Crossfire (multiplayer map)

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search
This subject is related to a real world perspective. This subject is related to the Black Mesa Incident era.

For other uses, see Crossfire (disambiguation).

Frohmansquare.jpg This article is non-canon.
Space.png

The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.
Space.png

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notify the administrators before removing this template.

Born.png This article would greatly benefit from the addition of one or more new images.
Space.png

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

Crossfire
Designer(s)

Dario Casali[1]

Game(s)

Half-Life

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)

  • crossfire
  • op4_crossfire

Crossfire is a multiplayer map in Half-Life. It was added to the game in patch version 1.0.0.8.

[edit] Overview

The map consists of several buildings not unlike the ones in Boot Camp, an underground garage, and a "Satellite Operations" building. The Satellite Operations building consists of:

  • two turrets accessible by ladders from the outside, connected by chutes to sniper nests below
  • a large garage-like area with 4 Chargers
  • two sniper nests with Crossbow ammo
  • two rooms full of ammunition for various weaponry
  • a computer room with a button that closes the windows in the sniper nests + the "garage" door and then creates an explosion that kills everyone outside Satellite Operations and imparts enough force to blind the hiding personnel for ~half a second

The rest of the map consists of (apart from the aforementioned buildings) a large gate connected to a wide road heading into a spacious two-storey empty room divided by the road, the upper storeys being accessed by ladders. Under the road-to-the-gate is a wide section with sparsely placed ammo/health packs.

[edit] Behind the scenes

  • Valve has stated that Crossfire is their favorite teamplay map.[2]
  • Dario Casali's signature can be found in the map using the noclip mode.
  • Half-Life: Opposing Force version of the map was released on December 6, 1999.[3]

[edit] References

  1. Interview with Dario Casali on Planet Half-Life (July 15, 2004) (archived)
  2. Exclusive New Half-Life Level on IGN (January 13, 1999)
  3. 'Tis the Season: New Op For Maps on Official Half-Life: Opposing Force website (December 6, 1999) (archived)
Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network
Donate to OverWiki