Get Your Free TVs!
|This article is non-canon.|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.
Get Your Free TVs! was the very first Half-Life 2 test level to be created in 2001 when the Valve development team had only a rough script of the game, some concept art and was experimenting the new technology. It consisted of a test sequence designed to highlight all the new technology created for the game and test the NPCs and physics, not to be included in the final product. Working on a very early version of the Source engine (reusing Half-Life’s HUD), this sequence was the real start of the game's development.
The concept was to simulate a street war between rioting Citizens (shown as the earliest known Citizen model, "Citizen 17") and the Metrocops sent to contain them. Such a sequence would test the engine's ability to create a vast, believable world and lifelike characters. There would be APCs and tanks rolling down the streets. Citizens would throw Molotov cocktails at the vehicles, which would then explode. Other characters would start looting stores and yell, "Get your free TVs!". There was even a hand-to-hand fighting system so the Metrocops and Citizens could get into fistfights, a feature never implemented or seen in the final game.
The small map used for the demonstration can be found in the WC mappack under the name "
city_test", although with some differences. It has several versions ranging from "03" (last modified December 2000) to "09" ("04" to "09" last modified December 2002, "07" in March 2001).
These screenshots were taken from a fixed version of "
city_test03". Broken links to textures, models, skybox and sprites have been fixed.