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Half-Life: Alyx Soundtrack

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Album artwork.

The Half-Life: Alyx Soundtrack was composed by Mike Morasky. A few tracks from the original Half-Life Soundtrack by Kelly Bailey were reused. Unlike previous Half-Life titles, the music in Alyx is made up of separate audio files that are dynamically pieced and mixed together in-game, akin to Morasky's previous Portal 2 Soundtrack. For the official soundtrack release, the game's music was mixed down to standard individual tracks.

Overview[edit]

The soundtrack was released in parts over time going along with the in-game chapters.

On January 27, 2026, Ipecac Recordings announced that they would be releasing the soundtrack in various physical formats. Among these editions are the 6 LP vinyl box set and 4 CD foldout digipak case, both of which include all 72 tracks, and the 2 LP vinyl which features 21 "best of" pieces chosen by listeners, available in three retailer-exclusive color variants. These items released on April 24.[1]

The album artwork was created by Valve artist Olly Moss.[2]

This is the first soundtrack in the Half-Life series to be composed by Mike Morasky, who previously co-composed the Portal Soundtrack with Kelly Bailey as well as the majority of the Portal 2 Soundtrack. In The Final Hours of Half-Life: Alyx, it is stated that Morasky "spent months" trying to "imagine what Half-Life would have sounded like" in the time between the release of the original game and Half-Life 2. He listened to "big beat music, drum and bass, electronica, ambient and industrial music" for inspiration, with songs "...like Nine Inch Nails' Leaving Hope, The Prodigy's Shoot Down and Skinny Puppy's Ghostman" being seen as evocative of the era.[3]

Chapters[edit]

Chapter 1, Entanglement[edit]

* = not present in a given soundtrack.

Chapter 2, Quarantine Zone[edit]

Chapter 3, Is Or Will Be[edit]

Chapter 4, Superweapon[edit]

Chapter 5, The Northern Star[edit]

Chapter 6, Arms Race[edit]

Chapter 7, Jeff[edit]

Chapter 8, Captivity[edit]

Chapter 9, Revelations[edit]

Chapter 10, Breaking And Entering[edit]

Chapter 11, Point Extraction[edit]

Behind the scenes[edit]

In the post-credits sequence, the use of a musical cue was considered for the moment the Crowbar is picked up by the player. However, the idea was scrapped before a track was ever composed, in favor of the sound effect heard in the final game.[4] The output to play this hypothetical cue, "Music.a5_ending.crowbar", is still active; however, the file it is pointing to doesn't exist.

Gallery[edit]

Album artwork[edit]

Physical releases[edit]

References[edit]

  1. Half-Life: Alyx Original Soundtrack coming to vinyl and CD on Steam (January 27, 2026)
  2. X favicon.png Post: "Thanks. Amazing album art by @ollymoss" @MikeMorasky on X (June 4, 2020)
  3. The Final Hours of Half-Life: Alyx, Chapter 13: The 13-Year Wait
  4. X favicon.png Post: "I often put in stubs for intended or potential use just as an efficiency measure and/or before things lock down .. and the layout of the ending was changing up to the last minute. Ultimately the sound that David Feise implemented was perfect so I called it done no cue was written" @MikeMorasky on X (December 27, 2022)

External links[edit]