Matthew Armstrong
For other uses, see Armstrong (disambiguation). |
Matthew Armstrong | |
---|---|
Biographical information | |
Title(s) |
|
Time period |
September 1999 – May 2015[1] |
Nickname(s) |
HellFace[2] |
Matthew Armstrong is a designer who worked at Gearbox Software.
Biography[edit]
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Matt joined Gearbox in September 1999[1] after designing levels for Valve's Team Fortress 2.[2] Before that, he created maps for Team Fortress and Team Fortress Classic. He worked on Team Fortress Classic version of Canalzone with David Sawyer, the original author of the map.[3]
Work[edit]
Matt worked on chapters "We Are Pulling Out", Worlds Collide for Half-Life: Opposing Force.[4] He created new maps, and adapted some of the old ones for the capture the flag mode of the game. He also worked on Blue Shift and Decay as a game and level designer, and he co-wrote the story of Decay with Randy Pitchford and Brian Hess.
Selected gameography[edit]
- Half-Life: Opposing Force (1999)
- Half-Life: Opposing Force Capture The Flag (2000)
- Half-Life (Dreamcast port) (2001)
- Half-Life (PlayStation 2 port) (2001)
- Half-Life: Blue Shift (2001)
Company biographies[edit]
- Matt Armstrong - Level Design, Game Design
- No changes.
- Matt Armstrong - Level Design
- Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift as well as being critical to the timely completion of Half-Life: Opposing Force. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
- Matt Armstrong - Level Design
- Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
- Matt Armstrong - Level Design
- No text available.
References[edit]
- ↑ 1.0 1.1 Matthew Armstrong on LinkedIn
- ↑ 2.0 2.1 Biography on Gearbox's official website (October 6, 2000) (archived)
- ↑ Interview with David Sawyer and Matt Armstrong on Planet Fortress (archived)
- ↑ Randy Pitchford's .plan update on Blue's News (March 23, 2000)