Black Mesa Science Team
For other uses, see Black Mesa (disambiguation). |
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| Black Mesa Science Team | |
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| Political information | |
| Type of faction / organization |
Corporate science team |
| De facto leader | |
| Affiliation | |
| Societal information | |
| Capital / Headquarters | |
| Technology |
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| Vehicles | |
| Gender |
Male / female |
| Historical information | |
| Era(s) | |
| Date of fragmentation |
Black Mesa Incident |
| Game information | |
| Designer(s) | |
| Voiced by |
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| Entity / spawn codes(ies) |
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- "Why do we all have to wear these ridiculous ties?"
- ―Black Mesa scientist[src]
The Black Mesa Science Team is the overwhelming majority of Black Mesa's population. With the Black Mesa Security Force, it is one of the most important bodies of the Black Mesa personnel.
Contents |
[edit] Overview
Each scientist is granted a different security clearance specific to his or her duty, with an average clearance of Level 5. Like other employees, scientists have an assigned uniform, consisting of a blue shirt, white lab coat, red striped tie and white (or beige) slacks. In Opposing Force, a cleansuit-wearing variation of the normal scientist appears in limited areas. Some scientists are trained in the use of the MP5 submachine gun as part of Hazard Course training, but most have little or no combat skills or experience.
In the Half-Life Audio Script, the scientists are described as follows: The scientists are brisk and businesslike; faced with the stress of fantastically improbable situations, they either devolve into hysterical panic and shock, or shield themselves with hyperrational analysis. They are your coworkers, mentors, and allies; although occasionally they are too busy to even notice you. When you are injured, they will inject healing agents, making them extremely important to your existence.[2]
[edit] Positions
- Research and Development - The largest portion of the scientists are assigned to research and development positions, where they conduct experiments and create new technologies. The research conducted ranges in focus from particle physics to biological study to space travel. Most R&D scientists have a limited knowledge of first aid, and can heal some wounds.
- Research Associate - Research Associates work alongside R&D scientists, but with a lower status in the employment hierarchy. They are usually required to conduct the more mundane or less desirable portions of a given experiment. Dr. Gordon Freeman and Dr. Colette Green are notable research associates.
- Hazardous Environment Supervisor - Supervisors act in a similar role to research associates in that they assist in experiments, but they are primarily concerned with maintaining a safe work environment. Dr. Gina Cross works in this position.
- Instructor - Scientists will often take on additional work training employees and conducting simulations in the Sector A Training Facility, as themselves or their hologram counterparts.
- Survey Team - Survey Teams were organized soon after the first teleportation labs were constructed in Black Mesa. Their assignment is the most dangerous, as they are tasked with entering the borderworld Xen to collect samples and conduct experiments. Because of the danger, Survey Team members are highly trained in the use of the HEV Suit and a variety of weapons. Many Survey Team scientists have died on Xen.
[edit] Notable members
- Gordon Freeman
- Rosenberg
- Richard Keller
- Gina Cross
- Colette Green
- Wallace Breen (Administrator)
- Isaac Kleiner
- Eli Vance
- Arne Magnusson
- Complete list
[edit] In-game
Although cowardly and clumsy at times, scientists can assist the player with certain tasks such as using retinal scanners to open doors, but they also tend to be physically weak, dying within a few shots, as well as having no combat capabilities. Scientists have some first aid skills and will administer a 25-point medicine boost to a wounded player with a health level under 50. Cleansuit scientists do not have this ability.
Scientists are also notable to say random, sometimes humorous sentences, most of the time when they are triggered.
[edit] Behind the scenes
- Originally, all Black Mesa employees were to be hostile to the player. The Barney NPC was then used by Valve's AI programmer Steve Bond to run experiments in enemy squad behavior. By putting the player in the role of squad leader, and forcing Barney to follow instead of fight the player, Bond hoped for an easy way to test navigation rules. The unexpected result of this experiment was a working companion character, which instantly appealed to every playtester who saw Barney in action. This caused the team to rethink large portions of the story and Gordon's role in it, and the game was completely overhauled in late 1997. In that process of converting enemies to allies, the team also came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man.[1]
- Security guards and scientists were also to have a much more frightened, almost cartoonish face.[3]
- Originally, the four original scientist types were simply named from 01 to 04 in the Half-Life textures files. When the Half-Life High Definition Pack was released, they were given actual names. "Scientist 01" was named "Walter", a nod to Walter's World, a popular fan fiction set in the Half-Life universe created by Kevin "Fragmaster" Bowen on Planet Half-Life. It had been previously nodded to in Opposing Force, when a scientist using the same model, Walter Bennet, was mentioned, before appearing at the end of Blue Shift. "Scientist 02" was named "Einstein", for his likeliness to Albert Einstein. "Scientist 03" was named "Luther", probably a nod to Martin Luther King. "Scientist 04" was named "Slick", referring to his slicked back hair.
[edit] Female scientists
- In the Half-Life introduction, Black Mesa is said to be an equal opportunity employer, while no women other than the Holographic Assistant are seen during the game. Marc Laidlaw stated they all stayed at home that day; they knew there was something going on. This may be a tongue-in-cheek comment, as the real reason is that while the Half-Life team wanted the game to feature a wider range of characters, such as female scientists that would be found scarcely along the journey, they simply didn't have the needed texture read memory. The texture files for the female scientist model can be found in the folder "f_science" in the Half-Life: Source texture folder, but not in that of the original Half-Life.
- Gearbox fixed the "equal opportunity employer" issue in Decay by introducing the first female scientists as Gina Cross and Colette Green and a disabled scientist as Richard Keller (although Cross gave her likeless to the Holographic Assistant and is mentioned in a Black Mesa Announcement System message at the start of Half-Life).
- In Half-Life 2, Valve was able to finally introduce a female scientist the way they wanted to in Half-Life, as Judith Mossman. The whole relationship with her in Half-Life 2 is a scene they tried to do in Half-Life: they had done a lot for this scene where there was a betrayal by a woman scientist (using the generic female scientist model); at that point in the story Freeman was being hunted and the player would think that the scientists were all friends, so this scientist would say she is going to get help and would tell Gordon to stay in the room he was in - and then she would call the guards. They were unable to do that properly in Half-Life - they didn't really have characters on that level, and Half-Life 2 was a good opportunity to finally implement the traitor female scientist concept.[4][5]
- Half-Life 2 also features another yet unidentified female scientist, seen in the photograph in Kleiner's Lab.
[edit] Scientists list
The scientist NPC features four standard models, with a cleansuit variant and the dead Survey Team members in HEV Suits found on Xen, as well as the Zombie version. Each four standard version has two HD versions (one introduced in the High Definition Pack, the other in PlayStation 2 version of Half-Life).
Most of the time, scientist models are used randomly by the game. However, in many specific instances the same model is used each time.
| Early game models | Game models | HD game models | Models | Names | Comments |
|---|---|---|---|---|---|
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scientist 01 | Walter;[6] Glasses[7] | Was turned into Walter Bennet, used for Smithers and Harold, and was the basis for Isaac Kleiner. It also has a player model for the Half-Life multiplayer version. It also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times. | |
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scientist 02 | Einstein[8] | Was used for S. Reardon. He is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. He also has a HD civilian version, with or without his lab coat on his arm, and another civilian reading The Mesa Times, although it is not seen in-game. |
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scientist 03 | Luther[9] | Was used for S. Jones and Simmons and was the basis for Eli Vance. |
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scientist 04 | Slick[10] Egon[11] |
Is featured on Kleiner's Lab photo; he still has to be turned into a standalone character. His original model, nicknamed "Egon" before being changed to "Slick", had brighter hair and a quiff. "Egon" is a nod to the Ghostbusters character Egon Spengler, who had a similar appearance in the animated series The Real Ghostbusters. The Gluon Gun also nods to Spengler with its alternative name "Egon Gun". |
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cleansuit scientist | Was introduced in Opposing Force, in the chapter Welcome to Black Mesa. In the HD model, only the head is changed. It also has a player model for the multiplayer version. | ||
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player / helmet | Its Half-Life model is "player.mdl" and features Gordon's head or a suit helmet. Used for the dead Survey Team members found around Xen. A different model is featured in the multiplayer version. |
[edit] Trivia
- Through a security camera in the Blue Shift chapter Insecurity can be seen a scientist briefly dancing to himself, while another is watching, skeptical. The dancing animation was originally in the Gonome model, under the name "veryhappy" in the original model, and "sohappy" in the Steam version. In the original scientist model, it is named "sohappy", and "hambone" in the Steam version.
[edit] Gallery
[edit] Pre-release
Concept of an Alien Slave eating a scientist.
Concept art for a scientist, with a rat.
Scientist near a blue Panther Eye in an early Test Lab C-33/a.
Possible early scientist model beating a soda machine.
360° view (APNG; click on the image to see the animation).
Scientist with an unused wound texture found in the Half-Life: Source files.
[edit] Retail
[edit] Half-Life
Scientist and security guard in the Sector C entrance hall.
Scientists in the upper Anti-Mass Spectrometer Control Room.
Eli Vance helping a scientist up after the Resonance Cascade.
The shotgun scientist and a security guard, mirrored in Half-Life 2.
Scientist introducing the Long Jump Module.
[edit] Half-Life: Uplink
[edit] Half-Life: Opposing Force
S. Jones's corpse.
S. Reardon's corpse.
[edit] Half-Life: Blue Shift
Security guard and scientist playing Prax Wars 2: Dante's Revenge in a laundromat along the Transit System.
Ditto, with crystal being studied.
[edit] Half-Life: Decay
[edit] Half-Life 2
The Anomalous Materials team posing in the Black Mesa Anomalous Materials lobby before the Black Mesa Incident, as seen in Kleiner's Lab.
[edit] Advertisement
[edit] List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2 (As former members)
- Half-Life 2: Raising the Bar
- Half-Life 2: Lost Coast (As former member Gordon Freeman) (Non-canonical appearance)
- Half-Life 2: Episode One (As former members)
- Half-Life 2: Episode Two (As former members)
[edit] References
- ↑ 1.0 1.1 Half-Life 2: Raising the Bar
- ↑ Half-Life Audio Script
- ↑ Half-Life (pre-release)
- ↑ PC Interview: Marc Laidlaw - Valve Software's plot man and the guy who puts story in front of the crowbar on ComputerAndVideoGames.com
- ↑ Old Half-Life section on GameSpot
- ↑ Half-Life High Definition Pack
- ↑ Half-Life (pre-release) / Worldcraft 2 / Half-Life 2 leak files (hl_ent.hlp)
- ↑ Half-Life High Definition Pack
- ↑ Half-Life High Definition Pack
- ↑ Half-Life High Definition Pack
- ↑ Half-Life (pre-release)


