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List of minor Gearbox employees

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This article lists minor Gearbox employees.

Kristy Junio[edit]

Kristy Junio, also known as "Stige",[1] is a writer who worked at Gearbox. With Stephen Bahl and Rob Heironimus, she co-wrote the story for Opposing Force. She also wrote the paper manual and the official strategy guide for the game.[2] She is married to Gearbox's Randy Pitchford.[3]

Official biographies[edit]

Kristy Junio - Writing
Kristy hails from Confetti Interactive where she had written the stories of "Korky's Quest" - a 3d children's adventure game. She studied English Literature at UC Santa Barbara and UC Los Angeles. As an advocate for children's organizations, each year Kristy spearheads one of the largest Toys For Tots collections in Dallas with many local game development companies. For Gearbox Software, Kristy wrote much of the script, the paper manual and the Official Strategy Guide for Half-Life: Opposing Force.
Kristy Junio - Writing
Kristy hails from Confetti Interactive where she had written the stories of "Korky's Quest" - a 3d children's adventure game. She studied English Literature at UC Santa Barbara and UC Los Angeles. As an advocate for children's organizations, each year Kristy spearheads one of the largest Toys For Tots collections in Dallas with many local game development companies including Ensemble Studios, Ion Storm, Rogue, G.O.D. and, of course, Gearbox Software. For Gearbox Software, Kristy wrote much of the script, the paper manual and the Official Strategy Guide for Half-Life: Opposing Force.
Kristy Junio - Writing
Kristy joins us from Confetti Interactive where she had written the stories of "Korky's Quest" - a 3d children's adventure game. She studied English Literature at UC Santa Barbara and UC Los Angeles. As an advocate for children's organizations, each year Kristy spearheads one of the largest Toys For Tots collections in Dallas with many local game development companies including Ensemble Studios, Ion Storm, Rogue, G.O.D. and, of course, Gearbox Software.

Landon Montgomery[edit]

Landon Montgomery, also known as "Nexus-6" (born March 9, 1974),[4] is a developer who worked at Gearbox as an artist and animator between February 1999 and September 2010.[5] He was one of the co-founders of the company. He worked on the Half-Life expansions and the ports.

Official biographies[edit]

Landon Montgomery - COO, Direction, Models, Animation, Conceptual Art
Landon is a very talented designer who has the rare ability to balance speed efficiency with very high quality in his character and weapon models and animation. Before helping form Gearbox Software, Landon enjoyed various tenures at technology companies including Hewlett-Packard, Virtus, Bethesda Softworks and Rebel Boat Rocker. He has developed many titles including DeathMatch Maker for Quake, Bethesda’s Battlespire, PraxWar and Half-Life games with Gearbox. Landon enjoys RPGs, CART racing, and Mystery Science Theater 3000 - he can also deliver quite a whomping on DM6 as “Nexus-6”.
Landon Montgomery - COO, Models, Animation, Conceptual Art
No changes.
Landon Montgomery - Models, Animation
Landon is a very talented designer who has the rare ability to balance speed efficiency with very high quality in his character and weapon models and animation. Before helping form Gearbox Software, Landon enjoyed various tenures at technology companies including Hewlett-Packard, Virtus, Bethesda Softworks and Rebel Boat Rocker. He has developed many titles including DeathMatch Maker for Quake, Bethesda’s Battlespire, PraxWar and Half-Life: Opposing Force. Landon enjoys RPGs, CART racing, and Mystery Science Theater 3000 - he can also deliver quite a whomping on DM6 as “Nexus-6”.
Landon Montgomery - Models, Animation
Landon is a talented designer who has the rare ability to balance speed efficiency with very high quality in his character and weapon models and animation. Before helping form Gearbox Software, Landon enjoyed various tenures at technology companies including Hewlett-Packard, Virtus, Bethesda Softworks and Rebel Boat Rocker. He has developed many titles including DeathMatch Maker for Quake, Bethesda’s Battlespire and PraxWar. Landon enjoys RPGs, CART racing, and Mystery Science Theater 3000 - he can also deliver quite a whomping on DM6 as “Nexus-6”.

Stephen Palmer[edit]

Stephen Palmer, also known by his on-line alias "Reichert" (June 28, 1978),[6] is a developer who worked at Gearbox as a designer and in other roles between 1999 and 2010.[7] Before Gearbox, Palmer worked as a programmer for NASA. At the time, he created several maps for Quake, including Dark Forest, which garnered him attention in the community. In 1998, he became one of the founders of Rebel Boat Rocker where he met the core team that later formed Gearbox. At Gearbox, he worked on Opposing Force where he oversaw the development of the "All-Star Deathmatch" project and also created the multiplayer maps Lost Outpost and The Wonderland.[8] For Decay, he created the mission Intensity. He also started the work on the mission Rift before handing the rest to be completed by Matthew Armstrong.[9]

References[edit]

  1. DuvalMagic's Quake 2 Weapons and Combat FAQ
  2. Talent on Gearbox's official website (October 6, 2000) (archived)
  3. Shishka's Halo PC Fanstock Writeup on Subnova (August 17, 2003)
  4. Landon Montgomery's profile on BoatRocker.com (December 2, 1998) (archived)
  5. Landon Montgomery on LinkedIn
  6. Stephen Palmer's profile on BoatRocker.com (December 2, 1998) (archived)
  7. Stephen Palmer on LinkedIn
  8. Talent on Gearbox's official website (March 11, 2000) (archived)
  9. Stephen Palmer on his video game work (December 20, 2016)