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Biological Waste Processing Plant

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Biological Waste Processing Plant
General information
Destroyed

200-, during the Black Mesa Incident

Location

Black Mesa Research Facility

Usage
Era(s)

Black Mesa Incident

Faction

Black Mesa

Game information
Map(s)

c2a4, c2a4a, c2a4b, c2a4c

Designer(s)

Dario Casali[1] (level design)

The Biological Waste Processing Plant is a Black Mesa Research Facility area covering the Half-Life chapter Residue Processing.

Overview[edit]

Hazardous waste tanks inside the plant.

The area disposes of and processes Black Mesa's wastes (both organic and hazardous materials) through large tanks and an endless conveyor belt network. The area is mostly populated with Headcrabs, Barnacles, and a few Bullsquids. It is connected to the Advanced Biological Research Lab's ground floor and is apparently located not far from Sector E Materials Transport.

It is first mentioned by Black Mesa Announcement System in Sector D in a message asking for an "emergency clean-up team." This probably refers to a chemical or toxic spill, though the plant seems to be in proper working order when visited in-game.

Upon reaching the area during the Half-Life chapter Residue Processing, Gordon Freeman escapes certain death from a garbage compactor located near the processing plant, and reaches it from the outside. He then must work his way through a network of waste processing machines in order to progress further towards the Lambda Complex.

Behind the scenes[edit]

The name of that area is given in one of several unused Black Mesa Announcement System announcements found in the file sentences.txt that were to be heard in Sector D's Administration Center. The plant is also mentioned as a location sharing its announcements with that of the Advanced Biological Research Lab. The related sentences use the prefix C2A4, which is the name of the first map of the plant.

A scripted sequence in the map c2a4c was to involve a Bullsquid leaping onto a security guard near a precarious ledge with both of them ultimately plummeting to their deaths.[2] While not in the final game, the scene was present as recent before release as the Net Test 1 build incorporated into a stairwell.

Gallery[edit]

Pre-release[edit]

Retail[edit]

List of appearances[edit]

References[edit]

  1. Interview with Dario Casali on Dev Game Club (July 12, 2017)
  2. Half-Life SDK
Preceded by
Sector E Materials Transport
Half-Life story arc journey Succeeded by
Alien Research Labs