zero is holding at code apex. | |
combine_clear_02
|
Leader Zero has negative movement. | |
combine_clear_03
|
Affirmative, no viscon. | |
combine_clear_04
|
Sightline is clear. | |
combine_clear_05
|
Leader reporting clear. | |
combine_clear_06
|
Sector is secure, no viscon. | |
combine_cover_01
|
Cover, hurt! * | |
combine_cover_02
|
Displace, two! * | |
combine_cover_03
|
Leader Zero request medical! | |
combine_cover_04
|
Leader Zero request stimdose! | |
combine_danger_01
|
Displace. | |
combine_danger_02
|
Displace 2. | |
combine_danger_03
|
Rip cord! Rip cord! | |
combine_flank_01
|
Leader Zero, closing. | |
combine_flank_02
|
Leader Zero, inbound. | |
combine_flank_03
|
Move in. | |
combine_flank_04
|
Leader Zero, sweeping in. | |
combine_flank_05
|
Cover me. | |
combine_flank_06
|
Leader unit is closing. | |
combine_flank_07
|
Leader unit is inbound. | |
combine_flank_08
|
Leader unit is moving in. | |
combine_flank_08
|
Leader unit is moving in. | |
combine_go_alert_01
|
Alert one. | |
combine_go_alert_02
|
Leader Zero, executing full response. | |
combine_gren_01
|
Bouncer! Bouncer! | |
combine_gren_02
|
Flare down! | |
combine_idle_01
|
Ghost Apex zero dash zero. | |
combine_idle_02
|
Overwatch reports possible hostiles. | |
combine_idle_03
|
Overwatch orders 3cc stim boost. | |
combine_idle_04
|
Stabilization team holding. | |
combine_idle_05
|
Leader Zero standing by. | |
combine_kill_monst_01
|
Zero cleaned. | |
combine_kill_monst_02
|
Zero sterilized. | |
combine_kill_monst_03
|
Zero contained. | |
combine_last_of_squad_01
|
Overwatch, request reserve activation. | |
combine_last_of_squad_02
|
Overwatch, sector is not secure. | |
combine_last_of_squad_03
|
Leader Zero is final team unit backup. * | |
combine_last_of_squad_04
|
Overwatch, team is down. | |
combine_last_of_squad_05
|
Overwatch, sector overrun. | |
combine_last_of_squad_06
|
Overwatch, request skyshield. | |
combine_last_of_squad_07
|
Overwatch, request winder. | |
combine_lost_long_01
|
Target black out. | |
combine_lost_long_02
|
Leader Zero, lost contact. | |
combine_lost_long_03
|
Motion check, all radials. | |
combine_lost_long_04
|
Stay alert, report sight lines. | |
combine_lost_long_05
|
Overwatch, team deployed and scanning. | |
combine_lost_long_06
|
Overwatch, Leader Zero, engaged in clean up. | |
combine_lost_long_07
|
Ready weapons, stay alert. | |
combine_lost_short_01
|
Target is at shadow 4. | |
combine_lost_short_02
|
Ready extractors. | |
combine_lost_short_03
|
Ready charges. | |
combine_lost_short_04
|
Fix sight lines, move in. | |
combine_lost_short_05
|
Containment proceeding. | |
combine_man_down_01
|
Heavy resistance. | |
combine_man_down_02
|
Overwatch, request reinforcement. | |
combine_monst_01
|
Confirm sector not sterile. | |
combine_monst_02
|
Visual on exogens. | |
combine_monst_bugs_01
|
Confirm sector not sterile. | |
combine_monst_character_01
|
Target: priority two escapee. | |
combine_monst_character_02
|
Outbreak status is code hurricane. | |
combine_monst_citizen_01
|
Outbreak. | |
combine_monst_parasites_01
|
Call contact: parasitics. | |
combine_monst_zombies_01
|
Necrotics. | |
combine_monst_zombies_02
|
Necrotics inbound. | |
combine_player_dead_01
|
Overwatch confirm, HVT contained. | |
combine_player_dead_02
|
Overwatch, target one sterilized. | |
combine_player_dead_03
|
Overwatch, stabilization team has sector. | |
combine_player_dead_04
|
Overwatch, Freeman three secure. | |
combine_player_dead_05
|
Overwatch, Freeman three delivered. | |
combine_player_dead_06
|
Overwatch, antiseptic administer. | |
combine_playerhit_01
|
Target compromised: move in. | |
combine_playerhit_02
|
Affirmative, we got him now. | |
combine_playerhit_03
|
That's it, wrap it up. | |
combine_quest_01
|
Ready weapons, hostiles inbound. | |
combine_quest_02
|
Prep for contact. | |
combine_quest_03
|
Skyshield reports lost contact, ready weapons. | |
combine_quest_04
|
Stay alert. | |
combine_quest_05
|
Weapons off safe, prep for contact. | |
combine_quest_06
|
Overwatch is at code Apex Zero. | |
combine_refind_enemy_01
|
Target Freeman Three, go active intercept. | |
combine_taunt_01
|
Target ineffective. | |
combine_taunt_02
|
Bodypack holding. | |
combine_taunt_03
|
Leader Zero full active. | |
combine_throw_grenade_01
|
Leader Zero, extractor away. | |
combine_throw_grenade_02
|
Leader Zero, extractor is live. | |
combine_throw_grenade_03
|
Leader Zero, flush, sharp zone. | |
combine_throw_grenade_04
|
Leader Zero, extractor away, sharp zone. | |
combine_throw_grenade_05
|
Six, five, four, three, two, one. Flash, flash, flash! |