Alyx Vance/Quotes/Half-Life 2: Episode One - City 17
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The following is a list of quotes from Alyx Vance, from the City 17 area in Half-Life 2: Episode One.
Location: sound/vo/episode_1/c17
Filename(s) | Quote | Play |
---|---|---|
alyx_npc_comp
|
Look at them all... | |
al_50broke
|
Whoof... I think we just broke about fifty Combine regulations. | |
al_50list01
|
No eye contact with Combine soldiers. | |
al_50list02
|
Don't damage Combine property. | |
al_50list03
|
Don't kill the Combine representatives. | |
al_50list04
|
Have your papers out and available. | |
al_50list05
|
No loud noises after six o'clock... | |
al_50list06
|
Or before six for that matter. | |
al_airductstory01
|
Hey – an airduct. | |
al_airductstory02
|
I've heard stories about you and airducts. | |
al_airductstory03
|
Doctor Kleiner says whenever he locked himself out of his office | |
al_airductstory04
|
you and Barney used to compete to see who could get in fastest without using a key. | |
al_alert_zombies01
|
Oh God, I hate zombies. | |
al_alert_zombies02
|
Oh no...zombies. | |
al_alert_zombies03
|
Damn zombies. | |
al_alert_zombies04
|
I really hate zombies. | |
al_alert_zombies05
|
What a surprise...zombies. | |
al_alert_zombies06
|
Ugh... that smell can only mean zombies. | |
al_alert_zombies07
|
What's with that smell? | |
al_anelevator01
|
Hey – an elevator! | |
al_anelevator02
|
I'd have settled for stairs. | |
al_anothergunship
|
Another gunship! | |
al_anotherway01
|
I'd like to find another way around these buildings, | |
al_anotherway02
|
But we really don't have time. | |
al_antguard
|
An antlion guard! | |
al_antguard_victory
|
Yeah! | |
al_antlionshere01
|
Antlions, here? | |
al_antlionshere02
|
The Combine's defense field must have collapsed. | |
al_antlionshere03
|
Makes sense if it was powered by the Citadel. | |
al_antlionstrapped
|
Those antlions are trapped back there...good thing, too. | |
al_antlions_cantgetoutnow
|
They can't get out of there now. | |
al_antlions_cominguphere
|
Uh oh—the antlions are coming up here! | |
al_antlions_cutsupply
|
How are we going to cut off the antlion supply? | |
al_antlions_firstsight
|
Antlions! | |
al_antlions_goodidea
|
Good idea, Gordon! | |
al_antlions_goodwork
|
Good work, Gordon! | |
al_antlions_holycrap
|
Holy crap, Antlions! | |
al_antlions_keepcontrol
|
We've gotta keep the antlions in control! | |
al_antlions_pluganyhole
|
Yeah, it's probably a good idea to plug any hole an antlion could squeeze through. | |
al_antlions_plugthatway
|
I wouldn't have thought you could plug up the burrow that way. | |
al_antlions_runoutbullets
|
We're gonna run out of bullets before this burrow runs out of antlions! | |
al_ant_block01
|
Block up the antlion burrows. | |
al_ant_block02
|
Stop up the opening, Gordon! | |
al_ant_block03
|
Cover that spot where the antlions are coming through. | |
al_ant_block04
|
Block off the hole the antlions are using. | |
al_ant_block05
|
Come on, Gordon, block the hole or they'll never stop coming! | |
al_ant_block06
|
Block off the antlion burrow! | |
al_ant_block07
|
If we could block these antlion holes, it might slow them down. | |
al_ant_block08
|
Cover the burrows, Gordon! | |
al_ant_block09
|
Good job sealing the burrows. | |
al_ant_flip
|
I can get a better shot if you knock them over, Gordon. | |
al_ant_uncovered01
|
Oh no, they're coming out again! | |
al_ant_uncovered02
|
There are some more coming out over there! | |
al_ant_uncovered03
|
Over there! | |
al_ant_uncovered04
|
More are coming! | |
al_awayfromdoors
|
Get away from the doors! | |
al_backsosoon
|
Oh, back so soon? | |
al_barnacle_lightup
|
Ugh...a barnacle. Light it up for me, Gordon. | |
al_barnacle_morearound
|
Be careful...there might be more of those things around. | |
al_barnacle_walkedinto
|
You walked into a barnacle! Keep your light on it, Gordon! | |
al_barneyoverhere
|
Barney! Over here! | |
al_barn_bye
|
Bye Barney! | |
al_barn_seeyouatstn
|
We'll see you at the train station. | |
al_betterchance
|
We'll have a better chance. | |
al_breenbust
|
Doctor Breen — ugh — I hope we've seen the last of him. | |
al_breenshrine
|
Looks like a shrine to Dr. Breen. | |
al_byebarney
|
Bye, Barney! Good luck! | |
al_carefulzombies
|
Careful! Zombies! | |
al_citnag_evac01
|
What are you doing in here? You need to clear out of the city. | |
al_citnag_evac02
|
Get out of the City! The Citadel's going to blow! | |
al_citnag_evac03
|
Haven't you heard? The Citadel's gonna blow! Get out of City 17! | |
al_citnag_evac04
|
Come on, people, head for the train stations! Get out of the city while you can! | |
al_cit_getoutofhere
|
You should get out of here. | |
al_cit_goodshot01
|
Nice shot. | |
al_cit_goodshot02
|
Hey — nice shooting! | |
al_cit_goodshot03
|
Way to go! | |
al_cit_goodshot04
|
Good going! | |
al_cit_heythanks
|
Hey thanks! | |
al_cit_join01
|
Let's join up with those people. | |
al_cit_join02
|
Let's go help those people. | |
al_cit_join03
|
Let's team up with them. | |
al_cit_keepmoving
|
You're gonna want to keep moving. | |
al_cit_niceshooting
|
Nice shooting! | |
al_claustro
|
We've gotta get out of here. I can't stand being shut in these places. | |
al_comeon
|
Come on, we'll help you if we can. | |
al_coverstreet
|
I'll cover the street while you figure this out. | |
al_crabpod_findaway
|
Let's find another way up. | |
al_crabpod_getaway
|
Get away from there, Gordon! | |
al_crabpod_omg
|
Oh my God! | |
al_crabpod_wthell
|
What the hell! | |
al_cramped01
|
I hate these cramped spaces... | |
al_cramped02
|
Stuff around every corner... | |
al_crank1_gettotrain
|
Okay – let's get to the trainyard before the Citadel blows. | |
al_crank2_didntforget
|
You didn't forget the crank, did you? | |
al_crank2_done01
|
Nicely done | |
al_crank2_done02
|
Let's head upstairs. | |
al_crank2_fireout01
|
It's working. | |
al_crank2_fireout02
|
the fire's going out! | |
al_crank2_onecrank
|
Don't tell me there's only one crank in this whole neighborhood. | |
al_crank_crankit
|
Come on, Gordon, crank that thing! | |
al_crank_evac
|
Haven't you heard you're supposed to evacuate? | |
al_crank_found
|
That's it! | |
al_crank_gone
|
The handle's broken off. I wonder if it's still around someplace. | |
al_crank_holdon01
|
Hold on. There must be some way to open this gate. | |
al_crank_holdon02
|
Look around, Gordon! | |
al_crank_lookslike
|
Looks like there used to be a crank that fit in here. I wonder if it's still around here somewhere. | |
al_crank_seeifworks
|
See if the crank still works. | |
al_crank_working
|
It's working. | |
al_darkinhere
|
I can't see a thing in here. | |
al_dark_almostdone_01
|
Almost done... | |
al_dark_doorlocked_01
|
We need to get through that door.... | |
al_dark_doorlocked_02
|
Give me some light so I can check out the lock. | |
al_dark_findpowerbox_01
|
Okay, we're in luck, the door just needs power. You've got the flashlight; see if you can find the powerbox. | |
al_dark_findpowerbox_02
|
Keep your light on the powerbox. I'll get a charge going through it. | |
al_dark_findpowerbox_03
|
Another locked door? Find the powerbox and I'll get it open. | |
al_dark_findpowerbox_04
|
If you can find a powerbox, I can get the door open. | |
al_dark_foundpowerbox_01
|
There it is. | |
al_dark_holdlightsteady_01
|
Hold that light steady... | |
al_dark_needlight_01
|
I need light over here. | |
al_dark_needlight_02
|
Shine your flashlight on the powerbox so I can work on it. | |
al_dark_success_01
|
There! Got it! | |
al_defensedown01
|
Look at them all... | |
al_defensedown02
|
the city's defenses are definitely down. | |
al_defensedown03
|
They'd have been coming through years ago otherwise. | |
al_distractstrider
|
We'll distract the strider so you can get this train out of here. | |
al_dontfall
|
Careful, Gordon, they're swarming down there! | |
al_dontseehow
|
How are we gonna get through this? | |
al_elev_actual
|
I don't believe it, an actual elevator! I would have settled for stairs. | |
al_elev_almosthere
|
The elevator's almost here...we just gotta hold out a little bit longer. | |
al_elev_anyminute
|
It should be here any minute. | |
al_elev_anyminute_loud
|
It should be here any minute. | |
al_elev_anytime
|
Any time now... | |
al_elev_anytime_loud
|
Any time now... | |
al_elev_cantcall
|
Damn. We can't call the elevator cause the power is out. | |
al_elev_closer
|
It's getting close... | |
al_elev_comeon
|
Come on, come on...make it, make it... | |
al_elev_crapnopower
|
Oh crap. No power. | |
al_elev_fewsec
|
Just another few seconds. | |
al_elev_getin
|
Get in, Gordon! | |
al_elev_getingetin
|
Get in! Get in! | |
al_elev_geton
|
Get on! | |
al_elev_godnotagain
|
Oh God...not again... | |
al_elev_hearsomething01
|
Hey, did you hear something? | |
al_elev_hearsomething_loud01
|
||
al_elev_hearsomething02
|
Let's get the power back on and get the hell outta here. | |
al_elev_hearsomething_loud02
|
||
al_elev_hearthat
|
Hear that? Sounds like the elevator's moving again. | |
al_elev_herecomes
|
Here she comes. | |
al_elev_heyihear
|
Hey, I hear the elevator—it's moving again. | |
al_elev_hopelight
|
I hope it's still light out. | |
al_elev_isthatlight
|
Is that light I can see up there? | |
al_elev_itshere
|
It's here! | |
al_elev_itslight
|
Light! Do you see it? It's light! | |
al_elev_kidding
|
You've got to be kidding... | |
al_elev_letsgetout
|
Let's get out of here! | |
al_elev_letsgo
|
Let's go! | |
al_elev_letsgo_new
|
Let's go! | |
al_elev_lookshaft
|
Look! An elevator shaft! | |
al_elev_movingagain
|
Sounds like the elevator's moving again. | |
al_elev_nomore
|
No more...no more...we've gotta get out of here. | |
al_elev_ok
|
Okay! | |
al_elev_phew
|
Phew. | |
al_elev_pleasewayout
|
Oh please, let this be the way out. | |
al_elev_powersupply
|
I've worked with electricity a time or two, and I'm pretty sure this sparking wire must be connected to a power supply. | |
al_elev_power_loud_nag01
|
Any luck figuring out how to get the power back on? | |
al_elev_power_nag01
|
||
al_elev_power_loud_nag02
|
Any thoughts about getting the power back on? | |
al_elev_power_nag02
|
||
al_elev_power_loud_nag03
|
Sorry I haven't been more help getting the power back on. | |
al_elev_power_nag03
|
||
al_elev_relief
|
[Huge sigh of relief] | |
al_elev_seethetop
|
Can you see the top? | |
al_elev_somejuice
|
Let me see if I can get some juice going here. | |
al_elev_soundscloser
|
Sounds like it's getting closer. | |
al_elev_soundscloser_loud
|
||
al_elev_spark01
|
Let's check out where that sparking wire leads. | |
al_elev_spark02
|
That wire is sparking, it must lead to the fuse box. | |
al_elev_thatwasclose01
|
Whew! | |
al_elev_thatwasclose02
|
That... | |
al_elev_thatwasclose03
|
was close. | |
al_elev_thoughtwenever
|
Oh...I thought we'd never get out of there. | |
al_elev_tooclose
|
[out of breath] That was a little too close. | |
al_elev_trouble
|
[Hearing zombies] And here comes trouble. | |
al_elev_waysurface
|
Please let there be a way to the surface. | |
al_elev_whatstakingsolong
|
What's taking so long? | |
al_elev_whatstakingsolong_loud
|
||
al_elev_whereselev
|
Where's that elevator? | |
al_elev_whereselev_loud
|
||
al_elev_wonderwire
|
I wonder if this wire leads to the fuse box. | |
al_elev_youseelight
|
Do you see light somewhere up there, Gordon? | |
al_elev_zombiesurprise
|
AIEEE! | |
al_escape_rideswaiting
|
Gordon! Our ride's waiting! | |
al_escape_trainsallset
|
The train's all set. Hop on and I'll get us going. | |
al_escape_trainsready
|
Okay, Gordon, the train's ready to go! | |
al_evac_advisor01
|
What was that? | |
al_evac_advisor02
|
Did you see that? | |
al_evac_aimstrider
|
Aim for the strider! | |
al_evac_allaboard
|
They're all aboard now. | |
al_evac_byebarney01
|
Go on, Barney! They're not after you. | |
al_evac_byebarney02
|
Gordon and I will draw their attention while you get the others away from here. | |
al_evac_byebarney03
|
We can grab another train once you're clear. | |
al_evac_citadel_lit
|
The citadel is really lit up. We don't have much time! | |
al_evac_cits01
|
Hurry up, people! | |
al_evac_cits02
|
Keep your heads down! | |
al_evac_cits03
|
We've got you covered! | |
al_evac_cits04
|
You just worry about getting on that train. | |
al_evac_congrat01
|
Doing good! | |
al_evac_congrat02
|
Keep 'em coming! | |
al_evac_congrat03
|
You're doing great! | |
al_evac_congrat04
|
Nice going! | |
al_evac_eventually01
|
Sorry to keep you waiting. | |
al_evac_eventually02
|
The Combine's on our tail. | |
al_evac_eventually03
|
What's the plan? | |
al_evac_findbarney
|
Let's find Barney | |
al_evac_freetrain
|
As soon as they're out of here, we'll free up the next train. | |
al_evac_freetrain_alt
|
Come on, Gordon, as soon as they're out of here, let's free up the next train. | |
al_evac_good
|
Good! | |
al_evac_goodjob
|
Good job! | |
al_evac_gostrider
|
Go for the strider! | |
al_evac_gothim01
|
Got him! | |
al_evac_gothim02
|
Ha, you did it! | |
al_evac_gunship
|
A gunship? | |
al_evac_headout
|
Let's head out. | |
al_evac_headstart01
|
I'll get a head start on the next train. | |
al_evac_headstart02
|
No time to lose. | |
al_evac_keepthemoff
|
That should keep them off our backs for a while. | |
al_evac_leaveittoyou
|
I'll leave it to you. | |
al_evac_leaveyoutoit
|
I'll leave you to it. | |
al_evac_lookrpg
|
Look out! Rocket launcher. | |
al_evac_madeit
|
We made it! | |
al_evac_nag_apc01
|
Find a way to get rid of that APC. | |
al_evac_nag_apc02
|
Take out the APC. | |
al_evac_nag_gunship01
|
Kill the gunship! | |
al_evac_nag_gunship02
|
Gordon, go for that gunship! | |
al_evac_nag_rpg01
|
Come on, we can't let one soldier with a rocket launcher stop us. | |
al_evac_nag_rpg02
|
Get that soldier! The one with the rocket launcher! | |
al_evac_nextarea
|
Let's head for the next area. | |
al_evac_nextgroup01
|
Okay, they're safe, go for another group. | |
al_evac_nextgroup02
|
Bring another group of citizens, Gordon! | |
al_evac_nextgroup03
|
Go get more citizens, Gordon. | |
al_evac_nextgroup04
|
We're ready for another group of citizens. | |
al_evac_nextgroup05
|
Go back to Barney and get another group. | |
al_evac_nexttrack
|
Here, let's open up this next track. | |
al_evac_notsohard01
|
Well, that wasn't so hard. | |
al_evac_notsohard02
|
We should have brought everyone over at once. | |
al_evac_notsohard03
|
Go get the next batch, Gordon. | |
al_evac_nowstrider
|
Oh, now what? A Strider? What next? | |
al_evac_ontous01
|
Oh boy...they're onto us. | |
al_evac_ontous02
|
Better find Barney and get moving. | |
al_evac_protect01
|
We've got to keep these people safe. | |
al_evac_protect02
|
Careful! They're counting on us! | |
al_evac_protect03
|
Pay attention—these people need us! | |
al_evac_protect04
|
These people have no one else to look out for them. | |
al_evac_protect05
|
We have to protect them! | |
al_evac_remind01
|
Let's find that train. | |
al_evac_remind02
|
Let's get to the train. | |
al_evac_remind03
|
Come on, the train's waiting. | |
al_evac_remind04
|
Let's get these folks to a train. | |
al_evac_ridsniper
|
Get rid of that sniper. | |
al_evac_shotgundrop
|
Damn. This thing is jammed. I hate to leave it. | |
al_evac_sniper
|
Sniper! | |
al_evac_soundsgood01
|
Sounds good. | |
al_evac_soundsgood02
|
Send out the first group! | |
al_evac_takestand
|
Go back and get another group. I'll stay here and guard the gate. | |
al_evac_thatsright
|
That's right! | |
al_evac_trainfilling01
|
They're getting aboard! Let's keep it up! | |
al_evac_trainfilling02
|
The train's filling up—good job! | |
al_evac_watchsniper
|
Watch out for the sniper. | |
al_evac_wemadeit
|
We made it. | |
al_evac_werehere
|
Ah – we're here. | |
al_evac_yes
|
Yes! The trainstation! | |
al_excuseminute
|
Uh…could you excuse me for a minute? | |
al_figureaway
|
Gordon and I will figure a way out…catch a Combine train or something. | |
al_finale_allaboard
|
All aboard. | |
al_finale_gettrain
|
Quick, now…let's get the train moving. | |
al_finale_goingout
|
Oh my God…the transmission's going out. | |
al_finale_goingout_loud
|
||
al_finale_herewego
|
Here we go. | |
al_finale_herewego_alt
|
||
al_finale_holdingit
|
I'm holding it for you…get aboard. | |
al_finale_jumpon
|
Jump on, Gordon. I'm right behind you. | |
al_finale_lasttrain
|
Last train. | |
al_finale_otherside01
|
Whatever's in that transmission packet, | |
al_finale_otherside02
|
They'll have it on the other side soon. | |
al_finale_otherside_loud01
|
Whatever's in that transmission packet, | |
al_finale_otherside_loud02
|
They'll have it on the other side soon. | |
al_finale_seeingdad
|
We'll be seeing my Dad before long. | |
al_finale_wediditg01
|
Here we go. | |
al_finale_wediditg02
|
We did it, Gordon. | |
al_firefight01
|
Looks like a firefight down there. | |
al_firefight02
|
If I know Barney, he's in the middle of it. | |
al_flares_first
|
Hey, flares! We could use these! | |
al_flares_goingout
|
That flare's about to go out! | |
al_flares01
|
Flares! Bet these last longer than your flashlight! | |
al_flares02
|
Grab one of those flares! | |
al_flares03
|
These flares could be useful. | |
al_flood_floodroom01 to
|
Ugh… You're lucky you've got that hazard suit. This water's nasty. Got room for two in there? | |
al_foundplace
|
We must've found the place where they make these things. | |
al_garage_hearthink
|
That's better…I can hear myself think. | |
al_garage_stragglers01
|
That's the last burrow. | |
al_garage_stragglers02
|
Now we just gotta mop up the stragglers! | |
al_garrison_getin
|
Okay, let's get in. Come on. | |
al_garrison_omgcitadel01
|
Oh my god… | |
al_garrison_omgcitadel02
|
Look at the Citadel. | |
al_garrison_omgcitadel03
|
The containment field must have failed. | |
al_garrison_phew
|
Phew – glad that's over. | |
al_garrison_stillhavetogetthru
|
We still have this garrison to get through. | |
al_gate_anyluckyet
|
Any luck yet? | |
al_gate_cantbelieve
|
I can't believe this. | |
al_gate_canthearus
|
They can't hear us, I guess. | |
al_gate_checkside
|
I'll check this side. | |
al_gate_doestrick
|
Good. Let's see if this does the trick. | |
al_gate_goodletsgo
|
Thank God. Now let's get out of here. | |
al_gate_heyupthere
|
Hey, up there! Hello! Can you let us out of here? Hello! | |
al_gate_lookaround
|
Look around. Maybe the opener is still around somewhere. | |
al_gate_noitslocked
|
No, no, no… it's locked. | |
al_gate_ohgodno
|
[defeated] Oh god no… | |
al_gate_seeanyway
|
Can you see any way to get this open? | |
al_gate_slotforcrank
|
There's some kind of slot for a crank or a handle here. | |
al_gate_spotwheel
|
Oh! This wheel should do the trick. See if you can pull it off, Gordon. | |
al_gate_stillday
|
Thank God—it's still day! Let's get out of here. | |
al_getacrosshow
|
We've gotta get across here—but how? | |
al_getawayfromdoors
|
Get away from the doors! | |
al_getbusy
|
Uh, is Dr. Kleiner really telling everyone to … 'get busy' ? | |
al_getthemmoving
|
If there's anyone who hasn't evacuated yet, we've got to get them moving. | |
al_giftshop01
|
Look at all these Breen busts. | |
al_giftshop02
|
It's like we stumbled into the Citadel gift shop. | |
al_goodmeat
|
I wonder if there's any good meat on this thing. | |
al_goodthink
|
Good thinking. | |
al_goonbarney
|
You go on without us, Barney. Those people aren't going to make it without your help. | |
al_gotyourback
|
I've got your back, Gordon. | |
al_gship_againagain
|
Here we go again…again! | |
al_gship_cool
|
Gordon, you know what'd be cool? Actually, I can't think of anything cooler than what just happened. | |
al_gship_crowbar01
|
Think it's dead? Maybe you should whack it with the crowbar just in case. | |
al_gship_crowbar02
|
Well, it sure looks dead. Maybe you should whack it with the crowbar just in case. | |
al_gship_holyterror01
|
Wow… | |
al_gship_holyterror02
|
I mean, holy… | |
al_gship_holyterror03
|
That was… | |
al_gship_holyterror04
|
Jesus, Gordon, | |
al_gship_holyterror05
|
you're a real terror. | |
al_gship_mess
|
Boy, we made a real mess up here. | |
al_gship_nuts
|
Well, that was pretty nuts. | |
al_happykleiner
|
I've never been happier to see Dr. Kleiner! | |
al_heretheycome
|
Here they come. | |
al_hiding01
|
People must have been hiding down here… | |
al_hiding02
|
I don't think there was anywhere safe. | |
al_hiding03
|
I wonder how things are outside the city. | |
al_holdingback
|
Uh oh…that was the only thing holding the antlions back. | |
al_holesblocked_getoffstreet01
|
Nice work blocking those burrows. | |
al_holesblocked_getoffstreet02
|
How 'bout we get off the street for a while. | |
al_hospital_afteryou
|
After you… | |
al_hospital_didallright
|
I see you did all right without me. | |
al_hospital_electro
|
What kind of hospital is this? | |
al_hospital_fallthru01
|
Oh no! | |
al_hospital_fallthru02
|
Gordon! | |
al_hospital_fallthru03
|
Are you okay? | |
al_hospital_foundshotgun01
|
So much for medical supplies | |
al_hospital_foundshotgun02
|
I found a shotgun! | |
al_hospital_heretheycome
|
Here they come! | |
al_hospital_illgetthis
|
I'll get this." | |
al_hospital_letsgo
|
Okay, let's go. | |
al_hospital_medsupplies
|
Hey, a hospital! Keep an eye out for medical supplies. | |
al_hospital_morezombies
|
Oh God! More zombies! | |
al_hospital_oneatatime
|
One at a time, boys. | |
al_hospital_roomsweeper
|
A room sweeper like this might be useful in here. | |
al_hospital_shallwego
|
Shall we go? | |
al_hospital_swamped01
|
Sorry about leaving you alone down there, Gordon. | |
al_hospital_swamped02
|
I got a bit swamped. | |
al_hospital_thrudoor
|
They're through the door! | |
al_hospital_zombiefall
|
Look out! | |
al_ifwedont
|
If we don't take that strider down, no one's getting out of here. | |
al_illtakestairs
|
Uh – I think I'll take the stairs. | |
al_incidentalinjury
|
Are you okay? | |
al_isthatkleiner
|
Is that Doctor Kleiner? | |
al_keepaneye
|
I'll keep an eye on things. | |
al_kleinercast
|
Wow. I've never been so glad to see Dr. Kleiner. | |
al_lasttrains
|
The last trains are leaving…get everyone aboard and we'll hold off the Combine. | |
al_lasttrain_alltoourselves
|
It looks like we're gonna have this train all to ourselves. | |
al_lasttrain_bringupanother01
|
Let me bring up another train. | |
al_lasttrain_bringupanother02
|
Maybe we can pick up some more passengers once we're outside the city. | |
al_lasttrain_citadel
|
The Citadel! | |
al_lasttrain_findswitch
|
Come on, Gordon. Let's go find the power switch. | |
al_lasttrain_getthistrainmoving01
|
If that's all of them we should get this train moving. | |
al_lasttrain_getthistrainmoving02
|
We'll go throw the power switch, Barney. | |
al_lasttrain_gettingaway
|
Good – they're getting away. | |
al_lasttrain_gordon
|
Gordon! | |
al_lasttrain_gordon_finale
|
no file | |
al_lasttrain_herewego
|
Here we go. | |
al_lasttrain_missedthatone
|
Uh oh, we missed that one. | |
al_lasttrain_needanothertrain
|
Uh-oh, looks like we're gonna need another train. | |
al_lasttrain_next
|
I'll bring up the next train. | |
al_lasttrain_notgoing
|
This train's not going anywhere until we get the power on. | |
al_lasttrain_ohno
|
Oh no! | |
al_lasttrain_ohnogordon
|
Oh no, Gordon. | |
al_lasttrain_omg
|
Oh my god… | |
al_lasttrain_oneforus01
|
Give me a second. | |
al_lasttrain_oneforus02
|
I'm going to line up another train for us. | |
al_lasttrain_prompt01
|
Go ahead Gordon – jump on. | |
al_lasttrain_prompt02
|
Hop on. | |
al_lasttrain_prompt03
|
Get on the back of the train. | |
al_lasttrain_pulling
|
It's pulling everything in! | |
al_lasttrain_slowing
|
The train's slowing down. | |
al_lasttrain_thisisit
|
This is it, Gordon. | |
al_lasttrain_thisisswitch
|
This is the switch. Let me get this going. | |
al_lasttrain_toodangerous01
|
It's getting too dangerous here, Barney. | |
al_lasttrain_toodangerous02
|
You stay with the passengers. We'll get this train moving. | |
al_letsgo01
|
Let's go. | no file |
al_letsgo02
|
||
al_letsgo03
|
Let's go! | |
al_letthemfight01
|
Let them fight it out, Gordon! | |
al_lookslikeundercontrol
|
Looks like you've got things under control. | |
al_looktarget_payphone
|
Those phones haven't worked in years. | |
al_lowerbridge
|
Okay, what now? | |
al_madedamnthings
|
This must be where they made those damn things. | |
al_makejump
|
Can you make that jump? | |
al_meltdown01
|
Oh God… | |
al_meltdown02
|
Looks like the reactor's back on track for a meltdown. | |
al_meltdown03
|
That transmission's going out after all. | |
al_movecar
|
Move that white car out of the way so we can get through! | |
al_moveouttogether
|
Let's move out together. | |
al_museum01
|
Someone must have been keeping a secret museum here, Gordon. These are treasures of human history. | |
al_museum02
|
Huh, well, now they're just history. | |
al_nag_station01
|
Get on the train! Hurry! | |
al_nag_station02
|
The last train's leaving! Get aboard! | |
al_nag_station03
|
We'll hold them off! You've got to get out of the city, now! | |
al_nag_station04
|
Come on, people! It's your last chance! | |
al_needtokeepmoving
|
Come on, Gordon, we need to keep moving. | |
al_nextfloor
|
Looks like there might be a way out of here on the next floor down. | |
al_nicestrider
|
Hey, good job with the strider | |
al_nostairs
|
I wouldn't recommend using the stairs right now. | |
al_notanymore
|
Not anymore. | |
al_notellingtime
|
There's no telling how much time we have left; it can't be that much farther to the trainstation. | |
al_offyourback
|
Barney! We kept them off your back as long as we could. | |
al_ohnoapc
|
Oh no, an APC. | |
al_okdownthere
|
You okay down there? | |
al_onedeadstrider
|
Right! One dead strider coming up! | |
al_openseason
|
Ha ha. Good thing it's open season on gunships. | |
al_outofbullets
|
Oh – they're out of bullets. | |
al_overtoyou
|
Over to you, Gordon. | |
al_pb1_afterall
|
Looks like we're going to need your flashlight after all. | |
al_pb1_guessthatwasntit
|
I guess that wasn't it… | |
al_pb1_hm
|
Hm.... | |
al_pb1_isee
|
Okay, I see what's going on. I think I can just, hm… | |
al_pb1_lettherebelight01
|
Let there be… | |
al_pb1_lettherebelight02
|
Light! [shocked shout] | |
al_pb1_morelight
|
Can I get a little more light here, Gordon? | |
al_pb1_nicenottorely
|
It'd be nice to not have to rely on that flashlight. | |
al_pb1_noreasonicant
|
If I can get this box working again, there's no reason I can't get the lights on in this whole sector. Then the doors will just work. | |
al_pb1_oh
|
Oh! | |
al_pb1_ohgreat
|
Oh great. | |
al_pb1_ready
|
Ready? | |
al_pb1_therewego
|
There we go. | |
al_pb1_thisinstead
|
Let's try this instead. | |
al_pb1_toomuchpower
|
Eh, I fed it a little bit too much power that time… | |
al_pb1_whatididwrong
|
Ah…I see what I did wrong. We won't have light, but at least I can get the door open now. | |
al_pb1_whatsthis
|
What's this? | |
al_pbox_nicejobandgun01
|
Nice job! | |
al_pbox_nicejobandgun02
|
Hey, and you found a gun! | |
al_pbox_padlock01
|
Excellent! | |
al_pbox_padlock02
|
Wow, you really killed the hell out of that padlock. | |
al_pb_anotherlock
|
Oh man…another powered lock… | |
al_pb_antlions01
|
I can't do this when those antlions keep coming after us! Isn't there any way to stop them? | |
al_pb_antlions02
|
If we could just stop those antlions from swarming in here. | |
al_pb_antlions03
|
I'll never get this done if those antlions keep swarming us. | |
al_pb_awayout
|
Good—a way out of this place. | |
al_pb_buildcharge
|
Wait a sec…gotta build a charge on my end. | |
al_pb_chargetofull
|
You might want to charge your flashlight to full first. | |
al_pb_crossfingers
|
Cross your fingers. | |
al_pb_cycleup
|
Have to let this cycle up. | |
al_pb_damnpowerlock01
|
Damn…it's got a powered lock. | |
al_pb_damnpowerlock02
|
How are we gonna get this open? | |
al_pb_didit
|
Hah, that did it! | |
al_pb_findapb
|
Let's see if we can find a powerbox. | |
al_pb_followcable
|
Follow that electrical cable. See where it leads. | |
al_pb_gettingbetter
|
I think I'm getting better at this. | |
al_pb_givemelight
|
Give me some light and I'll see what I can do. | |
al_pb_gottabekidding
|
You've got to be kidding… another powered lock. | |
al_pb_hatetosay
|
I hate to say this, Gordon, but it looks like we've got to find another powerbox. | |
al_pb_herewego
|
Here we go… | |
al_pb_heyimgood
|
Hey! I'm good! | |
al_pb_knowthedrill
|
You know the drill. | |
al_pb_messtakelonger
|
Uh oh…this one's a mess…could take a bit longer. | |
al_pb_mightgivejolt
|
Huh. Looks like I might be able to give it a jolt—enough to get the door open anyway. | |
al_pb_mightwork
|
This…might work. | |
al_pb_notbad
|
Not bad, not bad. | |
al_pb_readyforjolt
|
Get ready for a jolt. | |
al_pb_reminders01
|
Let's charge up the powerbox and get out of here. | |
al_pb_reminders02
|
Let's find the powerbox so we can get out of here. | |
al_pb_reminders03
|
We're not done with that powerbox, Gordon. | |
al_pb_reminders04
|
Let's finish up with that powerbox now! | |
al_pb_reminders05
|
I've still gotta get that powerbox going! | |
al_pb_sofarsogood
|
Okay, so far so good. | |
al_pb_sorry01
|
Sorry about that thing with the lights, Gordon. | |
al_pb_sorry02
|
Uh…I'd really like to apologize for blowing out the lights. | |
al_pb_sorry03
|
Did I mention I am sorry about the lights? | |
al_pb_startagain01
|
I have to start again. | |
al_pb_startagain02
|
Damn, I have to start again. | |
al_pb_startagain03
|
Here we go again. | |
al_pb_startagain04
|
It's back to zero. | |
al_pb_thereitis
|
There it is. | |
al_peoplelistening
|
I hope people are listening… | |
al_peopletohelp
|
Those people could use our help! | |
al_plantbounce
|
Try planting some of these bouncebombs… | |
al_plaza_view01 to al_plaza_view03
|
Finally, fresh air… Oh my God… Striders really tore the hell out of this place… | |
al_pushcarback
|
Put the car back. Maybe it'll slow them down. | |
al_pzombie_covered
|
That one's covered in stinkin' venom crabs! | |
al_pzombie_hate
|
Ugh! Venom crabs — I hate those things. | |
al_pzombie_ohno
|
Oh no…not one of those! | |
al_rappel_alert01
|
They're coming from above! | |
al_rappel_alert02
|
They're coming from the rooftops! | |
al_rappel_alert03
|
Look up there! | |
al_rappel_hearthat
|
Hear that? | |
al_rappel_hearthat_loud
|
Hear that? | |
al_rappel_hoping
|
I was hoping we'd get a bit farther before they noticed us again. | |
al_rappel_looking01
|
They're looking for something… | |
al_rappel_looking02
|
Probably us. | |
al_rappel_rooftops
|
From the rooftops! | |
al_rappel_rooftops_loud
|
||
al_rappel_scanners
|
Scanners! | |
al_rappel_spotted
|
We've been spotted! | |
al_rattrap
|
Oh my god…they died like rats in a trap. | |
al_rearguard
|
Looks like they left a rear guard behind. | |
al_roller_holdingoff
|
I'm holding it off Gordon – grab it if you can. | |
al_safehouse_clearout
|
What are you still doing here? Everyone should clear out of the city. | |
al_safehouse_figureitout01
|
When we figure it out I'll let you know. | |
al_safehouse_figureitout02
|
What're you doing up here? | |
al_safehouse_illgetthis
|
I'll get this. | |
al_safehouse_million
|
Heh – that's the million dollar question. How are you, Barney? | |
al_safehouse_separate01
|
If Gordon and I took a separate route, we could draw the Combine away from you. | |
al_safehouse_separate02
|
That'd give you a chance to get the trains filled up before we get there. | |
al_safehouse_soundgood
|
Sounds good. Let's go. | |
al_safehouse_stoleinfo01
|
We stole some information from the Citadel on our way out. | |
al_safehouse_stoleinfo02
|
I don't know what it is yet, | |
al_safehouse_stoleinfo03
|
But it's important enough that they've been hounding us the whole way here. | |
al_safehouse_takeus
|
Can you take us there? | |
al_safehouse_tellus
|
Just tell us where you want us. | |
al_safehouse_vorthand01
|
We're not exactly sure. | |
al_safehouse_vorthand02
|
The vortigaunts had a hand in it, | |
al_safehouse_vorthand03
|
Is all I know. | |
al_safehouse_vortsomething01
|
We're not exactly sure. | |
al_safehouse_vortsomething02
|
All I know is the vortigaunts had something to do with it. | |
al_safehouse_whataboutyou
|
But what about you, Barney? | |
al_safehouse_yeah
|
Yeah. | |
al_safehouse_yeah_new
|
||
al_sameaslasttime
|
Same as last time, Gordon. Let's get this bridge down. | |
al_seats
|
Looks like we'll be fighting over seats on that train. | |
al_shortwork
|
Those overhead turrets should make short work of them. | |
al_shouldevac
|
What are you doing here? You should have evacuated by now. | |
al_slugourway
|
Looks like we're gonna have to slug our way through here… the longer we take finding the trainstation, the more dangerous it gets. | |
al_sniper_bringroller
|
Bring me a rollermine. | |
al_sniper_cantcomewith
|
I can't come with you until that sniper's out of the picture. | |
al_sniper_cantgetthru
|
We can't get through here while that sniper's covering the street. | |
al_sniper_cantgoout
|
I can't go out in that. | |
al_sniper_cantgoout2
|
I can't go out there while that sniper's covering the street. | |
al_sniper_climbup
|
Let me climb up and take a look at what we're walking into. | |
al_sniper_dontrunout
|
Gordon — hold up a second. | |
al_sniper_dontwasteroller01
|
Don't waste those rollermines. | |
al_sniper_dontwasteroller02
|
Bring one over here. | |
al_sniper_fort
|
Uh oh…they've got the street fortified up ahead. | |
al_sniper_grabroller01
|
Hey – bring that rollermine to me. | |
al_sniper_grabroller02
|
Maybe we can use it against the sniper. | |
al_sniper_grabroller03
|
Hey – grab that rollermine. | |
al_sniper_grabroller04
|
Maybe we can use it against the sniper. | |
al_sniper_headoff01
|
Nice toss, Gordon. | |
al_sniper_headoff02
|
That sniper almost took my head off. | |
al_sniper_holdback
|
Hold back – grab me one of those rollermines. | |
al_sniper_lobroller
|
Try lobbing a rollermine up there. | |
al_sniper_minesonourside
|
Let's get some rollermines on our side. | |
al_sniper_mounted
|
I can't move this mounted gun. I'll cover you from up here. | |
al_sniper_pinned
|
We're pinned down. We need some way to take out those gunners. | |
al_sniper_runpoint
|
There's a Combine garrison at the end of this street. You run point, and then I'll follow as soon as I see you've made it through. | |
al_sniper_runpoint_new01
|
You run point, okay? | |
al_sniper_runpoint_new02
|
I'll cover you from up here till you reach the far end. | |
al_sniper_runpoint_new03
|
When the coast is clear, I'll catch up. | |
al_sniper_runpoint_new04
|
Sound good? | |
al_sniper_takeoutsniper
|
Take out that sniper, Gordon! | |
al_snipe_close01
|
[Sigh] That was close. | |
al_snipe_close02
|
Let's go through here. | |
al_snipe_gunner
|
I can't get a clear sight on that gunner…can you open up a line of fire for me? | |
al_snipe_ladder01
|
Okay, looks like I can let that ladder down to you. Let me shoot out the latch. | |
al_snipe_ladder02
|
I might be a little bit rusty with this rifle… | |
al_snipe_ladder03
|
Hah! Nope, guess I'm not. | |
al_snipe_lure01
|
Lure them into the open, Gordon! | |
al_snipe_lure02
|
Bring them out where I can get a clear shot! | |
al_snipe_lure03
|
I need a clear shot, Gordon! | |
al_snipe_lure04
|
I'll get that for you. | |
al_snipe_openandcover01
|
Open the gate! | |
al_snipe_openandcover02
|
Okay, cover me while I catch up. | |
al_snipe_post
|
Okay, Gordon, I'll take the sniper's post and cover you for now. | |
al_snipe_rollers
|
More rollermines! Come on, Gordon, let's put them to work. | |
al_snipe_runforit01
|
See that barricade up ahead? | |
al_snipe_runforit02
|
Why don't you make a run for it. | |
al_snipe_runforit03
|
I'll cover you from up here, then you can open the gate and cover me while I catch up. | |
al_snipe_toss
|
Toss one into the sniper's nest! | |
al_someonefiring
|
Someone's firing! | |
al_startingtoflarehurry
|
It looks like the citadel is starting to flare up again. We'd better hurry. | |
al_stillcrank
|
I hope you've still got that crank. | |
al_strider_again
|
'Again! | |
al_strider_another
|
Hit it with another one, Gordon! | |
al_strider_berightback
|
I'll be right back, Gordon. | |
al_strider_cantleave
|
We can't leave till that strider's taken care of… | |
al_strider_cantleave_loud
|
||
al_strider_careful
|
Gordon, be careful! | |
al_strider_fantastic
|
Fantastic job, Gordon! | |
al_strider_getdown
|
Get down! | |
al_strider_hurting01
|
Ah! It's hurting, Gordon! | |
al_strider_hurting02
|
One more like that! | |
al_strider_keephammering
|
Okay, Gordon, I won't be much help against the strider, but I can find us a way out of here. Hold on and keep hammering at that thing. I'll be back as soon as I can. | |
al_strider_myhero
|
My hero! | |
al_strider_mynewhero
|
You're my new hero! | |
al_strider_mynewhero_alt
|
||
al_strider_omg
|
Oh my God…Strider! | |
al_strider_overhere
|
Over here! | |
al_strider_pummel01
|
Good shot! | |
al_strider_pummel02
|
Keep pummeling it! | |
al_strider_scratch
|
I don't have a weapon that'll even scratch that strider. It's up to you. | |
al_strider_scratch_loud
|
||
al_strider_watchout
|
Watch out! | |
al_strider_yes
|
Yes! | |
al_strider_youdidit
|
You did it! | |
al_sublevelcut
|
Looks like the combine cut straight though the sublevel city…I wonder how far down we are… | |
al_subwaymap01
|
Hey – a map. | |
al_subwaymap02
|
hmm | |
al_subwaymap03
|
The stalker train took us further than I thought. | |
al_subwaymap04
|
We've still got a hike ahead of us… but it could have been worse. | |
al_survivors
|
Check for survivors, Gordon—anyone hiding. | |
al_thanksforcover
|
Thanks for covering me, Gordon. Let's keep moving! | |
al_thatsoundagain
|
Uh-oh… here we go again. | |
al_thereyouare
|
There you are. I thought you might have forgotten about me. | |
al_tooksolong
|
What took you so long? | |
al_tougherthanithought
|
That was tougher than I thought. | |
al_tow_crank
|
Now, where's that crank handle? | |
al_tow_doorstuck
|
This way. Damn. The doors are stuck. See if you can find some way to pull them open. | |
al_tow_goodidea
|
Hey! Good idea! | |
al_tow_great
|
Great! Good thinking! | |
al_tow_tighter
|
There's got to be some way to pull this cable tighter. | |
al_tow_tool
|
Look around, Gordon. Maybe we can find some kind of tool… | |
al_train_bitofluck
|
Looks like our first bit of luck. This train should pass near enough to where my father's holding out. | |
al_train_climbon
|
Climb on, Gordon! | |
al_train_close
|
Ah, that was close. | |
al_train_flare
|
The flare. | |
al_train_gonnamakeit
|
Ha, I don't believe it. I think we're actually gonna make it out of here… | |
al_train_gonnamiss
|
Ah! Gordon! We're gonna miss our train! | |
al_train_gordon
|
Gordon! | |
al_train_hereitgoes
|
Here it goes. | |
al_train_herewego
|
Okay…here we go.... | |
al_train_holdon
|
Hold on! | |
al_train_itsgoing
|
It's going, Gordon. | |
al_train_jump
|
Jump! | |
al_train_jumpon
|
Jump on, Gordon! | |
al_train_letsgonow
|
Let's go! Go! Now! | |
al_train_madeit01
|
We made it. | |
al_train_madeit02
|
I don't believe it. | |
al_train_madeit03
|
There's nothing else we can do now, I guess, except hope we can get far enough before it… | |
al_train_missedit
|
We missed it, Gordon! | |
al_train_ohnomissed
|
Oh no, we missed our train! | |
al_train_omg
|
Oh my God… | |
al_train_onemore
|
Ah! One more—over there! That one! Hurry! | |
al_train_overthere
|
There's one over there! Let's go! | |
al_train_ride01
|
My Dad always talks about the Black Mesa train. | |
al_train_ride02
|
He says he took me on it once, but I don't remember. | |
al_train_stillcatch
|
Maybe we can still catch that one. Come on! | |
al_train_thatone
|
Hey, what about that one? | |
al_train_thereitgoes
|
There it goes. | |
al_train_thisisit
|
This is it… | |
al_train_thisway
|
This way! | |
al_tunnel_catchbreath01
|
I uh… | |
al_tunnel_catchbreath02
|
I gotta catch my breath… | |
al_tunnel_holdup
|
Hold up a sec… | |
al_tunnel_noteasy01
|
Okay… | |
al_tunnel_noteasy02
|
Well… | |
al_tunnel_noteasy03
|
This might not be as easy I thought. | |
al_tunnel_sameboat01
|
We're in the same boat as the other evacuees now. | |
al_tunnel_sameboat02
|
On foot to a train station. | |
al_tunnel_surface
|
Let's head for the surface. | |
al_turrets
|
Watch out—turrets! | |
al_turretsempty
|
Damn, they're empty! | |
al_tvsmash05
|
You're right – we don't have time to watch TV. | |
al_uhohcomingthru
|
Uh-oh – they're coming through. | |
al_ventskills
|
Your vent-crawling skills seem to be in high demand today, Gordon. | |
al_watchdoor
|
Could you watch the door for a minute? Make sure nobody comes in? | |
al_watchself
|
Watch yourself, Gordon. | |
al_watch_barnacle
|
Watch those barnacles. | |
al_welldowhatwecan
|
We'll do what we can. Come on, Gordon. | |
al_whatimiss
|
Okay, what did I miss? | |
al_whatsbeeping
|
What's that beeping sound. | |
al_whatsound
|
What's that sound? | |
al_whatwegonnado
|
What're we gonna do? | |
al_wholecity
|
The whole city's going to look like this soon… | |
al_whydefendgarrison
|
Why are they defending this garrison when the whole city's about to blow. | |
al_whystickaround01
|
No! | |
al_whystickaround02
|
Why hadn't they left the city already? | |
al_whystickaround03
|
Why are people sticking around? | |
al_whythisway
|
What now? | |
al_workingonit01
|
We're working on it. | |
al_workingonit02
|
Hurry up, Gordon! | |
al_youdonethisbefore
|
You've done this before, haven't you. | |
al_youfinished
|
Heh… we wondered when you were gonna be done in there. | |
al_youheardthem
|
You heard them, Gordon! Get the burrows blocked. | |
al_zombieroom_gordon
|
Gordon! | |
al_zombieroom_heavyhev
|
How much does that suit weigh? | |
al_zombieroom_landlord
|
Hey, you found the landlord's apartment. | |
al_zombieroom_lookout
|
Look out! … | |
al_zombieroom_lookout01
|
||
al_zombieroom_lookout02
|
Uh oh… | |
al_zombieroom_scenic
|
Taking the scenic route, eh? | |
al_zombine_asif
|
As if regular zombies weren't bad enough. | |
al_zombine_crap
|
Crap! | |
al_zombine_everywhere
|
Watch it, they're everywhere! | |
al_zombine_gothru
|
Let's go through here. See where it puts us. | |
al_zombine_grenade
|
Look out, it's got a grenade! | |
al_zombine_joke01 to al_zombine_joke04 , al_zombine_getit01 and al_zombine_getit02
|
Hmmm. A Combine zombie. Zombie Combine. That's, that's like a…ah…a Zombine! Right? Heh… Zombine, get it? Heh heh. Heh. O————kay. | |
al_zombine_shinelight
|
Ah, anyway…shine your light on the door over here and I'll get us out of here. Whatever you call it, I hope I don't ever see another one. | |
al_zombine_trooptrain
|
Looks like we've found a troop train. | |
al_zombine_wth
|
What the hell is that? |