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Dario Casali

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Dario Casali
Dario Casali.jpg
Biographical information
Born

July 28, 1974

Title(s)

Level designer

Time period

November 1996 – December 2022[1]

Dario Casali is a level designer who worked at Valve.

Biography[edit]

"Dario started designing levels for Doom while he was studying economics at the University of Oxford in England. After building Final Doom: The Plutonia Experiment with his brother, he was invited to Valve where he discovered that it was actually possible to have a career in games. Upon graduating from Oxford in 1996, he decided that the finance world would just have to wait. After all these years in the U.S., Dario still stubbornly refuses to give up his accent, and happily endures being the subject of British jokes on a daily basis."
Source (August 17, 2014)

Dario Casali's work contains some of the most popular deathmatch levels on the internet, including the Half-Life maps listed below, Team Fortress Classic's Dustbowl, and Team Fortress 2's Gold Rush. He also created a seven-level episode for Quake called Prodigy Special Edition.

Work for the Half-Life series[edit]

Half-Life (1998)[edit]

Half-Life 2 (2004)[edit]

Selected gameography[edit]

Trivia[edit]

Dario Casali's map signature.

His signature appears outside the boundaries of his multiplayer maps as an Easter egg.

His first map created for Half-Life is c2a1, the first map in the chapter Power Up.[5]

Gallery[edit]

Half-Life[edit]

Half-Life 2[edit]

References[edit]

  1. Dario Casali on LinkedIn
  2. 2.0 2.1 Half-Life Screenshots on Blue's News archive (August 15, 1997)
  3. Interview with Dario Casali on Dev Game Club (July 12, 2017)[i]
  4. An Interview with Dario Casali on Voltron's Map Workshop
  5. 5.0 5.1 Interview with Dario Casali on Dev Game Club (July 12, 2017)[i]
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Interview with Dario Casali on Planet Half-Life (July 15, 2004) (archived)
  7. 7.0 7.1 7.2 The Final Hours of Half-Life 2
  8. WC map pack

External links[edit]