|The contents of this article have been cut.|
The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.
Walking Sentry Turret
- The Walking Turret was first revealed to the public through a piece of concept art shown during the PotatoFoolsDay ARG in 2011; further details were given in 2012 during a presentation by Valve animator Karen Prell at Animex 2012.
- Beside walking and shooting at the player, it was also apparently able to move through portals and turn into a ball to fling itself or be flung by unknown means. It is also possible that this "fling pose" could have been its idle state.
- According to Karen Prell, it was discarded in favor of a static turret facing only one direction, which was considered a better game mechanic by the team.
- Its Personality Construct-based design was kept in Portal for the Rocket Turret. Its walking animations were reused (among many others) as the basis for Wheatley's early locomotions animations in Portal 2.