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Combine Suppressor/Quotes

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Commentary node transparent.png This is a quote article.

This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes.

The following is a list of quotes from the Combine Suppressor.

Half-Life: Alyx[edit]

Location: sounds\vo\combine\suppressor

Filename(s) Quote
advancing_on_target_01 Moving.
advancing_on_target_02 Moving now.
advancing_on_target_03 Pressing.
advancing_on_target_04 Approaching target.
advancing_on_target_05 Pressure.
advancing_on_target_06 Proceeding on infected.
advancing_on_target_07 APF closing in.
advancing_on_target_08 Pushing forward.
advancing_on_target_09 Sweeping in.
advancing_on_target_10 Moving on contaminant.
advancing_on_target_11 Pressure pressure.
advancing_on_target_12 Stabilization team is forward pressure.
advancing_on_target_13 Closing on infected.
advancing_on_target_14 Pushing.
advancing_on_target_15 Stabilization team has sector ID and is moving on infected.
advancing_on_target_16 APF unit is inbound.
advancing_on_target_17 Approaching contaminant.
advancing_on_target_18 APF Advancing on target.
advancing_on_target_19 APF advancing.
advancing_on_target_20 APF pushing.
announceattack_01 Going sharp.
announceattack_02 Engaging.
announceattack_03 Target engaged.
announceattack_04 APF suppressing.
announceattack_05 APF engaging.
announceattack_06 Executing full response.
announceattack_07 Striker striker.
announceattack_08 Taking advantage.
announceattack_09 Target locked. Dagger out.
announceattack_alyx_01 Oppressing target one.
announceattack_alyx_02 Disinfecting primary target.
announceattack_alyx_03 Daggers on Vance.
announceattack_alyx_04 Give up Alyx.
announceattack_alyx_05 Striker striker on prime hostile.
announceattack_alyx_06 Alyx confirmed.
announceattack_alyx_07 APF on Alyx.
announceattack_alyx_08 Weapons free on Alyx.
announceattack_alyx_09 Firing on Alyx.
announceattack_alyx_10 Engaging target one.
announceattack_alyx_11 Primary confirmed.
announceattack_cover_01 Breaking cover.
announceattack_cover_02 Changing target. Code breakdown.
announceattack_cover_03 Designate target as shadow.
announceattack_cover_04 Exposing hostile in three.
announceattack_cover_05 Target is protected. Rectifying.
announceattack_cover_06 APF. Removing support.
announceattack_cover_07 APF. Daggers on cover.
announceattack_cover_08 Full active on target cover.
announceattack_cover_09 Going sharp on cover.
announceattack_grenade_01 Bouncer out.
announceattack_grenade_02 Grenade out.
announceattack_grenade_03 Extractor away.
announceattack_grenade_04 Bouncer bouncer.
announceattack_grenade_05 Get down.
announceattack_grenade_06 Bouncer on 3.
announceattack_grenade_07 Extracting.
announceattack_grenade_08 Deploying grenade.
announceattack_grenade_09 Standing back.
announceattack_grenade_10 Bouncer free.
announceenemy_antlion_01 Antlion.
announceenemy_antlion_02 Target: antlion.
announceenemy_antlion_03 Contact. Antlion.
announceenemy_antlion_04 Antlion incoming.
announceenemy_antlion_05 Contact. Antlion.
announceenemy_antlion_06 APF viscon on antlion.
announceenemy_antlion_07 Antlion APF engage.
announceenemy_headcrabs_01 Parasitics.
announceenemy_headcrabs_02 Call contact, parasitics.
announceenemy_headcrabs_03 Free parasitics inbound.
announceenemy_headcrabs_04 APF visual on parasitics.
announceenemy_headcrabs_05 Contact. Parasitics.
announceenemy_headcrabs_06 Ughhhhh...
announceenemy_headcrabs_07 We got parasitics over here.
announceenemy_headcrabs_08 Live parasitics at sector
announceenemy_headcrabs_09 Viscon. Parasitics.
announceenemy_headcrabs_10 Parasitic infestation confirmed.
announceenemy_zombie_01 Necrotics.
announceenemy_zombie_02 Necrotics inbound.
announceenemy_zombie_03 Infestation alert.
announceenemy_zombie_04 APF visual on necrotics.
announceenemy_zombie_05 Contact. Necrotics.
announceenemy_zombie_08 Necrotics active.
announceenemy_zombie_09 Necrotics viscon.
announceenemy_zombie_10 Necrotics here.
announcekill_01 Hostile down.
announcekill_02 Target down.
announcekill_03 Kill confirmed.
announcekill_04 Clean kill.
announcekill_05 Another one down.
announcekill_06 That's it.
announcekill_08 Clean kill.
announcekill_09 Contact down.
announcekill_11 Hostile is silent.
announcekill_12 APF, confirming kill.
announcekill_13 Hostile neutralized.
announcekill_14 It's done.
announcekill_15 Hostile is over.
announcekill_antlion_01 Virome down.
announcekill_antlion_02 Cleaned.
announcekill_antlion_03 Target sterilized.
announcekill_antlion_04 Cleaned.
announcekill_antlion_05 Parasitics contained.
announcekill_headcrab_01 Clean.
announcekill_headcrab_02 Sector clean.
announcekill_headcrab_03 That's one.
announcekill_headcrab_04 Contaminant contained.
announcekill_headcrab_05 Cleaned.
announcekill_headcrab_06 Ugh.
announcekill_headcrab_07 Outbreak ineffective.
announcekill_headcrab_08 Outbreak contained.
announcekill_headcrab_09 Parasitic vacated.
announcekill_headcrab_10 APF to Ordinal. Parasitic down.
announcekill_player_01 HVT is contained.
announcekill_player_02 Ordinal. Target one is quiet.
announcekill_player_03 She's quiet.
announcekill_player_04 Ordinal. Alyx is over.
announcekill_player_05 Alyx secure.
announcekill_player_06 Alyx delivered.
announcekill_player_07 She's dead. Administer antiseptic.
announcekill_player_08 Problem eliminated.
announcekill_player_09 Target one is down.
announcekill_zombie_01 Necro contained.
announcekill_zombie_02 Necrotic contained.
announcekill_zombie_03 Stay dead.
announcekill_zombie_04 Contaminant eliminated.
announcekill_zombie_05 Necrotic is silent.
announcekill_zombie_06 It's dead.
announcekill_zombie_07 Cleanse successful.
avoids_rollerball_01 [Grunts]
avoids_rollerball_03 [Grunts]
avoids_rollerball_04 [Grunts]
avoids_rollerball_05 [Grunts]
avoids_rollerball_06 [Grunts]
avoids_rollerball_07 [Grunts]
breathing_01 [Breathing Laboriously]
breathing_02 [Breathing Laboriously]
breathing_03 [Breathing Laboriously]
breathing_04 [Breathing Laboriously]
breathing_05 [Coughing and Wheezing]
calloutcode_alpha_01 alpha
calloutcode_and_01 and
calloutcode_bravo_01 bravo
calloutcode_charlie_01 charlie
calloutcode_dash_01 dash
calloutcode_delta_01 delta
calloutcode_echo_01 echo
calloutcode_eight_01 eight
calloutcode_eleven_01 eleven
calloutcode_fifty_01 fifty
calloutcode_five_01 five
calloutcode_forty_01 forty
calloutcode_four_01 four
calloutcode_hundred_01 hundred
calloutcode_niner_01 niner
calloutcode_null_01 null
calloutcode_one_01 one
calloutcode_seventy_01 seventy
calloutcode_seven_01 seven
calloutcode_sixty_01 sixty
calloutcode_six_01 six
calloutcode_ten_01 ten
calloutcode_thirty_01 thirty
calloutcode_thousand_01 thousand
calloutcode_three_01 three
calloutcode_twelve_01 twelve
calloutcode_twenty_01 twenty
calloutcode_two_01 two
calloutentity_alyx_01 Alyx
calloutentity_anticitizens_01 Anti-Citizens
calloutentity_antlion_01 antlion
calloutentity_apf_01 APF
calloutentity_aps_01 APF
calloutentity_bladewall_01 Blade-Wall
calloutentity_cowall_01 Co-Wall
calloutentity_echoone_01 Echo One
calloutentity_friendly_01 friendly
calloutentity_hammerwall_01 Hammer-Wall
calloutentity_hostiles_01 hostiles
calloutentity_manyparasitics_01 free parasitics
calloutentity_necrotic_01 necrotic
calloutentity_parasitic_01 parasitic
calloutentity_safeman_01 Safeman
calloutentity_wallhammer_01 Wallhammer
calloutlocation_above_01 Above.
calloutlocation_apartment_01 Apartment.
calloutlocation_barrells_01 Barrels.
calloutlocation_behind_01 Behind.
calloutlocation_below_01 Below.
calloutlocation_bricks_01 Bricks.
calloutlocation_bridge_01 Bridge.
calloutlocation_building_01 Building.
calloutlocation_car_01 Car.
calloutlocation_crane_01 Crane.
calloutlocation_door_01 Door.
calloutlocation_elevator_01 Elevator.
calloutlocation_front_01 Front.
calloutlocation_hut_01 Hut.
calloutlocation_pipes_01 Pipes.
calloutlocation_shack_01 Shack.
calloutlocation_toilet_01 Toilet.
calloutlocation_traincar_01 Train car.
calloutlocation_trash_01 Trash.
calloutlocation_truck_01 Truck.
calloutlocation_tunnel_01 Tunnel.
calloutlocation_van_01 Van.
calloutlocation_wheels_01 Wheels.
calloutlocation_woodpile_01 Woodpile.
coverme_01 Cover me.
coverme_02 Cover.
coverme_03 Cover on APF.
coverme_04 Need covering fire.
coverme_05 Requesting cover at APF.
coverme_06 Prepare stimdose.
coverme_07 Cover at
danger_grenade_01 Evade.
danger_grenade_02 Grenade.
danger_grenade_03 Take cover.
danger_grenade_04 Live grenade.
danger_grenade_05 Bouncer bouncer.
danger_grenade_06 Grenade. Move.
danger_grenade_07 Alert. Extractor.
danger_grenade_08 Watch out.
danger_grenade_09 Get back.
danger_grenade_10 Live bouncer. Get back.
die_01 [Combine Death]
die_02 [Combine Death]
die_03 [Combine Death]
die_04 [Combine Death]
die_05 [Combine Death]
die_06 [Combine Death]
die_07 [Combine Death]
die_08 [Combine Death]
die_09 [Combine Death]
die_by_player_18 AP—
die_by_player_19 Alyx...
die_by_player_20 Ended.
die_by_player_21 Over
die_by_player_22 Overwa—
establishinglof_01 APF closing.
establishinglof_02 Switching position.
establishinglof_03 Fixing viscon.
establishinglof_04 Honing sightlines.
establishinglof_05 Realigning to hostile.
establishinglof_06 Forming visual confirmation
establishinglof_07 Blocking clear.
establishinglof_08 No visual on target. Moving.
establishinglof_09 Realigning target delta.
establishinglof_10 Stay there.
establishinglof_11 Changing position.
establishinglof_12 Optimizing location.
establishinglof_13 Amending sightlines.
establishinglof_14 Problem visual. Moving.
establishinglof_15 Clearing sightlines.
establishinglof_16 Forming up.
establishinglof_17 Contact in three.
establishinglof_18 Exposing primary.
establishinglof_19 Don't move.
fakeout_calltoalyx_01 Alyx...
fakeout_calltoalyx_02 Hey Alyx!
fakeout_calltoalyx_03 Hey Alyx, it's us!
fakeout_calltoalyx_04 Alyx! You there?
fakeout_calltoalyx_05 Psst. Alyx!
fakeout_responseceasefire_01 Cease Fire! Target is friendly.
fakeout_responseceasefire_02 Weapons down! APF! Weapons down.
fakeout_responseceasefire_03 Cease Fire. Cease Fire.
fakeout_responseceasefire_04 Alyx is friendly.
fakeout_responseceasefire_05 Alyx is friendly! Stop fire!
fakeout_success_01 [Laughs]
fakeout_success_02 [Laughs] Friendgame effective.
fakeout_success_03 [Laughs] Hostile is scrambled.
firing_01 Firing
firing_02 Engaging target.
firing_04 Weapons free.
firing_05 APF at primary set point.
firing_06 Open form. Weapons free.
firing_07 Code three. Engaged in clean-up.
firing_08 Cleaning sector.
firing_09 Daggers committed on hostile.
firing_10 Prosecuting.
firing_player_01 Open fire. Priority one.
firing_player_02 Open fire on Alyx.
firing_player_03 Target Vance.
firing_player_04 Opening fire at
firing_player_05 Deafening response.
firing_player_06 She's here.
firing_player_07 Animal is in the pit.
firing_player_08 Anti-Citizen One confirmed. Firing.
flushing_01 Clearing.
flushing_02 Distribution on three.
flushing_03 Flushing sectors.
flushing_04 Extractor out on last known.
flushing_05 Applying pressure. Flare down.
flushing_06 Flushing hostile.
flushing_07 Bouncer on last known.
getback_01 Exposing.
getback_02 Get cover.
getback_03 Watch out.
getback_04 Bouncer bouncer.
getback_05 Get down.
hear_suspicious_01 Audible at sector
hear_suspicious_02 Possible contaminant.
hear_suspicious_03 Possible hostile active.
hear_suspicious_04 Movement at
hear_suspicious_05 Sound on.
hear_suspicious_06 APF sound on. Reporting all contaminants.
injured_01 Requesting stimdose.
injured_02 I'm hit.
injured_03 Taking damage.
injured_04 Body pack holding.
injured_05 Damage sustaining. Seeking shade.
injured_06 Spikes effective. Applying stimdose.
laugh_01 [Gloating Chuckle]
laugh_02 [Gloating Chuckle]
laugh_03 [Gloating Chuckle]
laugh_04 [Gloating Chuckle]
laugh_05 [Gloating Chuckle]
laugh_06 [Gloating Chuckle]
lostenemy_01 Contaminant not visible.
lostenemy_03 Requesting location.
lostenemy_04 Target lost.
lostenemy_05 Location assist for APF
lostenemy_06 Negative visual on hostile.
lostenemy_07 Lost sight of contaminant.
lostenemy_08 No viscon. No viscon.
lostvisual_01 Missing hostile. Sector unknown.
lostvisual_02 APF requesting target location.
lostvisual_03 Requesting location.
lostvisual_04 Lost sight of hostile.
lostvisual_06 Ordinal we have code 7-1-3. Requesting last known.
lostvisual_07 Need location assistance. Sector
lostvisual_08 No visual. Ordinal, assist.
lostvisual_09 APF negative on visual.
lostvisual_10 Possible evasion. Requesting sightlines.
lostvisual_player_01 Contaminant is quiet. Requesting last known sector.
lostvisual_player_02 We have total visual blackout.
lostvisual_player_03 Hostile is quiet.
lostvisual_player_04 Evasive contaminant. Ordinal, assist.
lostvisual_player_05 Check cover.
lostvisual_player_06 Contact check.
lostvisual_player_07 All visuals lost. Eyes on.
lostvisual_player_08 All contact quiet. Requesting recon.
nearpanic_02 Proximity!
nearpanic_04 Assist. Assist. Assist.
nearpanic_08 Proximity alert. Unloading.
nearpanic_10 Too close. Amending.
orderresponse_positive_01 Affirmative.
orderresponse_positive_02 Roger.
orderresponse_positive_03 Copy that.
orderresponse_positive_04 Proceeding.
orderresponse_positive_05 APF can do.
orderresponse_positive_06 Confirmed.
overwatch_01 Holding position.
overwatch_02 Location locked.
overwatch_03 Weapons ready.
overwatch_04 Viscon on last known position.
overwatch_05 Eyes on last known.
overwatch_06 Observing.
overwatch_07 APF in position.
overwatch_08 Holding focus.
overwatch_09 Stop sound. Stop sound.
overwatch_10 Hostile unwilling. Stand by.
overwatch_11 Hold.
overwatch_12 Waiting for contact.
overwatch_13 Evaluating.
overwatch_14 Awaiting problem.
overwatch_15 Ready for containment.
overwatch_16 APF Holding.
overwatch_17 APF Eyes on.
overwatch_18 contaminant is locked.
overwatch_19 APF Securing edges.
overwatch_20 Check all edges.
pain_02 [Pain]
pain_03 [Pain]
pain_04 [Pain]
pain_05 [Pain]
pain_06 [Pain]
pain_07 [Pain]
pain_08 [Pain]
pain_10 [Pain]
panting_01 [Panting]
panting_02 [Panting]
panting_03 [Panting]
panting_04 [Panting]
panting_05 [Panting]
playerishurt_01 It's vulnerable.
playerishurt_02 Target at odds.
playerishurt_03 Target compromised.
playerishurt_04 Move in. Move in.
playerishurt_05 Contaminant at low value.
playerishurt_06 Hostile is tagged.
playerishurt_07 Redraw on hostile. ASAP.
playerishurt_08 Amplify weapons on APF.
playerishurt_09 Red leak on hostile.
playerishurt_10 Possible tag on prime.
playerishurt_11 APF effective.
playerishurt_12 Deny all stims on hostile.
playerishurt_13 Ending target one.
reconnoiter_finish_01 All sectors scanned.
reconnoiter_finish_02 Contact is silent.
reconnoiter_finish_03 Sector clear. Requesting standby.
reconnoiter_finish_04 Area clear.
reconnoiter_finish_05 APF to Ordinal. Hostile is silent.
reconnoiter_finish_06 No contact.
reconnoiter_finish_07 Arena secure.
reconnoiter_finish_08 Looks clean.
reconnoiter_finish_09 Contact lost. Looks clear.
reconnoiter_finish_10 Nothing here.
reconnoiter_finish_11 Staying sharp.
reconnoiter_finish_12 No sector contaminants. Requesting stand down.
reconnoiter_finish_13 Stand by for code bravo.
reconnoiter_finish_14 Nothing.
reconnoiter_finish_15 Shadow clear.
reconnoiter_finish_16 Request end on condition shadow.
reconnoiter_finish_17 All units reporting. Silence in the pit.
reconnoiter_finish_18 Not here.
reconnoiter_finish_19 Location clear. Recall assist.
reconnoiter_finish_20 All sectors clear. Recall.
reconnoiter_search_01 Viscon processing...
reconnoiter_search_02 Still searching...
reconnoiter_search_03 Still sweeping...
reconnoiter_search_06 Condition: shadow active.
reconnoiter_search_07 Recon in progress.
reconnoiter_search_09 Target is still shadow.
reconnoiter_search_10 Sector clear. Advancing.
reconnoiter_search_11 Null sector. Proceed.
reconnoiter_search_12 Area clean. Moving.
reconnoiter_search_13 Eyes still active.
reconnoiter_search_14 Nothing here.
reconnoiter_search_15 Hostile is still quiet.
reconnoiter_search_16 Scan complete. Resuming.
reconnoiter_search_17 Still no visual.
reconnoiter_search_18 Radials clear. Resuming.
reconnoiter_start_01 Spreading out.
reconnoiter_start_02 Condition alpha.
reconnoiter_start_03 Distributing.
reconnoiter_start_04 APF out.
reconnoiter_start_05 Eyes on. Sound on.
reconnoiter_start_06 Deployed and scanning.
reconnoiter_start_07 Cleanup commencing.
reconnoiter_start_08 Reporting sightlines.
reconnoiter_start_09 Sweeping for hostiles.
reconnoiter_start_10 Sweeping for contaminant.
reconnoiter_start_11 Searching shadows.
reconnoiter_start_12 Closing arena.
reconnoiter_start_13 Containment proceeding.
reconnoiter_start_14 Reporting all sightlines.
reconnoiter_start_15 Formation on target in three.
reconnoiter_start_16 Proceeding. Hostile extraction.
reconnoiter_start_17 Initiate condition shadow.
refindenemy_01 Go sharp! Target
refindenemy_02 Target contact at
refindenemy_03 Viscon! Viscon!
refindenemy_04 There.
refindenemy_05 Viscon! Hostile found.
refindenemy_06 Over there.
refindenemy_07 Movement.
refindenemy_08 Animal is in the pit.
refindenemy_09 Hostile contact.
refindenemy_10 Go go go!
refindenemy_11 APF. Contact on sector
refindenemy_12 Hostile live. Check radials.
refindenemy_13 Slight line confirmed.
refindenemy_14 Sight line confirmed on prime.
refindenemy_15 APF intercepting.
refindenemy_16 Location confirmed. Imposing stability.
refindenemy_17 Visual confirmation on three.
refindenemy_18 Active visual at
reload_01 Reloading.
reload_02 Refill on APF.
reload_03 APF low. 4... 3... 2... 1...
reload_04 No daggers. Amending.
reload_05 Recharging.
reload_06 Empty.
reload_07 Empty dagger on APF.
reload_08 Provision low. Reloading.
reload_09 Renewing dagger.
retreat_01 Ripcord.
retreat_02 Ripcord ripcord.
retreat_03 Ripcord on APF.
retreat_04 Retreating.
retreat_05 Falling back.
retreat_06 Sector is too hot.
retreat_07 Finding cover.
retreat_08 APF. Regrouping.
retreat_09 APF. Withdraw.
retreat_10 Condition volatile. Finding shade.
sees_company_01 Secondaries identified.
sees_company_02 Viscon on multiple unknowns.
sees_company_03 We have viscon on secondaries.
sees_company_04 Check silhouettes. Possible multipliers.
sees_company_05 We have multiple contaminants.
sees_grenades_01 Target one has bouncers.
sees_grenades_02 Hostile has bouncers. Be alert.
sees_grenades_03 Contaminant has grenades. Disperse.
sees_grenades_04 Hostile has extractors.
sees_reloading_01 Hostile reloading. Dagger advantage.
sees_reloading_03 Advantage now.
sees_reloading_04 APF. Contaminant is vulnerable.
sees_reloading_05 Alyx reloading. Full response.
sees_rollerball_01 Viscon. Rollermines. Daggers on.
sees_rollerball_03 Rollermines! Responder responder.
sees_rollerball_04 Rollermines.
sees_rollerball_05 Subacute rollermines. Full active.
sees_rollerball_06 Change target. Rollermines.
sees_rollerball_07 Rollermines. Inbound.
sees_upgrades_01 Spikes boosted on target one.
sees_upgrades_02 Overwatch. Target one has boosters.
sees_upgrades_03 Ordinal. Spikes are boosted.
sees_upgrades_04 APF. Target has illegal spikes.
sees_upgrades_05 Boosters identified. Respond with caution.
squadmemberlost_01 Overwatch, request reserve action.
squadmemberlost_02 Overwatch, sector is not secure.
squadmemberlost_03 Sector niner: outbreak, outbreak, outbreak.
squadmemberlost_05 Overwatch, sector not controlled.
squadmemberlost_06 Overwatch, sector is overrun.
squadmemberlost_07 Overwatch, request sky shield.
squadmemberlost_08 We have a problem.
squadmemberlost_09 Overwatch, recommend new formation.
squadmemberlost_10 Friendly is down.
squadmemberlost_11 is quiet. Requesting replacement.
squadmemberlost_lastman_01 Overwatch. APF reporting solo.
squadmemberlost_lastman_02 Overwatch. APF is last unit. Requesting immediate assist.
squadmemberlost_lastman_03 Ugh. Requesting shadow.
squadmemberlost_lastman_04 Overwatch. Outbreak is uncontained!
squadmemberlost_lastman_05 APF to Overwatch. Condition Outrun is active. Acknowledge.
squadmemberlost_lastman_06 Overwatch! Solo contact. Excessive hostile!
squadmemberlost_lastman_07 Survival mark deployed.
squadmemberlost_lastman_08 Overwatch! Requesting extraction on APF. Sector
squadmemberlost_lastman_09 Overwatch! APF is last responder.
squadmemberlost_leader_01 Overwatch! Ordinal is down!
squadmemberlost_leader_02 Ordinal is quiet! Requesting assist!
squadmemberlost_leader_03 Ordinal is condition sundown.
squadmemberlost_leader_05 Overwatch! Ordinal inhibited. Responding!
squadmemberlost_leader_06 Ordinal is silent! Administer full response!
squadmemberlost_leader_07 Ordinal is flat line. Ordinal is flat line!
stunned_rollerball_01 [Screaming]
stunned_rollerball_03 [Screaming]
stunned_rollerball_04 [Screaming]
stunned_rollerball_05 [Screaming]
stunned_rollerball_06 [Screaming]
stunned_rollerball_07 [Screaming]
suppressing_01 Suppressing.
suppressing_02 Suppressing at
suppressing_03 APF forcing compliance.
suppressing_04 Barrage on last known.
suppressing_05 Antibody Protection Force active on
takingfire_01 Spikes close. No damage.
takingfire_02 Missed.
takingfire_03 Target error. Take advantage.
takingfire_04 APF. Hostile is inaccurate.
takingfire_05 Almost.
takingfire_06 Overwatch. Contaminant is all bark.
takingfire_07 Missed again. Taking advantage.
takingfire_08 Target has failed.
takingfire_09 Exercise advantage on Hostile.
takingfire_10 Hostile failed. Reforming.
takingfire_11 Spikes ineffective. Target is unskilled.
takingfire_12 APF is untouched.
unabletocommence_01 Negative.
unabletocommence_02 Can't comply.
unabletocommence_03 Overwatch. Negative.
unabletocommence_04 No.
unabletocommence_05 Negatory.
unabletocommence_06 Deny.
unabletocommence_07 That's a negative.
underattack_01 Spikes confirmation. Suppression active.
underattack_02 Hostile is live.
underattack_03 Contact. Hostile
underattack_04 APF is ready to oppress.
underattack_05 We have loud contaminants.
underattack_06 Distributing.
underattack_07 Target is hostile. Daggers free.
underattack_08 Target oppressing.
underattack_09 Overwatch. We have spikes.
underattack_10 Preparing condition delta.
underattack_11 Taking fire.
underattack_12 Executing full response.
choreo_23_2000 Closing arena. Initiate condition shadow.
idle_01 Nothing to report.
idle_02 3, 11, 1, 14, 6... Check. Your turn. Over.
idle_03 Copy that.
idle_04 Negative movement. Grid: seven dash two.
idle_05 Tuning in... Affirmative.
idle_06 Radials clear. Over.
idle_07 Overwatch. Holding for transmission.
idle_08 Stable. Holding for transmission. Over.
idle_09 Overwatch is confirming sector lockdown. Keep sightlines open and sound on.
idle_10 Outbreak status is code delta seven. Team Sundown is on contact overrun... Copy that.
idle_11 Negative. Waiting for secondary parameter codes.
idle_12 Updating biodat... Audibles: 3. Lightvis: 15. Over.
idle_13 Roger that. Waiting for contact. Over.
idle_14 Got viromes inbound. All units advisory: prepare for contact.
idle_15 Callout Code: two winder zero... Confirmed.
idle_16 Roger that. Still here.
idle_17 Copy that.
idle_18 Copy. Accepted. Update complete in T minus three seconds... Dissonance resolved.
idle_19 Update is live. Acceptance is mandatory.
idle_20 Stabilization Team holding position. Stay alert.
combat_idle_010 Overwatch. We have active hostiles. Advise preparations.
combat_idle_012 Overwatch. We have active hostiles. Advise preparations.
combat_idle_020 Negative. Target is still active.
combat_idle_021 Negative. Target is still active.
combat_idle_022 Negative. Target is still active.
combat_idle_030 Copy that. Forming condition Alpha.
combat_idle_031 Copy that. Forming condition Alpha.
combat_idle_032 Copy that. Forming condition Alpha at grid niner dash three seven.
combat_idle_040 Holding for advance directive. Over.
combat_idle_041 Holding for advance directive. Over.
combat_idle_042 Holding for advance directive. Over.
combat_idle_050 Confirmed. Recalibrating.
combat_idle_051 Confirmed. Recalibrating.
combat_idle_052 Confirmed. Recalibrating.
combat_idle_060 Copy. Setting up position.
combat_idle_061 Copy. Setting up position.
combat_idle_062 Copy. Setting up position.
combat_idle_070 They're still alive.
combat_idle_071 They're still alive.
combat_idle_072 They're still alive.
combat_idle_080 Copy that. Contain and control is underway.
combat_idle_081 Copy that. Contain and control is underway.
combat_idle_082 Copy that. Contain and control is underway.
combat_idle_090 Resolving.
combat_idle_091 Resolving.
combat_idle_092 Resolving.
combat_idle_100 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_101 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_102 Ten four. Negative on dagger renew. Locked and ready.
combat_idle_110 Forming tactical advantage.
combat_idle_111 Forming tactical advantage.
combat_idle_112 Forming tactical advantage.
combat_idle_120 Still holding.
combat_idle_121 Still holding.
combat_idle_122 Still holding.
combat_idle_130 Holding for biodat upload.
combat_idle_131 Holding for biodat upload.
combat_idle_132 Holding for biodat upload.
combat_idle_140 Preparing for sundown.
combat_idle_141 Preparing for sundown.
combat_idle_142 Preparing for sundown.
combat_idle_150 Preparing coms for extended conflict.
combat_idle_151 Preparing coms for extended conflict.
combat_idle_152 Preparing coms for extended conflict.
combat_idle_160 Negative. No daggers needed.
combat_idle_161 Negative. No daggers needed.
combat_idle_162 Negative. No daggers needed.
combat_idle_170 Extending conflict duration.
combat_idle_171 Extending conflict duration.
combat_idle_172 Extending conflict duration.
combat_idle_180 Scanning hostile biodats.
combat_idle_181 Scanning hostile biodats.
combat_idle_182 Scanning hostile biodats.
combat_idle_190 Disregarding last call.
combat_idle_191 Disregarding last call.
combat_idle_192 Disregarding last call.
combat_idle_200 Overwatch. Ten niner.
combat_idle_201 Overwatch. Ten niner.
combat_idle_202 Overwatch. Ten niner.
firing_110 Engaged and firing.
firing_111 Engaged and firing.
firing_112 Engaged and firing.
firing_120 Enforcing stability on primary target in sector
firing_121 Enforcing stability on primary target in sector
firing_122 Enforcing stability on primary target in sector
firing_130 Target is in line.
firing_131 Target is in line and receiving spikes.
firing_132 Target is in line and receiving spikes.
firing_140 Escalating force on primary target.
firing_141 Escalating force on primary target.
firing_142 Escalating force on primary target.
firing_150 They're going down.
firing_151 They're going down.
firing_152 They're going down.
firing_160 Almost over.
firing_161 It's almost over.
firing_162 It's almost over.
firing_170 Sending spikes.
firing_171 Sending spikes.
firing_172 Sending spikes.
firing_180 Sending all spikes to primary target.
firing_181 Sending all spikes to primary target.
firing_182 Sending all spikes to primary target.
firing_190 Sending all spikes.
firing_191 Sending all spikes.
firing_192 Sending all spikes.
firing_200 Don't resist.
firing_201 Don't resist.
firing_202 Don't resist.
firing_210 Wallhammer is engaged and firing.
firing_211 Wallhammer is engaged and firing.
firing_212 Wallhammer is engaged and firing.
firing_220 Ordinal is engaged and firing.
firing_221 Ordinal is engaged and firing.
firing_222 Ordinal is engaged and firing.
firing_230 APF is engaged and firing.
firing_231 APF is engaged and firing.
firing_232 APF is engaged and firing.
taunt_010 Hostile is experiencing extreme panic.
taunt_011 Hostile is experiencing extreme panic.
taunt_012 Hostile is experiencing extreme panic.
taunt_020 Hostile is overwhelmed.
taunt_021 Hostile is overwhelmed.
taunt_022 Hostile is overwhelmed.
taunt_030 Target is at low motivation. Take advantage.
taunt_031 Target is at low motivation.
taunt_032 Target is at low motivation. Take advantage.
taunt_040 You can come out now.
taunt_041 You can come out now.
taunt_042 You can come out now.
taunt_050 Attention hostile target. We can help you. It is safe.
taunt_051 We can help you. It is safe.
taunt_052 Attention hostile target. We can help you. It is safe.
taunt_060 Suspect is above legal aggression threshold. Taking advantage.
taunt_061 Suspect is above legal aggression threshold. Taking advantage.
taunt_062 Suspect is above legal aggression threshold. Taking advantage.
taunt_070 Proceeding with escalation.
taunt_071 Suspect is non-compliant with code 10-307.
taunt_072 Code 10-307. Proceeding with escalation
taunt_080 Hostile is hesitating.
taunt_081 Hostile is hesitating.
taunt_082 Hostile is hesitating.
taunt_090 Hostile attacks are ineffective. Proceed with containment.
taunt_091 Hostile attacks are ineffective. Proceed with containment.
taunt_092 Hostile attacks are ineffective. Proceed with containment.
taunt_100 Activating code 10-108. Standing down.
taunt_101 Activating code 10-108. Standing down.
taunt_102 Activating code 10-108. Standing down.
taunt_110 Suspending fire. Target is friendly.
taunt_111 Suspending fire. Target is friendly.
taunt_112 Suspending fire. Target is friendly.
taunt_120 Standing down. Code 10-40.
taunt_121 Standing down. Code 10-40.
taunt_122 Standing down. Code 10-40.
taunt_130 Ceasing fire! Target is non-hostile.
taunt_131 Ceasing fire! Target is non-hostile.
taunt_132 Ceasing fire! Target is non-hostile.
taunt_140 Copy. Do not shoot. Compliance confirmed.
taunt_141 Do not shoot. Compliance confirmed.
taunt_142 Copy. Do not shoot. Compliance confirmed.
taunt_150 Target is friendly.
taunt_151 Stand down. Target is friendly.
taunt_152 All units stand down. Target is friendly.
taunt_160 Friendly confirmed. Cease fire!
taunt_161 Friendly confirmed. Cease fire!
taunt_162 Friendly confirmed. Cease fire!
taunt_170 Overwatch. We have a wait-and-see at grid niner dash five.
taunt_171 Overwatch. We have a wait-and-see.
taunt_172 Overwatch. We have a wait-and-see.
taunt_180 Affirmative. Target is low value.
taunt_181 Affirmative. Target is low value.
taunt_182 Affirmative. Target is low value.
taunt_190 Copy that. Hostile is unaware and ready for containment.
taunt_191 Copy that. Hostile is unaware and ready for containment.
taunt_192 Copy that. Hostile is unaware and ready for containment.
taunt_200 Hostile is showing fatigue. Prepare containment.
taunt_201 Hostile is showing fatigue. Prepare containment.
taunt_202 Hostile is showing fatigue. Prepare containment.