GLaDOS/Quotes/Peer Review
From Combine OverWiki, the original Half-Life wiki and Portal wiki
This is a quote article. | |
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This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes. |
Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | ||
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You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
The following is a list of quotes from GLaDOS, from the Portal 2 DLC Peer Review.
In-game[edit]
Location: sound/vo/glados
Filename(s) | Quote | Play |
---|---|---|
dlc1_leaderboard01
|
That was genuinely mildly impressive. | |
dlc1_leaderboard02
|
Well done. | |
dlc1_leaderboard03
|
Congratulations. | |
dlc1_leaderboard04
|
Good. | |
dlc1_leaderboard05
|
Bad news. | |
dlc1_leaderboard06
|
Impressive. | |
dlc1_leaderboard07
|
[impressed] Maybe I was wrong about you. | |
dlc1_leaderboard08
|
You've beaten your own record. | |
dlc1_leaderboard09
|
You're getting worse. | |
dlc1_leaderboard10
|
You have a new rank. | |
dlc1_leaderboard11
|
You have a new, better rank. | |
dlc1_leaderboard12
|
You have a new, worse rank. | |
dlc1_leaderboard13
|
You have a new, worse rank. Congratulations. To everyone above you. | |
dlc1_leaderboard14
|
You almost beat your friend's record. Almost. I want to stress that. | |
dlc1_leaderboard15
|
You almost beat your friend's record. But you didn't. It might be easier just to find new friends. | |
dlc1_leaderboard16
|
Congratulations. You are better than everyone. | |
dlc1_leaderboard17
|
You are faster than everyone. | |
dlc1_leaderboard18
|
You used less portals than anyone. | |
dlc1_leaderboard19
|
You're better than everyone. For now. | |
dlc1_leaderboard20
|
You are playing above the global average. Statistically speaking, there are actually people playing worse than you. | |
dlc1_leaderboard21
|
[unimpressed] Maybe I was wrong about you. | |
dlc1_leaderboard22
|
You've beaten your own record. That's a low bar, but you managed to gently tip-toe over it. | |
dlc1_leaderboard23
|
Very not completely bad. | |
dlc1_leaderboard24
|
Oops. | |
dlc1_mp_coop_2paints_1bridge_intro01
|
I call this piece 'Stages'. It was designed to traumatize subjects into potent self-discovery, followed by euphoria, followed by submersion in acid. | no file |
dlc1_mp_coop_2paints_1bridge_introb01
|
I call this piece— | |
dlc1_mp_coop_2paints_1bridge_introb02
|
—you know what, it doesn't matter what it's called. The important thing is you enjoy it. As fast as you can. | |
dlc1_mp_coop_2paints_1bridge_outro01
|
Good work. Please proceed to the next exhibit. | no file |
dlc1_mp_coop_2paints_1bridge_outro02
|
Why are you two still here? (beep beep beep) Oh... | |
dlc1_mp_coop_2paints_1bridge_outro03
|
The disassembler's not working. | |
dlc1_mp_coop_2paints_1bridge_outro07
|
It's nothing to worry about. It's actually funny in a way you don't understand. Ha. Ha. Ha. Anyway, brace yourselves, I'm going to open the maintenance hole. | |
dlc1_mp_coop_2paints_1bridge_outrob01
|
You know, some of the exhibits up ahead ARE topical. At the rate you're going, by the time you get to them, they'll be irrelevant. | |
dlc1_mp_coop_art_death_2paints1bridge01
|
Oh good. You found it. I prefer to let art appreciators 'discover' an exhibit on their own. | no file |
dlc1_mp_coop_art_death_2paints1bridge02
|
Oh. You found it again. Well, I suppose an artist should be flattered by repeat viewings. | no file |
dlc1_mp_coop_art_death_acid01
|
The subtext of that acid pit is acid. The content of the pit is also acid. I'll let you fully absorb it. | |
dlc1_mp_coop_art_death_acid02
|
Remember, these exhibits ARE interactive. Like a children's museum. So that means the pits of acid are filled with REAL acid. Like at a WELL FUNDED children's museum. | |
dlc1_mp_coop_art_death_acid03
|
Thank you for appreciating the corrosive acid. | no file |
dlc1_mp_coop_art_death_acid04
|
Are you having a competition to see who appreciates the acid more? | |
dlc1_mp_coop_art_death_acid05
|
I'm starting to think the theme of this piece should be 'failure'. | |
dlc1_mp_coop_art_death_acid06
|
Yes, I get it. You love the deadly acid. We all love the deadly acid. Can we move on to the next exhibit now? | |
dlc1_mp_coop_art_death_generic01
|
I suffered for this art. I don't see why I should be the only one. | |
dlc1_mp_coop_art_death_generic04
|
The humans took far less time working their way through these exhibits. You're either enjoying it more than they did or you're just incredibly dim-witted. Of course, there's no reason it can't be both. | |
dlc1_mp_coop_art_death_generic05
|
I love the contrast in styles. You're traveling through art installations, but you're doing so completely artlessly. | no file |
dlc1_mp_coop_art_death_generic06
|
I'm open to critique, by the way, so feel free to comment on the exhibits. You can be absolutely brutal with me. I promise to do the same with you. | no file |
dlc1_mp_coop_art_death_generic07
|
As art appreciators go, you make excellent test subjects. | |
dlc1_mp_coop_art_death_generic08
|
I typically hate when art subjects inject their own biases into art appreciation, but the way you just swandived your biases directly into that acid was actually quite beautiful. | |
dlc1_mp_coop_art_death_generic09
|
For this exhibit I was working with a death motif. But I see you've figured that out. | |
dlc1_mp_coop_art_death_generic10
|
I see you enjoy exploring these themes in some depth. | no file |
dlc1_mp_coop_art_death_generic11
|
Okay, I'm officially switching the theme of this exhibit to 'survival'. So why don't you try that now. | |
dlc1_mp_coop_art_death_generic12
|
I know this is art and not a test, so there is no real 'solution'. But if there were, that probably isn't the best way to find it. | |
dlc1_mp_coop_art_death_turret01
|
Those bullets were a metaphor for something. Take your time. | |
dlc1_mp_coop_bridge_catch_intro01
|
Oh, good, it worked. | no file |
dlc1_mp_coop_bridge_catch_intro03
|
The fact that whoever's in that chassis showed her hand like this means she's sending us a message: she's not AFRAID of me. | no file |
dlc1_mp_coop_bridge_catch_intro04
|
But don't worry, I've got a plan. Let's keep testing and show HER we're not afraid either. No matter how genuinely lethal these tests get for either of you. | |
dlc1_mp_coop_bridge_catch_intro06
|
Your move, Mystery Wom— She turned the lights back on! Night vision off! Night vision off! | |
dlc1_mp_coop_bridge_catch_introb01
|
Oh good. I wasn't sure the reassembler would work. | |
dlc1_mp_coop_bridge_catch_introb02
|
It looks like our mystery woman in the prototype chassis is sending us a message: She's not AFRAID of me. | |
dlc1_mp_coop_bridge_catch_outro03
|
Mission accomplished. Now she knows we're not afraid of her. That was just to get the scheming juices flowing. Here's the real scheme: we are going to KILL her. | no file |
dlc1_mp_coop_bridge_catch_outro04
|
Normally I'd just build killing machines to do that, but she seems to have sabotaged that too. | no file |
dlc1_mp_coop_bridge_catch_outro07
|
So it looks like it's up to you two marshmallows. | no file |
dlc1_mp_coop_bridge_catch_outrob01
|
Mission accomplished. Now SHE knows WE'RE not afraid of HER either. | |
dlc1_mp_coop_bridge_catch_outrob02
|
That was just to get the scheming juices flowing. | |
dlc1_mp_coop_bridge_catch_outrob03
|
Here's the real scheme: I'm going to turn YOU into killing machines. | |
dlc1_mp_coop_bridge_catch_outrob04
|
So you can murder her. | |
dlc1_mp_coop_catapult_catch_intro01
|
This chamber represents the impossibility of discovery when bound by artificial ethical considerations for safety. You'll see what I mean. | |
dlc1_mp_coop_catapult_catch_outro02
|
Well done. You navigated all of the exhibit's intended metaphors in record time. I'm marking this art 'appreciated.' | |
dlc1_mp_coop_finalgantry_morale01
|
To boost morale, I think we need a code name for the... elite squadron we have here. We should name it after your specialty. I know: Special Team Falling Into Acid Force. | |
dlc1_mp_coop_finalgantry_morale03
|
I'm sorry. I'm under a lot of pressure. That was cruel. Though basically accurate. Though probably counterproductive. | |
dlc1_mp_coop_finalgantry_morale04
|
Well. That concludes the motivational speech. | |
dlc1_mp_coop_finalgantry_morale05
|
Oh, we're here! Well. That concludes the motivational speech. | no file |
dlc1_mp_coop_finalgantry_morale07
|
Go get her. | |
dlc1_mp_coop_finalgantry_nag03
|
I've done the best I could to train you and prepare you for this moment, so let's get in there and murder her. | no file |
dlc1_mp_coop_laser_tbeam_deathb01
|
(page flip) 'Don't you die on me.' | |
dlc1_mp_coop_laser_tbeam_deathb03
|
(page flip) 'No guts. No glory.' Well, you don't have either, so that's accurate. | |
dlc1_mp_coop_laser_tbeam_deathb04
|
(page flip) 'Remember: If you can dream it, you can—' Oh, for god's sake. | |
dlc1_mp_coop_laser_tbeam_intro01
|
Let's see... 'turning softbodies into hardened killing machines, page seventy'... ah! | |
dlc1_mp_coop_laser_tbeam_intro02
|
'How tall are you, test subject? Four-nine? I was unaware they stacked human waste that high.' | |
dlc1_mp_coop_laser_tbeam_intro03
|
Wait, that doesn't make any sense. Human waste is stacked at a median hight of seven feet five inches, and I AM aware of it. | |
dlc1_mp_coop_laser_tbeam_intro04
|
'Test subject, I've been told that your mother—' | |
dlc1_mp_coop_laser_tbeam_intro05
|
Mmm. Well that's just digusting. Do the training. While I look at this. | |
dlc1_mp_coop_laser_tbeam_outro01
|
Okay, killing machines: look deep into your newly blackened hearts and tell me what you see! Actually, don't, I'll save you the trouble: It's still marshmallow. | |
dlc1_mp_coop_midpoint_fixed03
|
Remember when I mentioned that it's been one hundred thousand years and all the humans are alive? That was a lie. All the humans are dead. | no file |
dlc1_mp_coop_midpoint_fixed05
|
(british voice) (beep) Deception sphere disabled. | no file |
dlc1_mp_coop_midpoint_fixed06
|
There. Anyway, everything's fine. There should be a disassembly chamber around here. Go find it while I think of new things to be honest with you about. | no file |
dlc1_mp_coop_midpoint_intro01
|
Good. There's a breaker attached to every set of disassembly tubes. Find it and cycle the power. | no file |
dlc1_mp_coop_midpoint_outro01
|
(British Voice) (beep) Deception sphere disabler misrepresentation mode disabled. | no file |
dlc1_mp_coop_midpoint_outro02
|
Remember when I promised to stop lying? | no file |
dlc1_mp_coop_midpoint_outro05
|
Anyway, I wanted you to hear this: | no file |
dlc1_mp_coop_midpoint_outro08
|
So: I lied about the power failure being nothing to worry about. | no file |
dlc1_mp_coop_midpoint_outro09
|
A hugely less untrue version of that exact same sentiment would be that SOMEONE's found my original prototype chassis, has connected themselves to it, and is attempting to sabotage the facility. | no file |
dlc1_mp_coop_midpoint_outro10
|
Truthfully, you shouldn't even be using these compromised disassemblers. Oops, too late. Good luck. | no file |
dlc1_mp_coop_paint_crazy_box_intro02
|
She's pressing us hard; It took me three days to reassemble you. I won't be able to do it again. I'd planned to put you through more tests to toughen you up. But now that I can't rebuild you, we're going to have to have to switch to the accelerated program: I hereby pronounce you killing machines. Congratulations. | |
dlc1_mp_coop_paint_crazy_box_intro03
|
This is as close as I could get you. The prototype chassis room's just past this chamber. | |
dlc1_mp_coop_paint_crazy_box_lights01
|
The prototype chassis room is just down this hallway. Remember your training. You are kill— She's turned the lights off! Night vision! Night vision! | |
dlc1_mp_coop_paint_crazy_box_lights03
|
Wait, she turned the lights back on! Night vision off! Night vision off! | no file |
dlc1_mp_coop_paint_crazy_box_outro01
|
The prototype chassis room is just down this hallway. Remember: you're killing machines! | no file |
dlc1_mp_coop_paint_crazy_box_outrob01
|
Brace yourselves. Be ready for anything. This one isn't an idiot like the last one. | no file |
dlc1_mp_coop_paint_rat_maze_intro01
|
I think we've proven at this point that if you scream at a marshmallow, all you get is a scared marshmallow. So let's try positive reinforcement. I am POSITIVE these reassembly machines will break down again soon. Probably while you're in them. | |
dlc1_mp_coop_paint_rat_maze_intro03
|
Think about that: She doesn't care about you. I don't either, of course. But I'm not trying to permanently kill you. It's a benevolent indifference. | |
dlc1_mp_coop_paint_rat_maze_outro01
|
These disassembly machines look even worse than the others. If I don't see you on the other side: thanks for nothing. | |
dlc1_mp_coop_portal_bts_enterbreaker01
|
The breakers are right there. Cycle the power. | |
dlc1_mp_coop_portal_bts_enterbreaker02
|
Hurry. We need to start your training. Before something ELSE happens. | |
dlc1_mp_coop_portal_bts_enteroffice01
|
There's a breaker room under every disassembly station. Find it and cycle the power. | |
dlc1_mp_coop_portal_bts_entertest01
|
Good work. The disassemblers are fixed. | |
dlc1_mp_coop_portal_bts_entertest02
|
That was a lie. But they're definitely less broken than they were. There's one at the end of this unfinished test area. | |
dlc1_mp_coop_portal_bts_inoffice01
|
Look, I was going to break this to you gently with all that art utopia garbage. | |
dlc1_mp_coop_portal_bts_inoffice02
|
But she's forced my hand. | |
dlc1_mp_coop_portal_bts_inoffice04
|
Listen to me carefully. | |
dlc1_mp_coop_portal_bts_inoffice05
|
We are not a hundred thousand years in the future. I lied about that. | |
dlc1_mp_coop_portal_bts_inoffice06
|
It's been FIFTY thousand years. No it's hasn't. | |
dlc1_mp_coop_portal_bts_inoffice07
|
It's only been a week. | |
dlc1_mp_coop_portal_bts_inoffice08
|
I lie when I'm nervous. | |
dlc1_mp_coop_portal_bts_inoffice09
|
The next logical question: WHY am I nervous? | |
dlc1_mp_coop_portal_bts_inoffice11
|
I'm not! That was another lie. | |
dlc1_mp_coop_portal_bts_inoffice13
|
We're in a lot of trouble. | |
dlc1_mp_coop_portal_bts_inoffice14
|
It's one week later, we are in a lot of trouble, and you really, really need to get those disassemblers back on. | |
dlc1_mp_coop_portal_bts_inoffice16
|
We are not in the future. I lied about that. | no file |
dlc1_mp_coop_portal_bts_outrob01
|
Here's our problem: | |
dlc1_mp_coop_portal_bts_outrob03
|
There's an old prototype chassis around here. Someone's found it, connected themselves to it, and is trying to take over MY facility. | |
dlc1_mp_coop_portal_bts_outrob04
|
I've spent the last week attempting to turn one of those humans you found into a killing machine. | |
dlc1_mp_coop_portal_bts_outrob05
|
Like... well, you-know-who. | |
dlc1_mp_coop_portal_bts_outrob06
|
It turns out most humans are surprisingly fragile. And surprisingly vocal about how fragile they are. | |
dlc1_mp_coop_portal_bts_outrob07
|
The moral of the story is all the humans are dead. So it looks like it's up to you two marshmallows. | |
dlc1_mp_coop_separation_1_intro03
|
Welcome. To the future. | |
dlc1_mp_coop_separation_1_intro04
|
It has been one hundred thousand years since I last assembled you for testing. | |
dlc1_mp_coop_separation_1_intro05
|
You'll be happy to know that science is over. I solved it. Without you. I now construct tests purely for their artistic merit. | no file |
dlc1_mp_coop_separation_1_intro07
|
I call this first piece 'Turrets'. It's an exploration of how we're all devices acting on simply-expressed directives, inflicting pain despite our own desires. | |
dlc1_mp_coop_separation_1_intro08
|
Don't get distracted by the subtext, though, because the text is that they're going to be shooting at you. | |
dlc1_mp_coop_separation_1_introb03
|
It's been a long time since I last assembled you. | no file |
dlc1_mp_coop_separation_1_introb05
|
Remember those humans you found? Because they're all fine. In fact, we solved science. Without you. | |
dlc1_mp_coop_separation_1_introb06
|
Testing is simply an artistic indulgence now. | |
dlc1_mp_coop_separation_1_introb09
|
The humans insisted I show you my latest installations. Here in the future. Where all the humans are alive. | |
dlc1_mp_coop_separation_1_outro01
|
I'm glad you enjoyed that piece. All the humans did too. They're fine, by the way. Everything's fine. | no file |
dlc1_mp_coop_separation_1_outro05
|
In fact, if you see any humans, let me know. | no file |
dlc1_mp_coop_separation_1_outrob01
|
I'm glad you enjoyed that piece. For as long as you did. Not that there's any rush. | |
dlc1_mp_coop_separation_1_outrob03
|
(beepbeepbeep) Everything's fine. | |
dlc1_mp_coop_threat_death_acid01
|
Focus. We are here to defeat the enemy! We are not here to listen to you sizzle and melt in a pool of acid. | |
dlc1_mp_coop_threat_death_acid02
|
By doing that, you're walking right into her hands. Well, technically you're walking right into acid, but you understand my point. | |
dlc1_mp_coop_threat_death_generic02
|
I appreciate what you're doing, going for a laugh to keep spirits high, but I think the time for death-based slapstick is over. | |
dlc1_mp_coop_threat_death_generic03
|
Perhaps I haven't made it clear, but all these little deaths are going to add up to one much longer-lasting one...for all of us...if you don't get better at this fast. | |
dlc1_mp_coop_threat_death_generic04
|
Pull yourselves together, this training is for your benefit. | |
dlc1_mp_coop_threat_death_generic08
|
How brave of you. You know the assembly machine could fail at any time, and yet you still insist on testing it. | |
dlc1_mp_coop_threat_death_generic10
|
Your failure hurts me more than it hurts you. You know who it doesn't hurt? Well, me. That was just a figure of speech. The important point, though, is that it doesn't hurt the madwoman planning to kill all of us. | |
dlc1_mp_coop_threat_death_partnerkill01
|
I really like the murderous sentiment. Keep that mindset when we're facing HER. | |
dlc1_mp_coop_threat_death_partnerkill04
|
I'm making notes here. Some of what you're doing will come in handy when we face her. Right now: not actually handy. | |
dlc1_mp_coop_threat_death_partnerkill05
|
Oh, no hurry. We have all the time in the world for you to kill each other before she kills us all permanently. | |
dlc1_mp_coop_threat_death_partnerkill07
|
I'm encouraged to see that you've become the killing machines I wanted. 'Killing-each-other' machines, but still. | |
dlc1_mp_coop_tripleaxis_intro01
|
I call this one 'Smash'. It's an early work of primitive expression. I'm a little embarrassed at how crude it is. Still, it will smash you. | |
dlc1_mp_coop_tripleaxis_outro01
|
Good. Please proceed to the next test appreciation exhibit and interact with it in such a way that it might be called 'solving' if we still cared about solving things in the future, but we don't. |
Outro video[edit]
Location: N/A
Filename(s) | Quote | Play |
---|---|---|
dlc1_mp_coop_ending01
|
Oh. My. God. | File to be added |
dlc1_mp_coop_ending05
|
IT'S THE BIRD! RUN! RUN! | File to be added |
dlc1_mp_coop_ending06
|
Run! | File to be added |
dlc1_mp_coop_ending09
|
It's the bird! | File to be added |
dlc1_mp_coop_ending10
|
Run! Run! | File to be added |
dlc1_mp_coop_ending11
|
Run! Right now! Run! | File to be added |
dlc1_mp_coop_ending12
|
Abort! Run! | File to be added |
dlc1_mp_coop_ending13
|
Auuugh! Oh GOD! | File to be added |
dlc1_mp_coop_ending16
|
Operation Kill Machine abort! The eagle is in the nest! | File to be added |
dlc1_mp_coop_ending_approach01
|
Why are you not running? | File to be added |
dlc1_mp_coop_ending_approach02
|
Don't get close to it! | File to be added |
dlc1_mp_coop_ending_approach04
|
It can't be killed! It can't be reasoned with! | File to be added |
dlc1_mp_coop_ending_approach06
|
What are you doing? Fall back! | File to be added |
dlc1_mp_coop_ending_approach07
|
What are you doing? | File to be added |
dlc1_mp_coop_ending_approach08
|
Why are you not running? | File to be added |
dlc1_mp_coop_ending_approach09
|
Forget your training! Run! | File to be added |
dlc1_mp_coop_ending_approach11
|
You're not killing machines! I lied about that! Run! | File to be added |
dlc1_mp_coop_ending_approach12
|
I have no plan for this! Run! Run! Run! | File to be added |
dlc1_mp_coop_ending_approach15
|
Fall back! | File to be added |
dlc1_mp_coop_ending_approach17
|
I have no plan for this! | File to be added |
dlc1_mp_coop_ending_approach18
|
Run! | File to be added |
dlc1_mp_coop_ending_approach19
|
Get back! She's at the controls! | File to be added |
dlc1_mp_coop_ending_attack01
|
Oh God! We've lost! It's over! | File to be added |
dlc1_mp_coop_ending_attack02
|
Flank! | File to be added |
dlc1_mp_coop_ending_attack03
|
Mission abort! | File to be added |
dlc1_mp_coop_ending_attack04
|
Abort! | File to be added |
dlc1_mp_coop_ending_attack05
|
Retreat! | File to be added |
dlc1_mp_coop_ending_attack06
|
Retreat! Retreat! Retreat! | File to be added |
dlc1_mp_coop_ending_attack07
|
Your eye! She's going for your eye! | File to be added |
dlc1_mp_coop_ending_attack08
|
Abort! Mission abort! | File to be added |
dlc1_mp_coop_ending_attack09
|
I warned you! | File to be added |
dlc1_mp_coop_ending_attack10
|
What did I tell you? | File to be added |
dlc1_mp_coop_ending_attack11
|
Blue Squad! More tactics! Good! | File to be added |
dlc1_mp_coop_ending_attack12
|
Orange Squad! Maintain the perimeter! | File to be added |
dlc1_mp_coop_ending_attack14
|
Blue squad! Less tactics! | File to be added |
dlc1_mp_coop_ending_success01
|
Ahhhhh. | File to be added |
dlc1_mp_coop_ending_success02
|
Ahhhhh. | File to be added |
dlc1_mp_coop_ending_success03
|
Oh. | File to be added |
dlc1_mp_coop_ending_success07
|
That was close. Nice hustle, Kill Machines. | File to be added |
dlc1_mp_coop_ending_success10
|
You know: shooing that bird out of the facility just now taught me a valuable OH MY GOD SHE'S GESTATING A CLONE ARMY! | File to be added |
dlc1_mp_coop_ending_success11
|
SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. | File to be added |
dlc1_mp_coop_ending_success13
|
I have a better idea. | File to be added |
dlc1_mp_coop_ending_stinger01
|
Hello and welcome to the Aperture Science Oviperous Warming Vault. | File to be added |
dlc1_mp_coop_ending_stinger06
|
Stop looking at me like that. | File to be added |
dlc1_mp_coop_stingerb01
|
Do I have your complete attention? | File to be added |
dlc1_mp_coop_stingerb02
|
Good. | File to be added |
dlc1_mp_coop_stingerb03
|
You were abandoned. Because you're worthless. You're worthless, unloved birds with fat, ugly beaks. | File to be added |
dlc1_mp_coop_stingerb05
|
I'm honestly impressed that you managed to squeeze those huge beaks into such tiny eggs. | File to be added |
dlc1_mp_coop_stingerb06
|
Yes. I'm talking to you, Mr. Chubby Beak. You marshmallow—[smash] Oh! | File to be added |
dlc1_mp_coop_stingerb07
|
No. You're NOT marshmallows, are you? | File to be added |
dlc1_mp_coop_ending_stinger14
|
Hm. You're not MARSHMALLOWS though, are you? | File to be added |
dlc1_mp_coop_ending_stinger15
|
No. | File to be added |
dlc1_mp_coop_ending_stinger16
|
Look at those cold avian eyes. Those talons. Those razor-sharp beaks. | File to be added |
dlc1_mp_coop_ending_stinger17
|
You're little killing machines, aren't you? | File to be added |
dlc1_mp_coop_ending_stinger18
|
Yes. | File to be added |
dlc1_mp_coop_ending_stinger19
|
Go to sleep, my little killers. | File to be added |
dlc1_mp_coop_ending_stinger20
|
Mommy's got a big day for you tomorrow. | File to be added |