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Combine Guard (Synth)

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

This article is about the cut Part-human, part-Synth unit. For the cut Civil Protection unit, see Combine Guard (human).

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Combine guard.jpg
Combine Guard
General information
Faction

Combine

Type

Part-human, part-Synth / Elite Heavy Assault Soldier

Individual information
Weapon(s)

Combine Guard Gun

Game information
Entity

npc_combineguard[1]

Designer(s)

Ted Backman[2] (Combine Synth Elite Soldier)

The Combine Guard,[1] is a part-human, part-Synth enemy[2] cut from Half-Life 2, and the direct successor of the Combine Synth Elite Soldier, which the Overwatch Elite also stems from. It was to be presented at E3 2002.

Overview[edit]

The Combine Guard in e3_terminal.

The Combine Guard was to wield a large weapon, the Combine Guard Gun, that was to fire a powerful disintegration beam, recycled for the Strider, that the player would have been able to use after defeating it. It was also to use it to kick its opponent at close range, much like the retail Overwatch Soldiers. Another smaller weapon is featured on its left wrist.[1]

The camera attachment being the real head of the soldier (according to its texture, named "head.vtf"), it is likely that the man inside the robotic suit was to be blind, his eyes seeming to have been somehow removed. It would have made it a disturbing sight for humans, who would tend to look at its human face and be unaware of the direction its real "head" is actually looking at. A breather is also in the human mouth, implying it is breathing the ambient air, filtered, and still uses some form of lungs.[1]

As seen in the WC map pack map e3_terminal, it was also to be able to burst through doors. At the "end" of the map, the player was to find themself behind a door. The Combine Guard would appear behind it, destroy the small window with the small weapon attached on its left wrist, look through it with its camera, then knock the door down with its fists, to finally kill the player with its gun, ending the game.[1]

It seems that the Combine Guard was to be impervious to bullets, requiring the player to use physics objects or heavier weapons to break off its armor bit by bit. It can be killed if enough physics objects are thrown at it, but doing so will crash the game.

Apart from the map e3_terminal, it only appears in cguard1_fixed. Neither are storyline maps.[3]

Behind the scenes[edit]

In Half-Life 2 a console command titled "sk_combine_guard_spawn_health 1" can be found, likely the remains of a command related to the Combine Guard. Interestingly, the appearance of Dog's right foot is similar to that of the Combine Guard's.

Concept art from Half-Life 2: Raising the Bar show a more conventional soldier named "Combine Guard" with a long trench coat inspired in part by the German SS uniforms of World War II.[4] This unit was to be part of the Civil Protection and has nothing to do with this Synth Combine Guard.

An early model of Dog appears to have its right leg reused from the Combine Guard. While mostly unchanged in the final version, the leg has a different texture and seems to have been made from scrap metal instead.

Gallery[edit]

These are pieces of concept art for several different versions of the Combine Synth Elite Soldier featured in Raising the Bar. Most of them feature a large left arm where a weapon is included (as seen in the Combine Guard NPC) and a thinner right one.

List of appearances[edit]

References[edit]