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Scaled Cube

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This subject is related to the Portal 2 era.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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Scalingcubemain.jpg
Scaled Cube
General information
Faction

Aperture Science

Type

Calibration-based cube

Usage
Used by

Chell

Game information
Entity

prop_scaled_cube

The Scaled Cube[1] is a testing element, which appears in the Sixense MotionPack DLC for Portal 2.

Overview[edit]

The Scaled Cube seems to be a variation of the Weighted Storage Cube, and can be stretched or compressed along all three axes, allowing it to be made larger or smaller, as the situation requires. The size of the Scaled Cube determines its mass. The larger the cube is made, the heavier it becomes. If sufficiently enlarged, it can crush Sentry Turrets and break panes of glass that are not reinforced.

The cube can be shrunk to fit through a tight space, or stretched out and flattened to serve as a bridge. If stretched to a sufficient size, the Scaled Cube can cover multiple Super Buttons. As long as it rests evenly on them, any buttons covered in this manner will be triggered simultaneously.

Even at its smallest size, the cube will still trigger Super Buttons.

Gallery[edit]

List of appearances[edit]

References[edit]

  1. Its entity name