Dave Riller

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This subject is from a real world perspective.

For other uses, see Riller (disambiguation).

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Dave Riller
Image needed male.svg
Biographical information
Occupation(s)
  • Former beta tester[1]
  • Level designer
  • Game designer
Nickname(s)

DRiller[2]

Dave Riller is a game designer currently working at Valve, who was employed in March 1997.[3]

Contents

[edit] Biography

On the previous version of Valve's official website, his function was described as follows: "Prior to joining Valve, Dave was an active developer in the on-line Quake community, and worked with id Software on the deployment of Quake World. For his day job, Dave was a program designer/analyst at MSI, a Windows software developer located on the East Coast. He also ran their website. Dave has been a beta tester for Doom 2, Hexen, Quake, and Warcraft II. In his virtually non-existent spare time, Dave is a pilot and musician."[4]

On the current version of Valve's official website, his function is described as follows: "Dave started working on games in his spare time during the days of Doom and Quake. After catching the eye of Valve, Dave was lured from the east coast to work on Half-Life. Having added code writing to his bag of tricks, Dave now works tirelessly to improve the experience of every single die hard TF2 fan – that’s right, you know who you are. It’s all for you."[5]

For Half-Life build a very intricate underground train system[6] and worked with John Guthrie and Dario Casali on level design.[7]

[edit] Complete gameography

[edit] Trivia

Riller's name in the Materials Transport, more visible after throwing MP5's grenade at it, as well as image overbrightening.

His name appears in Half-Life as an Easter egg on a Sector C locker, as well as hidden in the Materials Transport, under a HECU outpost in the map "c2a2c".[8][9]

[edit] References

[edit] External links

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