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Matthew Armstrong

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ValveEmployee.png For other uses, see Armstrong (disambiguation).
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Matthew Armstrong
Matthew Armstrong.jpg
Biographical information
Title(s)
  • Level Designer
  • Game Designer
Time period

September 1999 – May 2015[1]

Nickname(s)

HellFace[2]

Matthew Armstrong is a designer who worked at Gearbox Software.

Biography[edit]

ValveEmployee.png
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Matt joined Gearbox in September 1999[1] after designing levels for Valve's Team Fortress 2.[2] Before that, he created maps for Team Fortress and Team Fortress Classic. He worked on Team Fortress Classic version of Canalzone with David Sawyer, the original author of the map.[3]

Work[edit]

Matt worked on chapters "We Are Pulling Out", Worlds Collide for Half-Life: Opposing Force.[4] He created new maps, and adapted some of the old ones for the capture the flag mode of the game. He also worked on Blue Shift and Decay as a game and level designer, and he co-wrote the story of Decay with Randy Pitchford and Brian Hess.

Selected gameography[edit]

Company biographies[edit]

Matt Armstrong - Level Design, Game Design
No changes.
Matt Armstrong - Level Design
Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift as well as being critical to the timely completion of Half-Life: Opposing Force. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
Matt Armstrong - Level Design
Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
Matt Armstrong - Level Design
No text available.

References[edit]

  1. ↑ 1.0 1.1 Li icon.png Matthew Armstrong on LinkedIn
  2. ↑ 2.0 2.1 Biography on Gearbox's official website (October 6, 2000) (archived)
  3. ↑ Interview with David Sawyer and Matt Armstrong on Planet Fortress (archived)
  4. ↑ Randy Pitchford's .plan update on Blue's News (March 23, 2000)