Hazardous Environment Suit/Quotes
This is a quote article. | |
---|---|
This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes. |
The following is a list of quotes and sounds from the Hazardous Environment Suit in every Half-Life game.
The suit's sentences always start with various notification sounds whose pitches are sometimes changed by the game engine. They are not included in our sound files.
Information found in Half-Life’s sentences.txt
, transcripts partially based on the Half-Life 2 subtitles. Most sentences are actually not used in the games, which heavily simplified the suit's behavior. These unused sentences can be found in the Half-Life sound files as well as the files of Half-Life 2 and its Episodes.
Location: GoldSrc: sound/fvox/
, Source: sound/hl1/fvox/
.
Contents
Introduction message[edit]
When donning the HEV Suit for the first time:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_A0
|
bell , hev_logon
|
Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions. |
HEV_A1
|
powermove_on
|
Power-assist movement activated. (According to Half-Life's "sentences.txt", it was supposed to be used in this context, but it is only used when donning the Long Jump Module) |
HEV_A2
|
powerarmor_on
|
High-impact reactive armor activated. |
HEV_A3
|
atmospherics_on
|
Atmospheric contaminant sensors activated. |
HEV_A4
|
vitalsigns_on
|
Vital signs monitoring activated. |
HEV_A8
|
automedic_on
|
Automatic medical systems engaged. |
HEV_A7
|
weaponselect_on
|
Defensive weapon selection system activated. |
HEV_A5
|
munitionview_on
|
Munition level monitoring activated. |
HEV_A6
|
communications_on
|
Communications interface online. |
HEV_A10
|
safe_day
|
Have a very safe day. |
Note: The Hazard Course only uses HEV_A0.
Vital signs[edit]
Various health warnings:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_HLTH1
|
beep (2x),health_dropping2
|
Vital signs are dropping. |
HEV_HLTH4
|
beep (2x),health_dropping2 , evacuate_area
|
Vital signs are dropping. Evacuate area. |
HEV_HLTH5
|
beep (3x),health_critical , evacuate_area
|
Warning: Vital signs critical. Evacuate area. |
HEV_HLTH6
|
beep (3x),near_death , evacuate_area , immediately
|
Emergency. User death imminent. Evacuate area immediately. |
HEV_HLTH3
|
beep (3x),near_death
|
Emergency. User death imminent. |
HEV_DMG7
|
boop (3x),seek_medic
|
Seek medical attention. |
Electrical damage:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_SHOCK
|
beep (2x), warning , shock_damage
|
Warning: Electrical damage detected. |
Heat damage:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_FIRE
|
beep (2x), warning , heat_damage
|
Warning: Extreme heat damage detected. |
Radioactive waste damage:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DMG3
|
boop (3x),blood_toxins
|
Warning: Blood toxin levels detected. |
Lacerations:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DMG0
|
boop (3x),minor_lacerations
|
Minor lacerations detected. |
HEV_DMG1
|
boop (3x),major_lacerations
|
Major lacerations detected. |
Fractures:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DMG4
|
boop (3x),minor_fracture
|
Minor fracture detected. |
HEV_DMG5
|
boop (3x),major_fracture
|
Major fracture detected. |
Bleeding:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DMG6
|
boop (3x),blood_loss
|
Blood loss detected. |
HEV_DMG2
|
boop (3x),internal_bleeding
|
Internal bleeding detected. |
Death:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DEAD0
|
beep (6x),flatline
|
Flatline (Sentence HEV_DEAD1 , minus one beep, also exists but is not used)
|
Healing[edit]
Intravenous:
Sentence name | Filename(s) | Quote |
---|---|---|
N/A | adrenaline_shot
|
Adrenaline administered. (Unused, to be used with the cut Adrenaline Powerup Canister) |
HEV_HEAL5
|
boop (3x),hiss ,antidote_shot
|
Antidote administered. (Unused, to be used with the cut Antidote Powerup Canister) |
HEV_HEAL4
|
boop (3x),hiss ,antitoxin_shot
|
Antitoxin administered. (Unused) |
HEV_HEAL3
|
boop (3x),blood_plasma
|
Blood plasma administered. (Unused) |
HEV_HEAL7
|
boop (3x),hiss ,morphine_shot
|
Morphine administered. |
N/A | pain_block
|
Pain suppressant administered. (Unused) |
Various unused sentences:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_MED2
|
boop (3x),administering_medical
|
Administering medical attention. |
HEV_MED0
|
boop (3x),innsuficient_medical [sic]
|
Insufficient medical supplies to repair damage. |
HEV_HEAL8
|
boop (3x),medical_repaired
|
Medical damage repaired. |
HEV_HEAL1
|
boop (3x),torniquette_applied [sic],bleeding_stopped
|
Local tourniquet applied. Bleeding has stopped. |
HEV_HEAL2
|
boop (3x),bleeding_stopped
|
Bleeding has stopped. |
HEV_HEAL0
|
boop (3x),hiss ,wound_sterilized
|
Wound sterilized. |
Hazard detections[edit]
Radioactivity detected:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DET2
|
blip (3x),radiation_detected
|
Warning: Hazardous radiation levels detected. |
Radioactivity detected (Geiger counter):
Sentence name | Filename(s) | Quote |
---|---|---|
N/A | geiger1 to geiger6
|
Geiger sound (All 6 sounds put together) |
Chemical waste detected:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DET1
|
blip (3x),chemical_detected
|
Warning: Hazardous chemical detected. |
Biohazard detected:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DET0
|
blip (3x),biohazard_detected
|
Warning: Biohazard detected. |
Biological forms detected:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_DET3
|
blip (3x),bio_reading
|
Possible bio-reading. (Unused) |
Suit (Unused)[edit]
Various unused sentences for the suit itself.
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_AIM_ON
|
blip ,targetting_system [sic], activated
|
Automatic target acquisition system activated. |
HEV_AIM_OFF
|
blip ,targetting_system [sic], deactivated
|
Automatic target acquisition system deactivated. |
HEV_D01
|
fuzz (2x),hev_shutdown
|
Insufficient power. HEV shutting down. |
N/A | armor_compromised
|
Warning: Reactive armor compromised. (Unknown notification as the sentence is absent from Half-Life's "sentences.txt") |
HEV_E0
|
buzz ,armor_gone
|
Armor compromised. |
HEV_E2
|
buzz ,hev_critical_fail
|
HEV critical failure—failure— |
HEV_E3
|
buzz ,hev_general_fail
|
HEV general failure. |
HEV_E4
|
buzz ,hev_damage
|
HEV damage sustained. |
HEV_0P
|
fuzz (2x),power_below ,# , percent
|
Warning: HEV power level below # percent. |
HEV_V0
|
blip ,voice_on
|
Voice system activated. (An option to turn on or off the suit's voice, since the suit was to notify the player for many things, ultimately dropped from the series) |
HEV_V1
|
blip ,voice_off
|
Voice system deactivated. |
Equipment[edit]
When equipment is picked up. While unused Half-Life sounds indicate that the suit voice was to be heard each time an item was picked up, in the final game it is used only when picking up a battery.
Battery and medkit[edit]
Each time a battery is picked up in Half-Life. If the power is filled with a charger the suit will remain silent, and the lines have been removed from Half-Life 2 onward:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_1P toHEV_18P
|
fuzz (2x),power_restored ,## ,percent
|
Power # percent. (# stands for the suit power after picking up the battery, rounded down to the nearest multiple of 5 (numbers are always multiples of 5, up to 100). "Restored" in "power_restored" is cropped in-game. Composite sound file for 50 percent as an example.) |
Heard only when filling the power level up to 100% with batteries in Half-Life:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_19P
|
fuzz (2x),power_level_is , onehundred , percent
|
Power level is one hundred percent. |
Unused:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_BATTERY
|
blip ,get_battery , acquired
|
HEV power unit acquired. |
HEV_MEDKIT
|
blip ,get_medkit , acquired
|
Automatic medical kit acquired. |
Weapons[edit]
Misc.[edit]
Current weapon out of ammo:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_AMO0
|
blip ,ammo_depleted
|
Ammunition depleted. |
Half-Life weapons (Unused)[edit]
Never used in-game, it includes every weapon of the game minus the crowbar:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_44PISTOL
|
blip ,get_44pistol , acquired
|
.44 caliber handgun acquired. |
HEV_HORNET and HEV_SQUEEK
|
blip ,get_alien_wpn , acquired
|
Unidentified bioweapon acquired. (Used for both the Hivehand and the Snark) |
HEV_ASSAULT
|
blip ,get_assault , acquired
|
9mm fully-automatic weapon with grenade launcher acquired. |
HEV_XBOW
|
blip ,get_crossbow , acquired
|
High velocity stealth crossbow acquired. |
HEV_EGON
|
blip ,get_egon , acquired
|
Experimental energy weapon acquired. |
HEV_GAUSS
|
blip ,get_gauss , acquired
|
Experimental hypervelocity projectile weapon acquired. |
HEV_GRENADE
|
blip ,get_grenade , acquired
|
Fragmentation grenade acquired. |
HEV_PISTOL
|
blip ,get_pistol , acquired
|
9mm semi-automatic handgun acquired. |
HEV_RPG
|
blip ,get_rpg , acquired
|
Laser-guided rocket launcher acquired. |
HEV_SATCHEL
|
blip ,get_satchel , acquired
|
Remote-activated demolition unit acquired. |
HEV_SHOTGUN
|
blip ,get_shotgun
|
Combat shotgun acquired. (File contains the "acquired") |
HEV_TRIPMINE
|
blip ,get_tripmine , acquired
|
Laser-activated anti-personnel mine acquired. |
N/A | blip ,weapon_pickup
|
Weapon acquired. |
Half-Life ammunition[edit]
Unused as well:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_9MM
|
blip ,get_9mmclip , acquired
|
9mm ammunition acquired. |
HEV_44AMMO
|
blip ,get_44ammo , acquired
|
.44 caliber ammunition acquired. |
HEV_BOLTS
|
blip ,get_bolts , acquired
|
Neurotoxin-treated crossbow ammunition acquired. |
HEV_BUCKSHOT
|
blip ,get_buckshot , acquired
|
Combat shotgun ammunition acquired. |
HEV_AGRENADE
|
blip ,get_assaultgren , acquired
|
Self-propelled grenade acquired. |
HEV_EGONPOWER
|
blip ,get_egonpower , acquired
|
Energy recharge unit acquired. |
HEV_RPGAMMO
|
blip ,get_rpgammo , acquired
|
Laser-guided rocket acquired. |
N/A | blip ,ammo_pickup
|
Ammunition acquired. (File contains the "acquired") |
Long Jump Module[edit]
Upon acquiring the Long Jump Module. Was to be used when donning the HEV Suit for the first time:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_A1
|
blip (2x),powermove_on
|
Power-assist movement activated. |
HEV_E5
|
buzz ,powermove_overload
|
Warning: Power movement system overload. (Unused) |
Units (Unused)[edit]
Giving the time:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_C1t
|
bell , time_is_now , ## , am / pm
|
The time is now 10:56 a.m. (Composite sound made as an example; "one" is the only number found in Half-Life's "sentences.txt") |
N/A | am
|
a.m. |
N/A | pm
|
p.m. |
A countdown. In Half-Life’s "sentences.txt", only the numbers 10, 15, 20 and 30 are present, and are in seconds, while the sound files also include "minutes" and "hours":
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_F10t , HEV_F15t , HEV_F20t , HEV_F30t
|
time_remaining , ## , seconds
|
Time remaining: 20 seconds. (Has only four sentences; Composite sound made as an example) |
Cardinal points. May be for a compass, possibly used with your
+ position
, but Half-Life’s "sentences.txt" contains no information about it:
Sentence name | Filename(s) | Quote |
---|---|---|
N/A | your , position
|
Your position. |
N/A | north
|
North. |
N/A | south
|
South. |
N/A | east
|
East. |
N/A | west
|
West. |
Range:
Sentence name | Filename(s) | Quote |
---|---|---|
HEV_GR0r , HEV_GR1r , HEV_GR2r ,
|
range , twenty , nineteen , eighteen , meters
|
Range: 19 meters. (Composite sound made as an example) |
Numbers[edit]
Separate numbers used for battery percentage in the final games, but also with cut uses such as the countdown or the time:
Sentence name | Filename(s) | Quote |
---|---|---|
N/A | one
|
One. |
N/A | two
|
Two. |
N/A | three
|
Three. |
N/A | four
|
Four. |
N/A | five
|
Five. |
N/A | six
|
Six. |
N/A | seven
|
Seven. |
N/A | eight
|
Eight. |
N/A | nine
|
Nine. |
N/A | ten
|
Ten. |
N/A | eleven
|
Eleven. |
N/A | twelve
|
Twelve. |
N/A | thirteen
|
Thirteen. |
N/A | fourteen
|
Fourteen. |
N/A | fifteen
|
Fifteen. |
N/A | sixteen
|
Sixteen. |
N/A | seventeen
|
Seventeen. |
N/A | eighteen
|
Eighteen. |
N/A | nineteen
|
Nineteen. |
N/A | twenty
|
Twenty. |
N/A | thirty
|
Thirty. |
N/A | fourty
|
Fourty. |
N/A | fifty
|
Fifty. |
N/A | sixty
|
Sixty. |
N/A | seventy
|
Seventy. |
N/A | eighty
|
Eighty. |
N/A | ninety
|
Ninety. |
N/A | onehundred
|
One hundred. |
Unused words[edit]
Sentence name | Filename(s) | Quote |
---|---|---|
N/A | danger
|
Danger. |
N/A | online
|
Online. (Used in "communications_on" but with another tone.) |
Notification sounds[edit]
The various notification sounds starting the suit's messages, with their pitches unchanged. Some are also reused in the games' environment.
Filename(s) | Quote |
---|---|
beep
|
"Beep" sound (Also used with the flatline sound for the player's death) |
bell
|
Bell sound (Used for the introduction message only) |
blip
|
"Blip" sound |
boop
|
"Boop" sound |
buzz
|
"Buzz" sound |
fuzz
|
"Fuzz" sound |
hiss
|
"Hiss" sound (Not a notification but an injection sound, e.g. with "Morphine administered.") |