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1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button

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Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button
General information
Faction

Aperture Science

Type

Heavyweight receptacle

Usage
Used by
Game information
Entity

prop_floor_button (Portal 2)

Designer(s)

Scott Klintworth
(Portal appearance)[1]

"Please move quickly to the chamberlock, as the effects of prolonged exposure to the Button are not part of this test."
GLaDOS[src]

The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a common cube-and-button testing element in Portal and Portal 2, used in many testing courses of the Aperture Science Enrichment Center.

The cube-and-button purpose of the Super Buttons have been succeeded by the Cube Button introduced in the cooperative campaign of Portal 2.

Overview[edit]

Vintage Super Button.
  • Used in a series of triggers with other buttons (Super and/or small) or High Energy Pellet receivers, these Super Buttons commonly seen on floors must be activated by a Test Subject in order to receive other testing elements, open up wall panels, or most commonly, to unlock the chamberlock doors.
  • In the Portal 2 cooperative campaign, the Super Buttons are occasionally replaced by Cube Buttons for placing Storage Cubes. This is most likely to prevent one co-op partner activating a switch and trapping the other player in the next area.
  • With the Sixense DLC for Portal 2 installed, the lights on the base unit of the Super Button will turn yellow if a cube is floating above it. This feature is designed to aid in depth perception when using the extended reach granted by the Razer Hydra controller.
  • An earlier prototype of the Super Buttons can be seen in the old condemned parts of the facility. Serving the same purpose as the later iterations, the old buttons are simplistic in design, made from a simple metal frame with spring wires under the red-painted metal sheet.

Related Achievements[edit]

Portal 2
HOLE IN ONE.jpg Drop Box (20G)
Place a cube on a button without touching the cube.

Behind the scenes[edit]

As seen in the earliest known Portal screenshot and the original Portal trailer, the Super Button may have been originally white-colored. Although this is more likely due to the fact that the Super Buttons were yet to be textured, as the white colors of the model are typical to that of models that have just received a UV map.

Gallery[edit]

Portal[edit]

Pre-release[edit]

Retail[edit]

Portal 2[edit]

Pre-release[edit]

Retail[edit]

List of appearances[edit]

Main games[edit]

Other[edit]

References[edit]