Dave Riller

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search
This subject is related to a real world perspective. This is a safe article. Click for more information.

For other uses, see Riller (disambiguation).

Clipboard sheet2.png

This article is a stub. Maybe you can help by expanding it.

Space.png
Dave Riller
Biographical information
Title(s)
  • Level Designer
  • Game Designer
Time period

March 1997 – Present

Nickname(s)

DRiller[1]

Dave Riller is a game designer at Valve.[2]

Contents

[edit] Biography

Riller used to write small Dungeons & Dragons-like text adventures (in BASIC) on the Timex-Sinclair ZX-81 back in elementary school. When Doom and Quake came out, he tried his hand some level and game design, which ended up at catching the attention of some people that referred him to Valve.[3]

"Dave started working on games in his spare time back in the days of Doom and Quake. His work caught our eye and we lured him here from the East Coast to work on Half-Life. Now that he’s added code writing to his bag of tricks, Dave works tirelessly to improve the experience of every single diehard Team Fortress 2 fan. That’s right, you know who you are. It’s all for you."
Source (September 6, 2014)

[edit] Work

For Half-Life, he built the underground train system[4] and worked with John Guthrie and Dario Casali on level design.[5]

[edit] Selected gameography

[edit] Trivia

Riller's name in the Materials Transport, more visible after throwing explosives at it, as well as image over brightening.

His name appears in Half-Life as an Easter egg on a Sector C locker, as well as hidden in the Materials Transport, under a HECU outpost in the map "c2a2c". The latter is removed in the PlayStation 2 port.

[edit] References

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network
Donate to OverWiki