Black Mesa Science Team

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Scientist models.jpg
Black Mesa Science Team
Political information
Type of faction / organization

Corporate science team

De facto leader

Wallace Breen

Affiliation

Black Mesa Personnel

Societal information
Capital / Headquarters

Black Mesa Research Facility

Technology
  • Syringes
  • Clipboards
  • Sticks
  • HEV Suits
  • Clean suits
Vehicles
Gender

Male / female

Historical information
Era(s)

Black Mesa Incident

Date of fragmentation

Black Mesa Incident

Game information
Designer(s)
Voiced by
Entity / spawn codes(ies)
  • monster_scientist
  • monster_scientist_cleansuit
  • monster_rosenberg
  • monster_scientist_dead
  • monster_hevsuit_dead
  • monster_sitting_scientist
 
"Why do we all have to wear these ridiculous ties?"
―Black Mesa scientist[src]
 

The Black Mesa Science Team is the overwhelming majority of Black Mesa's population. With the Black Mesa Security Force, it is one of the most important bodies of the Black Mesa personnel.

Contents

[edit] Overview

Each scientist is granted a different security clearance specific to his or her duty, with an average clearance of Level 5. Like other employees, scientists have an assigned uniform, consisting of a blue shirt, white lab coat, red striped tie and white (or beige) slacks. In Opposing Force, a cleansuit-wearing variation of the normal scientist appears in limited areas. Some scientists are trained in the use of the MP5 submachine gun as part of Hazard Course training, but most have little or no combat skills or experience.

In the Half-Life Audio Script, the scientists are described as follows: The scientists are brisk and businesslike; faced with the stress of fantastically improbable situations, they either devolve into hysterical panic and shock, or shield themselves with hyperrational analysis. They are your coworkers, mentors, and allies; although occasionally they are too busy to even notice you. When you are injured, they will inject healing agents, making them extremely important to your existence.[2]

[edit] Positions

  • Research and Development - The largest portion of the scientists are assigned to research and development positions, where they conduct experiments and create new technologies. The research conducted ranges in focus from particle physics to biological study to space travel. Most R&D scientists have a limited knowledge of first aid, and can heal some wounds.
  • Research Associate - Research Associates work alongside R&D scientists, but with a lower status in the employment hierarchy. They are usually required to conduct the more mundane or less desirable portions of a given experiment. Dr. Gordon Freeman and Dr. Colette Green are notable research associates.
  • Hazardous Environment Supervisor - Supervisors act in a similar role to research associates in that they assist in experiments, but they are primarily concerned with maintaining a safe work environment. Dr. Gina Cross works in this position.
  • Instructor - Scientists will often take on additional work training employees and conducting simulations in the Sector A Training Facility, as themselves or their hologram counterparts.
  • Survey Team - Survey Teams were organized soon after the first teleportation labs were constructed in Black Mesa. Their assignment is the most dangerous, as they are tasked with entering the borderworld Xen to collect samples and conduct experiments. Because of the danger, Survey Team members are highly trained in the use of the HEV Suit and a variety of weapons. Many Survey Team scientists have died on Xen.

[edit] Notable members

Gordon Freeman.

[edit] In-game

Although cowardly and clumsy at times, scientists can assist the player with certain tasks such as using retinal scanners to open doors, but they also tend to be physically weak, dying within a few shots, as well as having no combat capabilities. Scientists have some first aid skills and will administer a 25-point medicine boost to a wounded player with a health level under 50. Cleansuit scientists do not have this ability.

Scientists are also notable to say random, sometimes humorous sentences, most of the time when they are triggered.

[edit] Behind the scenes

  • Originally, all Black Mesa employees were to be hostile to the player. The Barney NPC was then used by Valve's AI programmer Steve Bond to run experiments in enemy squad behavior. By putting the player in the role of squad leader, and forcing Barney to follow instead of fight the player, Bond hoped for an easy way to test navigation rules. The unexpected result of this experiment was a working companion character, which instantly appealed to every playtester who saw Barney in action. This caused the team to rethink large portions of the story and Gordon's role in it, and the game was completely overhauled in late 1997. In that process of converting enemies to allies, the team also came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man.[1]
  • Security guards and scientists were also to have a much more frightened, almost cartoonish face.[3]
  • Originally, the four original scientist types were simply named from 01 to 04 in the Half-Life textures files. When the Half-Life High Definition Pack was released, they were given actual names. "Scientist 01" was named "Walter", a nod to Walter's World, a popular fan fiction set in the Half-Life universe created by Kevin "Fragmaster" Bowen on Planet Half-Life. It had been previously nodded to in Opposing Force, when a scientist using the same model, Walter Bennet, was mentioned, before appearing at the end of Blue Shift. "Scientist 02" was named "Einstein", for his likeliness to Albert Einstein. "Scientist 03" was named "Luther", probably a nod to Martin Luther King. "Scientist 04" was named "Slick", referring to his slicked back hair.

[edit] Female scientists

Composite image of the texture files for the cut female scientist from the Half-Life: Source files. As with most of the textures files, they appear slightly deformed, while their size always appear correctly in-game. Therefore the head should be slightly narrower. She appears frightened, as most of the old scientist face textures.
  • In the Half-Life introduction, Black Mesa is said to be an equal opportunity employer, while no women other than the Holographic Assistant are seen during the game. Marc Laidlaw stated they all stayed at home that day; they knew there was something going on. This may be a tongue-in-cheek comment, as the real reason is that while the Half-Life team wanted the game to feature a wider range of characters, such as female scientists that would be found scarcely along the journey, they simply didn't have the needed texture read memory. The texture files for the female scientist model can be found in the folder "f_science" in the Half-Life: Source texture folder, but not in that of the original Half-Life.
  • In Half-Life 2, Valve was able to finally introduce a female scientist the way they wanted to in Half-Life, as Judith Mossman. The whole relationship with her in Half-Life 2 is a scene they tried to do in Half-Life: they had done a lot for this scene where there was a betrayal by a woman scientist (using the generic female scientist model); at that point in the story Freeman was being hunted and the player would think that the scientists were all friends, so this scientist would say she is going to get help and would tell Gordon to stay in the room he was in - and then she would call the guards. They were unable to do that properly in Half-Life - they didn't really have characters on that level, and Half-Life 2 was a good opportunity to finally implement the traitor female scientist concept.[4][5]

[edit] Scientists list

The scientist NPC features four standard models, with a cleansuit variant and the dead Survey Team members in HEV Suits found on Xen, as well as the Zombie version. Each four standard version has two HD versions (one introduced in the High Definition Pack, the other in PlayStation 2 version of Half-Life).

Most of the time, scientist models are used randomly by the game. However, in many specific instances the same model is used each time.

Early game models Game models HD game models Models Names Comments
Scientist glasses.png

Scientist with gloves.png

Bm37.2.png

Bm36.2.png

Early scientist mesh.jpg

Bullchicken white scientist run.jpg

Scientist-blackeyes.jpg

0089-stealing food.JPG

Bigmomma wallpaper.jpg

0081-sci mirror.JPG

Scientist render.jpg

Scientist 01.jpg

Scientist 01 multi.jpg

Scientist 01 hd.jpg

Civ coat scientist 01.jpg

Scientist 01 decay.jpg

Scientist 01 multi hd.jpg

scientist 01 Walter;[6] Glasses[7] Was turned into Walter Bennet, used for Smithers and Harold, and was the basis for Isaac Kleiner. It also has a player model for the Half-Life multiplayer version. It also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times.
Scientist einstein.png

Hl red decal.jpg

Einstein old model.jpg

0005-sci bigmoustache door.JPG

0002-falling sci.JPG

0007-sci box.JPG

Scientist 02.jpg Scientist 02 hd.jpg Civ coat scientist 02.jpg Scientist 02 decay.jpg scientist 02 Einstein[8] Was used for S. Reardon. He is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. He also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times, although it is not seen in-game.
Revive barney.jpg

Early sci laboratory.jpg

Scientist 03.jpg Scientist 03 hd.jpg Scientist 03 decay.jpg scientist 03 Luther[9] Was used for S. Jones and Simmons and was the basis for Eli Vance.
Scientist egon.png

0080-sci dead.JPG

Scientist bulls.jpg

0003-sci lab early.JPG

0003-sci scared early.JPG

Scientist 04.jpg Scientist 04 hd.jpg Scientist 04 decay.jpg scientist 04 Slick[10]

Egon[11]

Is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. His original model, nicknamed "Egon" before being changed to "Slick", had brighter hair and a quiff. "Egon" is a nod to the Ghostbusters character Egon Spengler, who had a similar appearance in the animated series The Real Ghostbusters. The Gluon Gun also nods to Spengler with its alternative name "Egon Gun".
Scientist clean suit.jpg Scientist clean suit multi.jpg Cl suit.png Scientist clean suit hd.jpg cleansuit scientist Was introduced in Opposing Force, in the chapter Welcome to Black Mesa. In the HD model, only the head is changed. It also has a player model for the multiplayer version.
HEV scientist model.jpg HEV scientist model old.jpg HEV scientist model old HD.png player / helmet Its Half-Life model is "player.mdl" and features Gordon's head or a suit helmet. Used for the dead Survey Team members found around Xen. A different model is featured in the multiplayer version.

[edit] Trivia

  • Through a security camera in the Blue Shift chapter Insecurity can be seen a scientist briefly dancing to himself, while another is watching, skeptical. The dancing animation was originally in the Gonome model, under the name "veryhappy" in the original model, and "sohappy" in the Steam version. In the original scientist model, it is named "sohappy", and "hambone" in the Steam version.

[edit] Gallery

[edit] Pre-release

[edit] Retail

[edit] Half-Life

[edit] Half-Life: Uplink

[edit] Half-Life: Opposing Force

[edit] Half-Life: Blue Shift

[edit] Half-Life: Decay

[edit] Half-Life 2

[edit]

[edit] List of appearances

[edit] References

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