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Moby Francke

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Moby Francke
MobyFrancke.jpg
Biographical information
Born

1972[1]

Place of birth

Saint Thomas, Caribbean[1]

Title(s)
  • Art Lead
  • Art Director
  • Artist
  • Character Designer
Time period

May 2002 – February 2013[2]

Moby Francke is an artist who worked at Valve.

Biography[edit]

Moby graduated from the Academy of Art University, and worket at LucasArts as a conceptual designer before joining Valve in May 2002. He has been a character designer on Half-Life 2 and Half-Life 2: Lost Coast.

Work[edit]

Half-Life 2[edit]

Gallery[edit]

Half-Life 2: Lost Coast[edit]

Gallery[edit]

Selected gameography[edit]

Company biographies[edit]

Moby Francke - Character Designer/Art Lead
Moby is a character designer for Half Life 2 and the art lead on Team Fortress 2. He brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art San Francisco, he worked at Lucas Arts as a conceptual designer, and taught figure painting at the Academy of Art SF. Hes won several prestigious awards, including 2 New York Society of Illustrators Competition Awards. He is originally from the small Caribbean island of St. Thomas, and enjoys the simple things of life.
Moby Francke - Art Director
No changes.
Moby Francke - Artist
No changes.
Moby Francke
At Valve, Moby has been a character designer on Half Life 2 and the art lead on Team Fortress 2. Both titles benefited from his fine art training (with an emphasis on illustration). After graduating from the Academy of Art University in San Francisco, he worked at Lucas Arts as a conceptual designer, and taught figure painting at his alma mater.

See also[edit]

References[edit]

External links[edit]