For other uses, see Jones (disambiguation).
September 8th, 1970
|Place of birth||
Schenectady, New York
Brett Johnson is a level designer and composer who worked for Valve from December 1996 to April 1999. His surname appears in Half-Life as an Easter egg on a Sector C locker and can be heard in announcements.
- "Brett's craftsmanship as a musician is matched only by his ability to create traps which snare, snag and frag unwary explorers in 3D environments. Valve lured Brett mid-way through his final year at Rensselaer Polytechnic Institute and a promising career in biochemistry. A hard-assed New Yorker, Brett continues to deny Seattle's claim to being the birthplace of espresso."
- ―Source (February 16, 1998)
Brett Johnson created one third of the levels for Half-Life, including texturing, lighting, and scripting. He established the design foundation, and was one of the developers of the scripting system used in the game.
- The Anti-Mass Spectrometer
- The Black Mesa desert
- The Portal Device
- Sector B
- Sector C
- Sector G
- The Topside Motorpool
"First '3DFX' Shot", with a U.S.D.D. logo on the floor.
- "About" section on Brett Johnson's personal website (June 5, 2016) (archived)
- Redwood's Half-Life Preview, page 5 on Redwood's 3D News (July 16, 1998) (archived)
- Brett Johnson's Resume (June 5, 2016) (archived)
- Half-Life section on Brett Johnson's personal website (June 5, 2016) (archived)
- Behind Valve Software's Closed Doors - Brett Johnson (October 1, 1999) (archived)
- Brett Johnson's former personal website (December 17, 2014) (archived)
- Brett Johnson's current personal website